I am a Senior Sound Designer and internationally recognized Composer who has 14 years of professional industry experience in creating immersive, award-winning audio for video games. My audio experience covers the entire development cycle for award-winning titles such as Marvel’s Avengers and the Tomb Raider franchise games that millions of people have enjoyed.
I’ve worked onsite at Warner Bros studios in Burbank CA for mixing purposes, and assisted in directing live voice-over recording sessions with professional actors in Los Angeles. I have experience in acoustic room calibration, mixing, mastering, editing soundtracks and processing music and dialogue files according to broadcast loudness standards using the best audio software and hardware tools in the industry.
Additionally, I am skilled at creating unique sound effects from scratch in a digital audio workstation, field recording, directing composers, scoring and mixing trailers, collaborating with engineers and designers on innovating new music systems, and debugging and optimizing Unreal blueprint scripts and components to shipping standards.
It would be a pleasure to work with you to bring your ideas to life through sound and music!
Skills
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
I worked on Perfect Dark from 6/2022 to 8/2025 as a Senior Sound Designer. I was responsible for building blueprint scripts and components that enabled ambience and spatial audio implementation in Unreal 5 that interfaced with Wwise’s spatial audio engine. I also worked with our engineers to deliver physics audio blueprints as well as blueprints that interface with game combat and Wwise’s interactive music system. Additionally I was in charge of the design and implementation of music on the Wwise end, and contributed to a number of SFX.
I did the SFX, Music Edit and Full Mix for this E3 Trailer
Here is my sound design reel for my work on Rise of the Tomb Raider. I was responsible for the design and implementation of ambience for interior and exterior environments, physics audio and destruction sfx.
The album Terrella was created from software patches I made in Pure Data and in Max Msp and was recorded live. It was mastered by Grammy award winning mastering engineer, Bob Katz
Hire a Sound Designer
We have the best sound designer experts on Twine. Hire a sound designer in Pittsburgh today.