I shifted from woodworking to digital art, earning a bachelor’s degree in Game Art and 3D Animation. I am passionate about 3D modeling, rigging, and programming, and I bring a unique blend of craftsmanship and creativity to digital art and animation. Rooted in carpentry, I bring a hands-on mentality and strong spatial awareness to each project, approaching digital creation with a practical, solution-oriented mindset.

Luc Herren

PRO

I shifted from woodworking to digital art, earning a bachelor’s degree in Game Art and 3D Animation. I am passionate about 3D modeling, rigging, and programming, and I bring a unique blend of craftsmanship and creativity to digital art and animation. Rooted in carpentry, I bring a hands-on mentality and strong spatial awareness to each project, approaching digital creation with a practical, solution-oriented mindset.

Available to hire

I shifted from woodworking to digital art, earning a bachelor’s degree in Game Art and 3D Animation. I am passionate about 3D modeling, rigging, and programming, and I bring a unique blend of craftsmanship and creativity to digital art and animation.

Rooted in carpentry, I bring a hands-on mentality and strong spatial awareness to each project, approaching digital creation with a practical, solution-oriented mindset.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

German
Fluent
English
Advanced

Work Experience

Carpenter at Berchtold Holzbau
September 1, 2015 - September 1, 2019
Apprenticeship as a carpenter with experience in modular construction, renovations, and roof refurbishments. Reading plans, teamwork, and independently managing small construction sites.
Escape Room Set Construction / Gamemaster at Next-Level Escape
February 1, 2022 - April 1, 2023
Managed and guided escape room experiences, built new escape room environments including woodworking and crafting interactive elements, and developed simple environment animations to enhance room dynamics and immersion.
Sales Advisor at Hornbach
June 1, 2023 - March 1, 2025
Provided customer-focused advice on wood products, supported project planning and implementation, managed inventory and displays, and led IT support and maintenance.
Character Rigger at Axiosys (Remote)
March 1, 2025 - August 1, 2025
Remote rigging work for the indie studio Axiosys on their game Mawfor. Responsibilities focused on Maya rigging, supporting animators and Unreal Engine integration.
Carpenter at ICM Bau AG
September 1, 2025 - Present
Temporary work on a construction site in Oetwil am See, carrying out façade work and general construction tasks, as well as leading and organizing small work groups.

Education

Diploma & Bachelor of Arts in Game Art & 3D Animation at SAE Institute Zürich
September 1, 2021 - March 1, 2025

Qualifications

Federal Diploma of Vocational Education and Training (Carpentry)
January 11, 2030 - September 1, 2019

Industry Experience

Gaming, Media & Entertainment, Manufacturing, Software & Internet, Real Estate & Construction
    uniE621 Lily Of The Valley - Game Ready Foliage asset
    Lily of the Valley game ready asset. Baked highpolys in Maya to get opitmized foliage with alpha planes. 6 growth stages with 8-35 tris per plant.
    uniE608 Scientist - First Person Character
    A fully playable FPS character made in unreal using blueprints. Character sculpted in Zbrush, rigged and animated in Maya. Weapon modeled in Maya and textured in Substance painter. A scientist thrown into a nightmare world and is forced to take up arms against the horrors awaiting him. Made in a group project for SAE in which i made a monster and the playable character, while the others created the environment. Environment by: https://www.twine.net/signin/kenjus https://www.twine.net/signin/bluebush
    uniE608 Sinking Pirate Ship - Environment
    Pirate ship being dragged down to the depths of the ocean by a giant octopus. Made for a project while studying at SAE
    uniE608 Student Project: Advanced Rigging Controls - Paragon: Lt. Belica
    Rig created in Maya for Fab Paragon character, Lt. Belica with the goal to try my hand at more advanced Rigging Controls. This includes: IK/FK Switch Automatic twist joints Squash and stretch controls Space swapping Detachable joints
    uniE608 Dreamworld Limmatplatz Monster - Creature Enemy
    A Monster i sculpted, rigged and animated for my diploma Project in 3D Animation and Gameart. Environment by: https://www.twine.net/signin/kenjus https://www.twine.net/signin/bluebush
    uniE621 Train station - Floating Island
    Trainstation modeled in Maya Textured with trimsheet workflow in Susbtance Painter
    uniE621 Aging Wood - Substance Designer Material
    Tileable wood material created in Substance Designer. Woodgrain flows around knots and can be used with random seeds for variations. Control the aging levels from 0-1, adding cracks, wear, dirt and discolorations.