Luc Herren

ProAvailable to hire

I shifted from woodworking to digital art, earning a bachelor’s degree in Game Art and 3D Animation.

About

I shifted from woodworking to digital art, earning a bachelor’s degree in Game Art and 3D Animation. I am passionate about 3D modeling, rigging, and programming, and I bring a unique blend of craftsmanship and creativity to digital art and animation.

Rooted in carpentry, I bring a hands-on mentality and strong spatial awareness to each project, approaching digital creation with a practical, solution-oriented mindset.

  • Joined April 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Manufacturing
  • Software & Internet
  • Real Estate & Construction

Projects · 7

A fully playable FPS character made in unreal using blueprints. Character sculpted in Zbrush, rigged and animated in Maya. Weapon modeled in Maya and textured in Substance painter. A scientist thrown into a nightmare world and is forced to take up arms against the horrors awaiting him. Made in a group project for SAE in which i made a monster and the playable character, while the others created the environment. Environment by: https://www.twine.net/signin/kenjus https://www.twine.net/signin/bluebush

  • 3D Animator
  • 3D Modeler
  • Character Rigger

A Monster i sculpted, rigged and animated for my diploma Project in 3D Animation and Gameart. Environment by: https://www.twine.net/signin/kenjus https://www.twine.net/signin/bluebush

  • 3D Animator
  • 3D Modeler
  • Character Designer
  • +1

Tileable wood material created in Substance Designer. Woodgrain flows around knots and can be used with random seeds for variations. Control the aging levels from 0-1, adding cracks, wear, dirt and discolorations.

  • 3D Designer

Work experience· 5 roles

Carpenter · ICM Bau AGSep 2025 – Present · 1 yr 3 mos

Temporary work on a construction site in Oetwil am See, carrying out façade work and general construction tasks, as well as leading and organizing small work groups.

Character Rigger · Axiosys (Remote)Mar 2025 – Aug 2025 · 6 mos

Remote rigging work for the indie studio Axiosys on their game Mawfor. Responsibilities focused on Maya rigging, supporting animators and Unreal Engine integration.

Sales Advisor · HornbachJun 2023 – Mar 2025 · 1 yr 10 mos

Provided customer-focused advice on wood products, supported project planning and implementation, managed inventory and displays, and led IT support and maintenance.

Escape Room Set Construction / Gamemaster · Next-Level EscapeFeb 2022 – Apr 2023 · 1 yr 3 mos
Carpenter · Berchtold HolzbauSep 2015 – Sep 2019 · 4 yrs 1 mo

Education

Diploma & Bachelor of Arts in Game Art & 3D Animation · SAE Institute Zürich2021 – 2025

Certifications and awards

Federal Diploma of Vocational Education and Training (Carpentry)2030 – 2019

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