Lily of the Valley game ready asset. Baked highpolys in Maya to get opitmized foliage with alpha planes. 6 growth stages with 8-35 tris per plant.
- 3D Modeler
I shifted from woodworking to digital art, earning a bachelor’s degree in Game Art and 3D Animation.
I shifted from woodworking to digital art, earning a bachelor’s degree in Game Art and 3D Animation. I am passionate about 3D modeling, rigging, and programming, and I bring a unique blend of craftsmanship and creativity to digital art and animation.
Rooted in carpentry, I bring a hands-on mentality and strong spatial awareness to each project, approaching digital creation with a practical, solution-oriented mindset.
Lily of the Valley game ready asset. Baked highpolys in Maya to get opitmized foliage with alpha planes. 6 growth stages with 8-35 tris per plant.
A fully playable FPS character made in unreal using blueprints. Character sculpted in Zbrush, rigged and animated in Maya. Weapon modeled in Maya and textured in Substance painter. A scientist thrown into a nightmare world and is forced to take up arms against the horrors awaiting him. Made in a group project for SAE in which i made a monster and the playable character, while the others created the environment. Environment by: https://www.twine.net/signin/kenjus https://www.twine.net/signin/bluebush
Pirate ship being dragged down to the depths of the ocean by a giant octopus. Made for a project while studying at SAE
Rig created in Maya for Fab Paragon character, Lt. Belica with the goal to try my hand at more advanced Rigging Controls. This includes: IK/FK Switch Automatic twist joints Squash and stretch controls Space swapping Detachable joints
A Monster i sculpted, rigged and animated for my diploma Project in 3D Animation and Gameart. Environment by: https://www.twine.net/signin/kenjus https://www.twine.net/signin/bluebush
Trainstation modeled in Maya Textured with trimsheet workflow in Susbtance Painter
Tileable wood material created in Substance Designer. Woodgrain flows around knots and can be used with random seeds for variations. Control the aging levels from 0-1, adding cracks, wear, dirt and discolorations.
Temporary work on a construction site in Oetwil am See, carrying out façade work and general construction tasks, as well as leading and organizing small work groups.
Remote rigging work for the indie studio Axiosys on their game Mawfor. Responsibilities focused on Maya rigging, supporting animators and Unreal Engine integration.
Provided customer-focused advice on wood products, supported project planning and implementation, managed inventory and displays, and led IT support and maintenance.
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