Hi, I’m Lucas Garnier, a passionate Game Designer with experience in balancing game mechanics, content creation, and player design. Over the years, I’ve worked on various projects ranging from deck-building roguelite games to combat design in multiplayer environments. I love diving into the intricacies of game economy and enemy behavior to deliver engaging player experiences.
My journey has also given me opportunities to contribute to game documentation, system design, and quality assurance testing, which has broadened my skill set. When I’m not working on games, I enjoy board games, theatre, badminton, and reading heroic fantasy novels.
Please take a look at my website to see more examples of my work :
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Worked as a freelance full remote Game Designer focusing on the development of Drop Duchy. Responsibilities included game balancing, economic systems related to deck building and roguelite mechanics, designing cards, combos, and applying theorycrafting principles.
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