I'm a passionate game designer with experience in crafting immersive gameplay experiences and engaging narratives. I thrive when collaborating with creative teams to bring unique concepts to life and enjoy all aspects of the game development process.

Lucas Garnier

I'm a passionate game designer with experience in crafting immersive gameplay experiences and engaging narratives. I thrive when collaborating with creative teams to bring unique concepts to life and enjoy all aspects of the game development process.

Available to hire

I’m a passionate game designer with experience in crafting immersive gameplay experiences and engaging narratives. I thrive when collaborating with creative teams to bring unique concepts to life and enjoy all aspects of the game development process.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

French
Fluent
English
Advanced

Work Experience

Game Designer at Sleepy Mill
January 1, 2023 - September 30, 2023
Worked as a freelance full remote Game Designer focusing on the development of Drop Duchy. Responsibilities included game balancing, economic systems related to deck building and roguelite mechanics, designing cards, combos, and applying theorycrafting principles.
Combat GD at Appeal Studios
January 1, 2020 - December 31, 2022
Freelance full remote English-speaking position focused on weapon design and balancing, player abilities, and combat economy. Worked on Gamefeel, 3C, UX, enemy design including behavior patterns, elite skills, AI encounters, and difficulty curves.
Game Designer at Shiro Games
January 1, 2021 - June 30, 2021
Game Designer role that included documentation, system design, quality assurance, and gameplay balancing for Dune Spice Wars. Tasks involved explaining features, narrative events, creating sketches and documentation, and polishing game mechanics with feedback.
QA Tester at Cyanide
January 1, 2020 - June 30, 2020
QA Testing for Werewolf: The Apocalypse. Activities included bug tracking, analysis, report generation, task prioritization, teamwork, and communication to gather actionable feedback for development improvements.
Game Designer at Graduation Project
January 1, 2020 - August 31, 2020
Graduation project using Unreal Engine as a student. Responsibilities included system design, boss design, UX design, programming, and documentation. Focused on abilities tutorial and design patterns, AI gameplay features, user interface, accessibility, and game art guidelines.
Game Designer at Sleepy Mill
January 1, 2021 - October 1, 2022
Contributed to the development of engaging game mechanics and user experience. Collaborated with artists and developers to create innovative gameplay features.

Education

Master 2 Game Design at ArtFX
January 1, 2018 - December 31, 2021
Computer Science DUT at IUT Nice
January 1, 2016 - December 31, 2018
Master 2 Game Design at University
January 1, 2018 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Drop Duchy

    Worked as a freelance full remote Game Designer focusing on the development of Drop Duchy. Responsibilities included game balancing, economic systems related to deck building and roguelite mechanics, designing cards, combos, and applying theorycrafting principles.