Hello! I’m Lucas, a passionate game designer with experience in various aspects of game development. From designing engaging gameplay mechanics to balancing game economies, I love creating experiences that players enjoy. My journey has led me through multiple projects where I’ve contributed to both indie and larger studio titles. I’m always eager to learn and explore new technologies and designs in the gaming industry.
I am also a great boardgame enjoyer, and I creae some on my side, I participated at the Cannes festival as an author, I’m currently in contact with an editor for one of my prototypes.
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Worked as a freelance full remote Game Designer focusing on the development of Drop Duchy. Responsibilities included game balancing, economic systems related to deck building and roguelite mechanics, designing cards, combos, and applying theorycrafting principles.
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