I am a 3D Modeler and Programmer, specializing in 3D environment design, texturing, post-processing, and proficiency in multiple programming languages for graphic engines. I enjoy turning ideas into immersive digital spaces and performant tools. I work with Blender, Maya, Modo Foundry, Unreal Engine, and Unity to deliver polished assets and interactive experiences. I've freelanced as a 3D artist creating logos, intros, semi-realistic objects, and Unreal Engine camera systems for various studios in Queretaro.

Luis Arturo Rodriguez Gonzaga

I am a 3D Modeler and Programmer, specializing in 3D environment design, texturing, post-processing, and proficiency in multiple programming languages for graphic engines. I enjoy turning ideas into immersive digital spaces and performant tools. I work with Blender, Maya, Modo Foundry, Unreal Engine, and Unity to deliver polished assets and interactive experiences. I've freelanced as a 3D artist creating logos, intros, semi-realistic objects, and Unreal Engine camera systems for various studios in Queretaro.

Available to hire

I am a 3D Modeler and Programmer, specializing in 3D environment design, texturing, post-processing, and proficiency in multiple programming languages for graphic engines. I enjoy turning ideas into immersive digital spaces and performant tools.

I work with Blender, Maya, Modo Foundry, Unreal Engine, and Unity to deliver polished assets and interactive experiences. I’ve freelanced as a 3D artist creating logos, intros, semi-realistic objects, and Unreal Engine camera systems for various studios in Queretaro.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Freelance (General 3D Artist) at CIIDET (National Technological Campus of Mexico)
June 30, 2022 - August 12, 2025
Designed and developed 3D logos and created introductory animations over six months. Delivered creative models and graphics tailored to client specifications as a general 3D artist.
Simulations at Focka Studio
June 30, 2022 - August 12, 2025
Created and textured semi-realistic objects, and developed a virtual camera system in Unreal Engine during a six-month period. Contributed to simulation projects by enhancing visual fidelity and interactive camera setups.
General 3D Artist at Triskel Studio
January 1, 2022 - August 12, 2025
Responsible for 3D environment design, texturing, and post-production over one year. Delivered high-quality environmental art and applied texturing and post-processing techniques to enhance visual presentation of projects.
Freelance (General 3D Artist) at CIIDET (National Technological Campus of Mexico)
July 1, 2022 - July 1, 2022
Freelance 3D Artist: 3D logo design and intros.
General 3D Artist at Focka Studio
July 1, 2022 - July 1, 2022
Creation and texturing of semi-realistic objects; development of a virtual camera in Unreal Engine.
General 3D Artist at Triskel Studio
January 1, 2022 - January 1, 2022
3D environment design; texturing and post-production.

Education

Bachelor's Degree in Interactive Digital Content at Universidad Cuauhtémoc
January 1, 2018 - January 1, 2022
Bachelor’s Degree at Universidad Cuauhtémoc
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education