3D Animation | Technical Animation | Motion Capture | Video Game Development | Maya | Unity | Unreal I'm a hard-working 3D animator with over 6 years of industry experience creating games for PC, VR and Mobile. I'm highly motivated and energetic with a proficiency for both keyframe and motion capture, even purchasing my own motion capture suit. My more logical and methodical way of thinking has also led me to delve into technical animation so I can better understand what tools animators would find beneficial and how to develop them myself. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Showreel: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: linkedin.com/in/luke-coleman-3d-animation

Luke Coleman

3D Animation | Technical Animation | Motion Capture | Video Game Development | Maya | Unity | Unreal I'm a hard-working 3D animator with over 6 years of industry experience creating games for PC, VR and Mobile. I'm highly motivated and energetic with a proficiency for both keyframe and motion capture, even purchasing my own motion capture suit. My more logical and methodical way of thinking has also led me to delve into technical animation so I can better understand what tools animators would find beneficial and how to develop them myself. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Showreel: _Website not available. Sign in: https://www.twine.net/signup_ LinkedIn: linkedin.com/in/luke-coleman-3d-animation

Available to hire

3D Animation | Technical Animation | Motion Capture | Video Game Development | Maya | Unity | Unreal

I’m a hard-working 3D animator with over 6 years of industry experience creating games for PC, VR and Mobile. I’m highly motivated and energetic with a proficiency for both keyframe and motion capture, even purchasing my own motion capture suit.

My more logical and methodical way of thinking has also led me to delve into technical animation so I can better understand what tools animators would find beneficial and how to develop them myself.

Portfolio: Website not available. Sign in: https://www.twine.net/signup
Showreel: Website not available. Sign in: https://www.twine.net/signup
LinkedIn: linkedin.com/in/luke-coleman-3d-animation

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Language

English
Fluent
French
Advanced

Work Experience

3D Animator at Coatsink Software
March 1, 2022 - February 1, 2026
Rigged and animated grotesque enemies, bosses and a quirky quadruped companion for SkyTail and related VR projects. Created and maintained animation controllers to streamline implementation. Liaised with programmers, artists and designers to plan work and resolve issues, reducing cross-team confusion and wait times. Also contributed to The Promise (Meta Quest 2 VR) with player vehicles, enemies, NPCs and unique weapons.
3D Animator at Lunar Tale Games
October 1, 2021 - March 1, 2022
Created gameplay animation for player characters and boss enemies. Collaborated with the Art Director to establish and craft cinematic shots for cutscenes and trailers.
3D & Technical Animator at Riverfall Games
October 1, 2020 - October 1, 2021
Provided rigging and animation services for the development of a single-player looter-shooter. Rigged humanoid, robotic and alien characters compatible with Unity and the OPSIVE Ultimate Character Controller. Animated first- and third-person movement, reload, equip, transitions and melee actions.
3D Animator at Nautilus International Ltd
November 1, 2017 - February 1, 2018
Improved the accuracy and efficiency of motion capture sessions, increasing future productivity. Processed and cleaned raw motion capture files to a convincing realistic standard above expectations. Animated 3D CAD props to enhance simulation detail.

Education

BSc - 3D CGI Modeling & Animation at Bournemouth & Poole College
January 1, 2013 - January 1, 2016
Advanced 3D Animation Diploma at CG Spectrum College of Digital Arts & Animation
January 1, 2018 - January 1, 2019

Qualifications

Advanced 3D Animation Diploma
January 1, 2018 - January 1, 2019
BSc 3D Animation
September 5, 2013 - June 25, 2016
1st Class Honors and Best Graduate Award

Industry Experience

Gaming, Media & Entertainment
    paper SkyTail, Meta Quest 3 (VR)

    Rigged & animated grotesque enemies, boss and the quirky quadruped companion.
    Created and maintained animation controllers to ensure easier implementation of control code.
    Liaised with programmers, artists and designers for planning and resolving issues, helping to reduce
    confusion and wait times between departments.