I am a 3D Gameplay Animator with 4-5 years of experience working primarily in Autodesk Maya. I have a passion for creating articulate character animations that enhance gameplay experience, especially through key character actions and expressive performances. My expertise extends into mocap, lighting, and some modeling, allowing me to contribute to various aspects of game development.
Currently, I enjoy combining technical skills with artistic vision to ensure smooth asset implementation and iteration in game engines like Unreal Engine and Unity. I excel in acting as a bridge between art, design, and engineering teams to deliver timely and polished animation assets that support and elevate the player experience.
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