I am a 3D Gameplay Animator with 4-5 years of experience working primarily in Autodesk Maya. I have a passion for creating articulate character animations that enhance gameplay experience, especially through key character actions and expressive performances. My expertise extends into mocap, lighting, and some modeling, allowing me to contribute to various aspects of game development. Currently, I enjoy combining technical skills with artistic vision to ensure smooth asset implementation and iteration in game engines like Unreal Engine and Unity. I excel in acting as a bridge between art, design, and engineering teams to deliver timely and polished animation assets that support and elevate the player experience.

Michael I. Brown

I am a 3D Gameplay Animator with 4-5 years of experience working primarily in Autodesk Maya. I have a passion for creating articulate character animations that enhance gameplay experience, especially through key character actions and expressive performances. My expertise extends into mocap, lighting, and some modeling, allowing me to contribute to various aspects of game development. Currently, I enjoy combining technical skills with artistic vision to ensure smooth asset implementation and iteration in game engines like Unreal Engine and Unity. I excel in acting as a bridge between art, design, and engineering teams to deliver timely and polished animation assets that support and elevate the player experience.

Available to hire

I am a 3D Gameplay Animator with 4-5 years of experience working primarily in Autodesk Maya. I have a passion for creating articulate character animations that enhance gameplay experience, especially through key character actions and expressive performances. My expertise extends into mocap, lighting, and some modeling, allowing me to contribute to various aspects of game development.

Currently, I enjoy combining technical skills with artistic vision to ensure smooth asset implementation and iteration in game engines like Unreal Engine and Unity. I excel in acting as a bridge between art, design, and engineering teams to deliver timely and polished animation assets that support and elevate the player experience.

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Work Experience

Rigger / 3D Animator at Kyrie Studios
January 1, 2025 - August 9, 2025
Contributed to the game Pantheon Rift by implementing character animation using Autodesk Maya. Enhanced the game's feel and asset alignment through key character actions within Unreal Engine. Served as a vital communication link between art and engineering teams to troubleshoot issues and provide timely animation iterations and delivery.
3D Animator at MetaVerse Crowdsource
January 1, 2024 - August 9, 2025
Created dozens of hand-keyed 3D animations focusing on expressive character performances and impactful ability visual effects that defined the game's combat experience and game feel. Managed the full animation pipeline ensuring all assets were technically optimized and integrated from Maya into the engine while preserving the project's creative vision. Acted as a bridge between art and design to deliver assignments on time and respond to evolving project needs.
Game Play Animator at Kingdom's Fall
December 31, 2023 - August 9, 2025
Developed clear and articulate character actions supporting the core gameplay by designing and animating enemy attack telegraphs in Autodesk Maya. Collaborated iteratively with designers and programmers leveraging Unreal Engine to enhance game feel and satisfy technical constraints.

Education

Bachelor of Fine Arts in 3D Animation & Game Design at University of The Incarnate Word (UIW)
January 11, 2030 - May 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Other, Software & Internet, Media & Entertainment
    uniE608 Theatric Faint
    An animation I created that I enjoyed working on. A way to express my theatric side. animator