Greetings, my name is Michiel De Paepe, a Belgian designer passionate about crafting memorable experiences in level and narrative design. I thrive on creativity and exploration, always committing fully to every project I partake in.
Collaboration and constructive feedback are key to my process, and I enjoy working with fellow creatives to bring ideas to life. My strengths lie in brainstorming and design work, with a strong focus on documentation and problem-solving throughout production.
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- Implementing two chapters of the game in their entirety (setting up 20 characters, variables, staged events, calendars, tutorials, …) as well as doing additional scripting work for three others.
- Implement features based on received scripts and descriptions.
- UI/UX design and implementation.
- Tutorial design and implementation.
- Localization implementation and managing loc sheets.
- Playtesting and feedback on other aspects of the pipeline; as well as implementation of feedback.
- Importing and setting up assets / communication art team.
- Communication tech team for new features as well as requesting scripts for them.
In an alternate history Europe, “The Nightcap” is the last speakeasy in town, and you’re pouring the drinks… while your customers spill their secrets. Mix and serve cocktails with a twist, as you become a detective while trying to save your bar.
Best Served Cold is a detective visual novel where you navigate five cases with 21 different characters and solve murder cases through your wits and alcohol.
I was a game designer/ technical designer on this project of Rogueside, implenting many of the logic and chapters as well as looking into additional features and aiding with the overall production.
My tasks included:
Throughout this project, we utilized the Unity engine, as well as Arcweave to handle the branching narrative threads with Pixel Crusher’s Dialogue System for Unity as plug-in to make this system work. Besides that, Jira was used for the planning and SourceTree as the git-client.
This project is available in English, Japanese, Korean and Simplified Chinese; and launched on PC, PS5, Xbox One and Switch.
Steam Link: https://www.twine.net/signin
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