Senior Software Engineer with 10+ years of professional game development experience across AAA, indie, mobile, AR/VR, and live-service projects. Specialized in Unity/C# architecture, scalable gameplay systems, and user interfacing systems. Extensive experience with feature development, establishing engineering standards, mentoring developers, and collaborating cross-functionally with design, art, production, and engineering teams to deliver polished gameplay experiences. Strong background integrating commercial SDKs, optimizing performance through profiling and refactoring, and translating creative direction into maintainable technical solutions. Experienced working in Agile/Scrum production environments using Jira, Confluence, Git, and remote collaboration workflows. Comfortable working with existing systems, evaluating and extending, while minimizing unnecessary custom development
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