Senior Software Engineer with 10+ years of professional game development experience across AAA, indie, mobile, AR/VR, and live-service projects. Specialized in Unity/C# architecture, scalable gameplay systems, and user interfacing systems. Extensive experience with feature development, establishing engineering standards, mentoring developers, and collaborating cross-functionally with design, art, production, and engineering teams to deliver polished gameplay experiences. Strong background integrating commercial SDKs, optimizing performance through profiling and refactoring, and translating creative direction into maintainable technical solutions. Experienced working in Agile/Scrum production environments using Jira, Confluence, Git, and remote collaboration workflows. Comfortable working with existing systems, evaluating and extending, while minimizing unnecessary custom development

Matthew Hoyes

Senior Software Engineer with 10+ years of professional game development experience across AAA, indie, mobile, AR/VR, and live-service projects. Specialized in Unity/C# architecture, scalable gameplay systems, and user interfacing systems. Extensive experience with feature development, establishing engineering standards, mentoring developers, and collaborating cross-functionally with design, art, production, and engineering teams to deliver polished gameplay experiences. Strong background integrating commercial SDKs, optimizing performance through profiling and refactoring, and translating creative direction into maintainable technical solutions. Experienced working in Agile/Scrum production environments using Jira, Confluence, Git, and remote collaboration workflows. Comfortable working with existing systems, evaluating and extending, while minimizing unnecessary custom development

Available to hire

Senior Software Engineer with 10+ years of professional game development experience across AAA, indie, mobile, AR/VR, and live-service projects. Specialized in Unity/C# architecture, scalable gameplay systems, and user interfacing systems. Extensive experience with feature development, establishing engineering standards, mentoring developers, and collaborating cross-functionally with design, art, production, and engineering teams to deliver polished gameplay experiences. Strong background integrating commercial SDKs, optimizing performance through profiling and refactoring, and translating creative direction into maintainable technical solutions. Experienced working in Agile/Scrum production environments using Jira, Confluence, Git, and remote collaboration workflows. Comfortable working with existing systems, evaluating and extending, while minimizing unnecessary custom development

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Senior Software Engineer (Independent Contractor) at Ho-Yes Studios
October 1, 2025 - Present
Lead technical implementation and gameplay systems across multiple client projects; architect scalable gameplay and UI systems; establish engineering workflows, coding standards, and development conventions; collaborate with stakeholders to translate concepts into production-ready systems; evaluate and integrate third-party Unity solutions to accelerate timelines and reduce overhead; conduct optimization and refactoring efforts to improve scalability, stability and performance.
Senior Software Engineer (Independent Contractor) at Ho-Yes Studios (Remote)
October 1, 2025 - Present
Lead technical implementation and gameplay systems across multiple client projects. Architect scalable gameplay and UI systems designed for maintainability and rapid iteration. Establish engineering workflows, coding standards, and development conventions. Collaborate directly with stakeholders to translate concepts into production-ready systems. Evaluate and integrate third-party Unity solutions to accelerate timelines and reduce overhead. Conduct optimization and refactoring efforts to improve scalability, stability, and performance.
Software Engineer at Broken Circle Studios
June 1, 2025 - September 30, 2025
Developed scalable gameplay systems and UI within a fast-paced live-service environment; resolved high-priority technical issues and improved overall system stability and maintainability; collaborated cross-functionally with design and production to support shared infrastructure.
Software Engineer at Broken Circle Studios (Remote)
June 1, 2025 - September 30, 2025
Developed scalable gameplay systems and UI within a fast-paced live-service environment. Resolved high-priority technical issues and improved overall system stability and maintainability. Collaborated cross-functionally with design, and production to support shared infrastructure.
Senior Unity Engineer at Scopely
June 1, 2024 - October 31, 2024
Designed and implemented gameplay systems and UI for live-service titles; integrated third-party SDKs, platform APIs, and external services into Unity production pipelines; worked with cross-discipline teams to align technical implementation with product and design goals; contributed to maintainable architecture and scalable workflows within a distributed environment.
Senior Unity Engineer at Scopely (Remote)
June 1, 2024 - October 31, 2024
Designed and implemented gameplay systems and UI for live-service titles. Integrated third-party SDKs, platform APIs, and external services into Unity production pipelines. Worked with cross-discipline teams to align technical implementation with product & design goals. Contributed to maintainable architecture and scalable workflows within a distributed environment.
Senior Unity Game Developer at Hashbang Inc
March 1, 2022 - March 31, 2024
Mentored developers and reviewed engineering approaches to maintain code quality and consistency; developed reusable frameworks and scalable systems supporting internal & client productions; coordinated closely with artists, designers & stakeholders to maintain milestone delivery goals; improved production efficiency through reusable tooling, workflow improvements, and technical standardization.
Senior Unity Game Developer at Hashbang Inc (Remote)
March 1, 2022 - March 31, 2024
Mentored developers & reviewed engineering approaches to maintain code quality & consistency. Developed reusable frameworks and scalable systems supporting internal & client productions. Coordinated closely with artists, designers & stakeholders to maintain milestone delivery goals. Improved production efficiency through reusable tooling, workflow improvements, and technical standardization.
Unity Engineer at Fair Worlds
March 1, 2021 - March 31, 2022
Developed AR/VR applications for mobile and PC platforms using Unity; improved project maintainability and runtime performance through refactoring & optimization; helped define engineering standards and best practices across the development team.
Unity Engineer at Fair Worlds (Remote)
March 1, 2021 - March 31, 2022
Developed AR/VR applications for mobile and PC platforms using Unity. Improved project maintainability and runtime performance through refactoring & optimization. Help define engineering standards and best practices across the development team.
Unity Engineer (SDK Team) at Big Fish Games
April 1, 2020 - October 31, 2020
Expanded Unity SDK capabilities supporting external game development teams; integrated Unity systems with native Android and iOS functionality; worked across teams to ensure stable cross-platform integration workflows; contributed to documentation and technical processes for SDK adoption and maintenance.
Unity Engineer (SDK Team) at Big Fish Games (Remote)
April 1, 2020 - October 31, 2020
Expanded Unity SDK capabilities supporting external game development teams. Integrated Unity systems with native Android and iOS functionality. Worked across teams to ensure stable cross-platform integration workflows. Contributed to documentation and technical processes for SDK adoption and maintenance.
Software Engineer at Microsoft
June 1, 2018 - December 31, 2019
Shipped gameplay-adjacent UI systems and player-facing features for AAA racing titles; collaborated with multiplayer and gameplay engineers on interconnected systems; implemented major systems including Race Shop, Forza Race Regulations, penalty notifications, and progression features.
Software Engineer at Microsoft, Redmond, WA
June 1, 2018 - December 31, 2019
Shipped: Forza Motorsport 7, Forza Motorsport 8. Developed gameplay-adjacent UI systems and player-facing features for AAA racing titles. Collaborated with multiplayer and gameplay engineers on interconnected gameplay systems. Worked within large-scale Agile development pipelines & milestone-driven production schedules. Implemented major systems including Race Shop, Forza Race Regulations, penalty notifications, and progression features.
Software Engineer at IGT
July 1, 2014 - November 30, 2017
Developed gameplay systems using Unity and proprietary C++ engines for Casino Slot Games; conducted profiling and optimization to improve performance and memory usage; identified and resolved memory leaks, runtime bottlenecks, and stability issues; delivered features under aggressive production timelines.
Software Engineer at IGT, Las Vegas, NV
July 1, 2014 - November 30, 2017
Shipped: Jade Rising, Amazon Dynasty, Eternal Waters, Peggle. Developed gameplay systems using Unity and proprietary C++ engines for Casino Slot Games. Conducted profiling and optimization efforts to improve performance and memory usage. Identified and resolved memory leaks, runtime bottlenecks, and stability issues. Delivered high-quality features under aggressive production timelines.
Software Engineer (Java & Unity) at InfoReliance (T2)
November 1, 2012 - July 31, 2014
Developed mobile and interactive Unity applications supporting behavioral health initiatives; built Android features, resolved defects, and improved application stability; prototyped AR experiences and interactive simulations; collaborated with psychologists, designers, and engineers.
Software Engineer (Java & Unity) at InfoReliance (T2), Fort Lewis, WA
November 1, 2012 - July 31, 2014
Shipped: Breathe2Relax, VHB, Provider Resilience. Developed mobile and interactive Unity applications supporting behavioral health initiatives. Built Android features, resolved defects, and improved application stability. Prototyped AR experiences and interactive simulations. Collaborated with multidisciplinary teams including psychologists, designers, and engineers.

Education

Bachelor of Science at DeVry University - Federal Way, WA
January 11, 2030 - May 26, 2026
Bachelor of Science - Game & Simulation Programming at DeVry University - Federal Way, WA
January 11, 2030 - June 9, 2026

Qualifications

SIGT Spot Award
January 11, 2030 - May 26, 2026
IGT Building Excellence Silver Award
January 11, 2030 - May 26, 2026
SIGT Spot Award: JadeRising core game
January 11, 2030 - June 9, 2026
IGT Building Excellence Silver Award: Amazon Dynasty
January 11, 2030 - June 9, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate