Available to hire
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Experience Level
Expert
Expert
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Expert
Expert
Expert
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Expert
Expert
Work Experience
Education
bachelor of interactive entertainment at SAE brisbane
November 8, 2024 - November 8, 2024SAE University College Aus
Bachelor of Interactive Entertainment, Games AnimationBachelor of Interactive Entertainment, Games Animation
2013 - 20172013 - 2017
Activities and societies: interdisciplinary studies, project management, Character development, Environment designActivities and societies: interdisciplinary studies, project management, Character development, Environment design
I heavily enjoyed my studies at SAE, I met a lot of good friends whom I've even grown as work colleagues throughout my Animation career, and my team of 9 won the SAE Best game award for our 4-player co-op games called G.I.A.N.T.SI heavily enjoyed my studies at SAE, I met a lot of good friends whom I've even grown as work colleagues throughout my Animation career, and my team of 9 won the SAE Best game award for our 4-player co-op games called G.I.A.N.T.S
G.I.A.N.T.S
Our team of 9 people consisting of 3 programmers, 3 gam
Qualifications
3D artist
November 8, 2024 - November 8, 2024Character Modelling
Lead 3D Artist at Ardacious Pty Ltd Lead 3D Artist at Ardacious Pty Ltd
Conceptual Art
Texture Artist
Blender
substance painter
Digital Sculpting
ZBrush
Digital Art
Concept Artist at Ardacious Pty LtdConcept Artist at Ardacious Pty Ltd
User Interface Design
3D Animation
Team Leadership
Team Management
Cost Management
Time Management
3D
Animation
Video Games
Unity
Game Development
Mobile Games
Character Animation
Concept Art
Storyboarding
3D Modeling
Concept Artist at Ardacious Pty LtdConcept Artist at Ardacious Pty Ltd
Texturing
Illustration
Rigging
Project Management
Industry Experience
Computers & Electronics, Education, Gaming, Software & Internet, Professional Services, Other
At Ardacious Pty Ltd (Formally 89Friends) I managed a small content team to create and release content consistently and within budget constraints and time estimates. As one of the only 2D/3D artists in the company, I also create concept art and follow a 3D pipeline to create almost all of our assets.
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