I've worked in Quality Assurance for projects developed by Ubisoft, PlayStation, Square Enix, Popcore, and Unity. Furthermore, I have additional experience in Game Design focusing on writing game design documents, prototyping, and providing feedback on what makes games fun.

Mr. Smith

I've worked in Quality Assurance for projects developed by Ubisoft, PlayStation, Square Enix, Popcore, and Unity. Furthermore, I have additional experience in Game Design focusing on writing game design documents, prototyping, and providing feedback on what makes games fun.

Available to hire

I’ve worked in Quality Assurance for projects developed by Ubisoft, PlayStation, Square Enix, Popcore, and Unity. Furthermore, I have additional experience in Game Design focusing on writing game design documents, prototyping, and providing feedback on what makes games fun.

See more

Language

English
Fluent
Chinese
Beginner

Work Experience

Add your work experience history here.

Education

Bachelor of Arts in English Language and Creative Writing at Open University
October 6, 2013 - July 19, 2017
The course focused on narrative story telling with focus on creative writing

Qualifications

Game Design Foundations: 1 Ideas, Core Loops, and Goals
July 3, 2024 - July 31, 2024
This certification focused on ideation, core loops in video games and overall goals for game direction.
Game Design Foundations: 2 Systems, Chance, and Strategy
September 1, 2024 - September 30, 2024
This certification focused specifically on game systems and how to consider them for projects. In addition, it touched upon how chance is critical in game design as well as strategy.
Game Design Foundations: 3 Pitch, Propose, and Practice
September 1, 2024 - September 30, 2024
This certification focused on how to pitch and propose projects with additional focus on putting everything into practice.
2D Game Design and Development Essential Training
September 15, 2024 - September 30, 2024
This certification touches upon games designed and developed in 2D with emphasis on learning the fundamentals of game design.
Introduction to Game Design (officially licensed by Epic Games)
November 1, 2024 - November 24, 2024
This certification specialised on the fundamentals of game design utilising Unreal Engine for the core tool of choice.
Unreal Engine Fundamentals
November 25, 2024 - December 19, 2024
This certification explored Unreal Engine and its in-built features to create landscapes using Material Instances and blend features with high resolution textures

Industry Experience

Gaming, Computers & Electronics, Software & Internet