Hi! I'm Mamas Hajizamani, a passionate Technical Designer with extensive experience in Unreal Engine, Unity, and Lua programming. I love blending technical skills with creativity to craft immersive gameplay experiences, including camera systems, UI design, and multiplayer features. When I’m not designing games, you might find me blasting EDM while gaming competitively, so feel free to ask me about music or FPS recommendations! I thrive in collaborative environments and enjoy shaping game mechanics and player engagement through innovative design. With a background in Electrical Engineering and Interactive Entertainment, I’m always eager to push the boundaries of player immersion and technical design.

Mamas Hajizamani

Hi! I'm Mamas Hajizamani, a passionate Technical Designer with extensive experience in Unreal Engine, Unity, and Lua programming. I love blending technical skills with creativity to craft immersive gameplay experiences, including camera systems, UI design, and multiplayer features. When I’m not designing games, you might find me blasting EDM while gaming competitively, so feel free to ask me about music or FPS recommendations! I thrive in collaborative environments and enjoy shaping game mechanics and player engagement through innovative design. With a background in Electrical Engineering and Interactive Entertainment, I’m always eager to push the boundaries of player immersion and technical design.

Available to hire

Hi! I’m Mamas Hajizamani, a passionate Technical Designer with extensive experience in Unreal Engine, Unity, and Lua programming. I love blending technical skills with creativity to craft immersive gameplay experiences, including camera systems, UI design, and multiplayer features. When I’m not designing games, you might find me blasting EDM while gaming competitively, so feel free to ask me about music or FPS recommendations!

I thrive in collaborative environments and enjoy shaping game mechanics and player engagement through innovative design. With a background in Electrical Engineering and Interactive Entertainment, I’m always eager to push the boundaries of player immersion and technical design.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Technical Designer at Sparroteers | Lua: Löve
December 1, 2024 - Present
Implemented dynamic parallax effects, animated elements, and a responsive HUD using Lua:Löve2D, enhancing visual depth and aligning to the game’s art medium. Designed a light-weight game state management system, propagating data and ensuring seamless transitions between core game states.
Technical Designer at Sparrot Squad | Unreal Engine 5
September 1, 2024 - Present
Engineered synchronized multiplayer systems in Unreal Engine 5 using Replication and the Server/Client Model, ensuring seamless data flow and precise player state replication. Designed and implemented a scalable multiplayer lobby framework with real-time player synchronization and ready-up functionality.
Technical Designer at OverGrown Studios | Unreal Engine 5
August 31, 2024 - July 12, 2025
Designed a custom analog control scheme to mimic a bowed string instrument and implemented the supporting UI to visualize input feedback and reinforce player immersion. Implemented spline-based camera systems with scripted behaviors and event-driven triggers to drive in-game cutscenes and environmental interactions. Configured and refined spline-based camera setups using cinematography techniques to aesthetically frame cutscenes and still shots.
Technical Designer at VHA | Unity
April 30, 2024 - July 12, 2025
Designed and implemented a VR interaction system by raycasting from the center of the user’s FoV, enabling precise and seamless navigation on Google Cardboard and mobile platforms. Leveraged the gyroscopic systems in mobile devices to accurately map the user’s head motion to the in-engine camera in order to reduce motion sickness. Utilized Unity’s profiler to identify and resolve a critical rendering bug, boosting frame rate from sub-10 FPS to a stable 60 FPS.

Education

M.S. Interactive Entertainment at Florida Interactive Entertainment Academy
January 1, 2024 - December 31, 2024
B.S. Electrical Engineering at Sharif University of Technology
January 1, 2023 - December 31, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate