Hello! I’m Othman Rahim, a Kuala Lumpur–based sound designer, mixing engineer, and editor with seven years of hands-on experience in post-production audio, I operate at the intersection of organic and synthesis sounds. My workflow covers the full spectrum of sound creation: from the physical art of Foley, where I perform and record custom props, to the technical precision of dialogue editing and mixing. I have a deep love for sound synthesis, often spending hours sculpting unique tones to recreate the futuristic sounds of UI, spaceships, and impactful whooshes. This blend of organic recording and synthetic design allows me to build unique sonic palettes for every project. Recently, I served as the sound designer for Mr Beast Lab and the latest seasons of Goo Jit Zu (2025). In these roles, I was tasked with uplifting the audio quality from previous seasons—reimagining key sound effects while maintaining brand recognition, resulting in a more polished and engaging viewer experience Key Skills · Core Skills: Sound Design, Foley Artistry, Audio Post-Production, Dialogue Editing, Mixing, Voice-over Recording. · Design Styles: Sound Synthesis, UI/UX Sound Design, Sci-Fi Sound Design, Cinematic Whooshes & Impacts. · Software: Pro Tools, Reaper, Wwise, UE5, Phase Plant]. · Highlight Projects: Mr Beast Lab, Goo Jit Zu (2025), Lawak Kampus Scool Daze, Torrac Mexiton.

Othman Rahim

Hello! I’m Othman Rahim, a Kuala Lumpur–based sound designer, mixing engineer, and editor with seven years of hands-on experience in post-production audio, I operate at the intersection of organic and synthesis sounds. My workflow covers the full spectrum of sound creation: from the physical art of Foley, where I perform and record custom props, to the technical precision of dialogue editing and mixing. I have a deep love for sound synthesis, often spending hours sculpting unique tones to recreate the futuristic sounds of UI, spaceships, and impactful whooshes. This blend of organic recording and synthetic design allows me to build unique sonic palettes for every project. Recently, I served as the sound designer for Mr Beast Lab and the latest seasons of Goo Jit Zu (2025). In these roles, I was tasked with uplifting the audio quality from previous seasons—reimagining key sound effects while maintaining brand recognition, resulting in a more polished and engaging viewer experience Key Skills · Core Skills: Sound Design, Foley Artistry, Audio Post-Production, Dialogue Editing, Mixing, Voice-over Recording. · Design Styles: Sound Synthesis, UI/UX Sound Design, Sci-Fi Sound Design, Cinematic Whooshes & Impacts. · Software: Pro Tools, Reaper, Wwise, UE5, Phase Plant]. · Highlight Projects: Mr Beast Lab, Goo Jit Zu (2025), Lawak Kampus Scool Daze, Torrac Mexiton.

Available to hire

Hello! I’m Othman Rahim, a Kuala Lumpur–based sound designer, mixing engineer, and editor with seven years of hands-on experience in post-production audio, I operate at the intersection of organic and synthesis sounds. My workflow covers the full spectrum of sound creation: from the physical art of Foley, where I perform and record custom props, to the technical precision of dialogue editing and mixing.

I have a deep love for sound synthesis, often spending hours sculpting unique tones to recreate the futuristic sounds of UI, spaceships, and impactful whooshes. This blend of organic recording and synthetic design allows me to build unique sonic palettes for every project.

Recently, I served as the sound designer for Mr Beast Lab and the latest seasons of Goo Jit Zu (2025). In these roles, I was tasked with uplifting the audio quality from previous seasons—reimagining key sound effects while maintaining brand recognition, resulting in a more polished and engaging viewer experience

Key Skills

· Core Skills: Sound Design, Foley Artistry, Audio Post-Production, Dialogue Editing, Mixing, Voice-over Recording.
· Design Styles: Sound Synthesis, UI/UX Sound Design, Sci-Fi Sound Design, Cinematic Whooshes & Impacts.
· Software: Pro Tools, Reaper, Wwise, UE5, Phase Plant].
· Highlight Projects: Mr Beast Lab, Goo Jit Zu (2025), Lawak Kampus Scool Daze, Torrac Mexiton.

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Language

English
Fluent
Malay
Fluent

Work Experience

Sound Designer & Mixing Engineer at Tribe Audio
September 1, 2018 - Present
Lead sound design and mixing for 50+ short animation episodes with over 2 million views on TikTok; redesign or create new sounds using various synthesizers and plugins; contribute to dialogue editing and music direction to deliver a cohesive premix; coordinates with composers and mixing engineers.
Director / Sound Designer & Mixing Engineer at Tribe Audio
September 1, 2018 - Present
Sound design and mix for 50+ episodes of short animations; audio that gained over 2 million views on TikTok; oversees dialogue editing, sound design, and contributes to music direction to create a cohesive finished premix; collaborates with composers and other engineers; manages remote collaborations across time zones.

Education

BSc (Hons) in Recording Arts at Limkokwing University
January 1, 2014 - January 1, 2017
Diploma in Sound & Music Design Technology at Limkokwing University
January 1, 2010 - January 1, 2013

Qualifications

Wwise Qualification
January 1, 2026 - January 1, 2016
School of Video Games Audio
September 17, 2025 - December 17, 2025
A qualification for implemantation of sound to the game programming software.

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Gaming
    uniE608 Lawak Kampus School Daze
    A Malaysian based animation show that was adapted from a comic from early 2000. Journey of besties of young school kids facing daily problems that may caused by the teachers or extraterrastrial or maybe from themselves. A fast paced- dialogue driven animation with big cinematic impact and sound design.
    paper Mr Beast Lab

    A collaboration between Mr Beast team, Moose Toys Production House and Tribe Audio Studio for 3 minut-ers of 10 episodes Youtube animation project that gained million of viewers. As a sound designer of the show, I use my own voice for the monster voice, Phase Plant for the powerups and Foley to supports the props.