Hello! I’m Othman Rahim, a Kuala Lumpur–based sound designer, mixing engineer, and editor with seven years of hands-on experience in post-production audio, I operate at the intersection of organic and synthesis sounds. My workflow covers the full spectrum of sound creation: from the physical art of Foley, where I perform and record custom props, to the technical precision of dialogue editing and mixing.
I have a deep love for sound synthesis, often spending hours sculpting unique tones to recreate the futuristic sounds of UI, spaceships, and impactful whooshes. This blend of organic recording and synthetic design allows me to build unique sonic palettes for every project.
Recently, I served as the sound designer for Mr Beast Lab and the latest seasons of Goo Jit Zu (2025). In these roles, I was tasked with uplifting the audio quality from previous seasons—reimagining key sound effects while maintaining brand recognition, resulting in a more polished and engaging viewer experience
Key Skills
· Core Skills: Sound Design, Foley Artistry, Audio Post-Production, Dialogue Editing, Mixing, Voice-over Recording.
· Design Styles: Sound Synthesis, UI/UX Sound Design, Sci-Fi Sound Design, Cinematic Whooshes & Impacts.
· Software: Pro Tools, Reaper, Wwise, UE5, Phase Plant].
· Highlight Projects: Mr Beast Lab, Goo Jit Zu (2025), Lawak Kampus Scool Daze, Torrac Mexiton.
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A collaboration between Mr Beast team, Moose Toys Production House and Tribe Audio Studio for 3 minut-ers of 10 episodes Youtube animation project that gained million of viewers. As a sound designer of the show, I use my own voice for the monster voice, Phase Plant for the powerups and Foley to supports the props.
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