I’m a passionate 3D artist and digital storyteller who loves using Blender and Unreal Engine 5 to create immersive environments and dynamic visuals. I'm constantly inspired by the worlds of gaming, film, and architecture, and I spend my time reverse-engineering great experiences to push my craft further. I thrive on innovation and learning new techniques, always aiming to blend technical precision with creative passion in everything I do.

Marcel Mora

I’m a passionate 3D artist and digital storyteller who loves using Blender and Unreal Engine 5 to create immersive environments and dynamic visuals. I'm constantly inspired by the worlds of gaming, film, and architecture, and I spend my time reverse-engineering great experiences to push my craft further. I thrive on innovation and learning new techniques, always aiming to blend technical precision with creative passion in everything I do.

Available to hire

I’m a passionate 3D artist and digital storyteller who loves using Blender and Unreal Engine 5 to create immersive environments and dynamic visuals. I’m constantly inspired by the worlds of gaming, film, and architecture, and I spend my time reverse-engineering great experiences to push my craft further. I thrive on innovation and learning new techniques, always aiming to blend technical precision with creative passion in everything I do.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Add your work experience history here.

Education

Bachelor in Graphic Design at CDD VENEZUELA
April 7, 2004 - September 7, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Computers & Electronics, Software & Internet, Professional Services, Media & Entertainment, Other
    uniE608 360 Product Animation Loop
    A 360-degree photorealistic product turntable render showcasing a meticulously crafted 3D LED light. The model features intricate details, including transparent glass, polished metal components, and visible circuitry for a true-to-life representation. Optimized for real-time rendering, the animation loop highlights material accuracy and precise reflections, perfect for technical visualizations and product showcases. Modeled, textured, and rendered for maximum realism and visual impact. ProductVisualization 3DRendering 360Turntable HardSurfaceModeling LEDLight RealisticRender GlassMaterials MetalTexturing TechnicalVisualization PBRTexturing ProductShowcase 3DProductModel LightingDesign DigitalArt CGI Blender3D SubstancePainter Photorealism 3DAnimation
    uniE608 Arachnid Robot 3d Model
    Introducing the RBK.MK1 Light Recon Assault Vehicle, a four-legged arachnid-inspired tank meticulously crafted as fan art, drawing inspiration from the concepts of Cameron Sewell. This model was entirely developed in Blender, utilizing its advanced modeling and lighting capabilities, and textured in Substance Painter to achieve a high level of realism. The final renders were produced using Blender's Cycles engine, ensuring photorealistic output. Technical Specifications: Design and Modeling: The RBK.MK1 features a quadrupedal structure, providing enhanced mobility and stability across diverse terrains. The mechanical design incorporates detailed joint mechanisms and hydraulic systems, reflecting a blend of functionality and futuristic aesthetics. Texturing: Utilizing Substance Painter, the model boasts high-resolution PBR textures, including albedo, normal, metallic, and roughness maps. These textures simulate realistic material properties, from the worn metal of the chassis to the rugged surfaces of the leg components. Optimization for Game Engines: The model is optimized for real-time applications, with a balanced polygon count that ensures both visual fidelity and performance efficiency. Efficient UV mapping and LODs (Levels of Detail) are implemented to maintain performance without compromising quality. Functional Features: The RBK.MK1 is conceptualized with multiple functionalities, including: Reconnaissance: Equipped with advanced sensory equipment for scouting and data collection. Assault Capabilities: Armed with modular weaponry systems adaptable to various combat scenarios. Stealth Operations: Designed with noise-reduction mechanisms and a low-profile silhouette for covert missions. This project exemplifies a comprehensive approach to 3D modeling, texturing, and optimization, resulting in a game-ready asset that seamlessly integrates into modern game engines. The RBK.MK1 stands as a testament to the fusion of creative design and technical proficiency in 3D asset development. 3DModeling GameDevelopment DigitalArt 3DArt CGI 3DRendering Blender3D SubstancePainter PBRTexturing HardSurfaceModeling GameArt IndieGameDev SciFiArt MechDesign ConceptArt LowPolyModeling 3DVisualization TechnicalArt UnrealEngine
    uniE621 Wheelbarrow Game Asset
    🚧 High-Detail 3D Wheelbarrow Asset 🚧 Here's a showcase of a high-detail 3D wheelbarrow model I designed and textured with a strong focus on weathering and surface realism. Created entirely from scratch as part of a larger industrial environment project. I optimized it for real-time rendering using PBR texturing and custom material functions. Props like this help add depth and storytelling to environments. 🎥 Check out the showcase here: https://www.youtube.com/watch?v=HpV2UFbl0KU 3DArtist EnvironmentArt PropModeling GameArt UnrealEngine5 3DProps LookingForWork HireMe CGI DigitalArt 3DModeling GameReady PBRTexturing PropDesign
    uniE621 Overview of the Courtyard from the Elevated Walkway
    A bird's-eye view of the industrial courtyard from the elevated wooden walkway. This perspective showcases the spatial arrangement and interplay between structures, providing insight into the level design and player navigation paths. 3DEnvironment CourtyardView ElevatedPerspective DigitalArt EnvironmentArt GameArt UnrealEngine 3DModeling LevelDesign CGI 3DRendering VirtualEnvironment GameDevelopment ArtStation Blender3D
    uniE621 Back Yard
    Presenting the secluded backyard of the industrial courtyard. This area was designed to evoke a sense of abandonment, with overgrown vegetation and scattered debris. The lighting accentuates the textures and materials, enhancing the overall atmosphere. 3DEnvironment BackyardDesign AbandonedPlaces DigitalArt EnvironmentArt GameArt UnrealEngine 3DModeling LevelDesign CGI 3DRendering VirtualEnvironment GameDevelopment ArtStation Blender3D
    uniE621 View from the Back of the Courtyard towards the Main Gate
    Looking from the rear of the courtyard towards the main gate, this shot highlights the depth of the environment and the attention to detail in the structural elements. The composition leads the eye naturally through the scene, emphasizing key focal points. 3DEnvironment CourtyardDesign MainGateView DigitalArt EnvironmentArt GameArt UnrealEngine 3DModeling LevelDesign CGI 3DRendering VirtualEnvironment GameDevelopment ArtStation Blender3D
    uniE621 View through the Broken Wall into the Interior of the Office
    Peering through a broken wall into the office interior, this image captures the contrast between exterior decay and interior space. The lighting and shadows play a crucial role in creating a mood of mystery and abandonment. 3DEnvironment OfficeInterior BrokenWall DigitalArt EnvironmentArt GameArt UnrealEngine 3DModeling LevelDesign CGI 3DRendering VirtualEnvironment GameDevelopment ArtStation Blender3D
    uniE621 Asset Zoo
    This image presents the comprehensive asset zoo developed for my unreal level project, featuring a collection of props including fuel tanks, wooden walkways, and structural elements. Each asset was crafted to ensure consistency in style and optimized for seamless integration into the industrial courtyard environment. 3DAssets PropModeling AssetCreation 3DModeling GameAssets DigitalSculpting HighPolyModeling LowPolyModeling 3DProps ModelLibrary 3DCollection CGAssets 3DArt 3DDesign 3DVisualization
    uniE621 Back Alley
    Exploring the narrow back alley adjacent to the main courtyard. The alley features detailed texturing and props, including weathered walls and discarded items, contributing to the narrative of an industrial site left to time. 3DEnvironment BackAlley UrbanDecay DigitalArt EnvironmentArt GameArt UnrealEngine 3DModeling LevelDesign CGI 3DRendering VirtualEnvironment GameDevelopment ArtStation Blender3D