I am a software developer with a background in Security and Observability, now fully focused on pursuing my long-term goal of working in Game Design and Game Development. I hold a degree in Computer Science and a certification in Game Design, combining technical expertise with creative and systemic thinking.
During my professional experience, I worked in high-responsibility environments, developing skills in software development, system reliability, monitoring, version control, and agile methodologies. This background strengthened my analytical mindset, problem-solving abilities, and understanding of complex systems, all of which I now apply to game systems and interactive design.
I am currently studying and building personal and portfolio projects using Unity and Game Design skills. My work is influenced by games I enjoy, such as The Legend of Zelda: Breath of the Wild and Death Stranding.
I excel at bridging technical and creative disciplines, translating design intentions into functional systems. My goal is to grow into a Game Designer or Game Developer role, and eventually into a leadership position, contributing systemic vision, technical depth, and creative direction to meaningful game projects.
Until then, I am open to working on Observability automation roles.
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