I am a software developer with a background in Security and Observability, now fully focused on pursuing my long-term goal of working in Game Design and Game Development. I hold a degree in Computer Science and a certification in Game Design, combining technical expertise with creative and systemic thinking. During my professional experience, I worked in high-responsibility environments, developing skills in software development, system reliability, monitoring, version control, and agile methodologies. This background strengthened my analytical mindset, problem-solving abilities, and understanding of complex systems, all of which I now apply to game systems and interactive design. I am currently studying and building personal and portfolio projects using Unity and Game Design skills. My work is influenced by games I enjoy, such as The Legend of Zelda: Breath of the Wild and Death Stranding. I excel at bridging technical and creative disciplines, translating design intentions into functional systems. My goal is to grow into a Game Designer or Game Developer role, and eventually into a leadership position, contributing systemic vision, technical depth, and creative direction to meaningful game projects. Until then, I am open to working on Observability automation roles.

Marco Antonio Medeiros Braga

I am a software developer with a background in Security and Observability, now fully focused on pursuing my long-term goal of working in Game Design and Game Development. I hold a degree in Computer Science and a certification in Game Design, combining technical expertise with creative and systemic thinking. During my professional experience, I worked in high-responsibility environments, developing skills in software development, system reliability, monitoring, version control, and agile methodologies. This background strengthened my analytical mindset, problem-solving abilities, and understanding of complex systems, all of which I now apply to game systems and interactive design. I am currently studying and building personal and portfolio projects using Unity and Game Design skills. My work is influenced by games I enjoy, such as The Legend of Zelda: Breath of the Wild and Death Stranding. I excel at bridging technical and creative disciplines, translating design intentions into functional systems. My goal is to grow into a Game Designer or Game Developer role, and eventually into a leadership position, contributing systemic vision, technical depth, and creative direction to meaningful game projects. Until then, I am open to working on Observability automation roles.

Available to hire

I am a software developer with a background in Security and Observability, now fully focused on pursuing my long-term goal of working in Game Design and Game Development. I hold a degree in Computer Science and a certification in Game Design, combining technical expertise with creative and systemic thinking.

During my professional experience, I worked in high-responsibility environments, developing skills in software development, system reliability, monitoring, version control, and agile methodologies. This background strengthened my analytical mindset, problem-solving abilities, and understanding of complex systems, all of which I now apply to game systems and interactive design.

I am currently studying and building personal and portfolio projects using Unity and Game Design skills. My work is influenced by games I enjoy, such as The Legend of Zelda: Breath of the Wild and Death Stranding.

I excel at bridging technical and creative disciplines, translating design intentions into functional systems. My goal is to grow into a Game Designer or Game Developer role, and eventually into a leadership position, contributing systemic vision, technical depth, and creative direction to meaningful game projects.

Until then, I am open to working on Observability automation roles.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Advanced

Work Experience

Software Engineer in Security at Itaú Unibanco
June 1, 2021 - Present
Analyst and Developer of Automations for Monitoring and Observability squads; modernization processes; C# and Golang development; planning and development of automations for branch equipment maintenance.
Software Engineer in the Security field at Itaú Unibanco
June 1, 2021 - Present
Software Engineer in the Security field, working in Monitoring and Observability Squads as an Analyst and Developer of Automations focused on Modernization processes.
Security Analyst at Itaú Unibanco
January 1, 2020 - Present
Responsible for software documentation (UML). Performed software testing using C#, SQL, and ASP.NET MVC.

Education

Bachelor's Degree in Computer Science at Universidade Anhembi Morumbi (UAM)
January 11, 2030 - January 7, 2026
Bachelor's Degree in Computer Science at Universidade Anhembi Morumbi (UAM)
January 11, 2030 - January 7, 2026

Qualifications

Game Design
January 11, 2030 - January 1, 2025
Unity Development (Coursera)
January 11, 2030 - January 7, 2026
Game Design — Course Certificate (EBAC)
January 11, 2030 - January 1, 2025
Unity Development — Michigan State University (Course Certificate)
January 11, 2030 - January 7, 2026

Industry Experience

Software & Internet, Financial Services, Professional Services, Telecommunications, Education, Gaming