Multiple-role artist on various projects for clients, including Disney Parks, LEGO, Sesame Street, Benetton, Douwe-Egberts, Nabisco, Bimbo Bakeries, Samsung, Tongal, Cappelli-Miles, and The Sex Pixels, among others. Extensive knowledge in different areas of animation, from pitching to the finished product. Solid understanding of traditional animation techniques and current digital and GenAI tools, such as Adobe Creative Cloud, Blender, Blackmagic Fusion, Maya, and Nuke. Experience in client-facing roles and leading remote teams. Passionate about drawing, visual arts, and storytelling challenges.

Marco Mazza

Multiple-role artist on various projects for clients, including Disney Parks, LEGO, Sesame Street, Benetton, Douwe-Egberts, Nabisco, Bimbo Bakeries, Samsung, Tongal, Cappelli-Miles, and The Sex Pixels, among others. Extensive knowledge in different areas of animation, from pitching to the finished product. Solid understanding of traditional animation techniques and current digital and GenAI tools, such as Adobe Creative Cloud, Blender, Blackmagic Fusion, Maya, and Nuke. Experience in client-facing roles and leading remote teams. Passionate about drawing, visual arts, and storytelling challenges.

Available to hire

Multiple-role artist on various projects for clients, including Disney Parks, LEGO, Sesame Street, Benetton, Douwe-Egberts, Nabisco, Bimbo Bakeries, Samsung, Tongal, Cappelli-Miles, and The Sex Pixels, among others. Extensive knowledge in different areas of animation, from pitching to the finished product. Solid understanding of traditional animation techniques and current digital and GenAI tools, such as Adobe Creative Cloud, Blender, Blackmagic Fusion, Maya, and Nuke. Experience in client-facing roles and leading remote teams. Passionate about drawing, visual arts, and storytelling challenges.

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Work Experience

Animator, Illustrator & Compositing Artist at Self Employed
January 1, 2000 - Present
I am a visual storyteller working with a range of clients in multiple roles. On these projects, I collaborate with clients and stakeholders from start to finish, developing early concepts, decks, storyboards, illustrations, and animatics, and overseeing character design, animation, editing, and all aspects of post-production. Before moving into animation, I worked in desktop publishing, where I gained hands-on experience with prepress workflows and developed a strong understanding of printing processes and their technical requirements.

Education

Filmmaker at New York Film Academy
March 1, 2015 - June 1, 2015
Compositing & 3D at Escape Studios
June 1, 2007 - December 1, 2007
2D & Pupper Animation at University of the West of England
September 1, 2000 - December 1, 2000

Qualifications

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Industry Experience

Education, Media & Entertainment