Available to hire
I’m Marcos Pimienta, a software engineer with a proven track record of delivering scalable, efficient solutions. I specialize in front-end development with React and Vue, and I create interactive 3D visualizations using Three.js and Babylon.js to turn complex data into intuitive dashboards.
I’m comfortable across the stack, from API design to deployment with Docker and Google Cloud. I hold a BSc in Media Arts & Animation from The Art Institute of Fort Lauderdale and have contributed to projects spanning AR/VR visualizations, asset pipelines, and immersive web experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Fluent
Work Experience
Freelance Front-End Engineer at Freelance
August 1, 2024 - PresentDeveloped interactive dashboards and customer-facing interfaces for web platforms using React, TypeScript, and modern state management. Built and optimized 2D/3D data visualizations with Three.js, Babylon.js, and WebGL, including meshes rendering and geospatial layers. Designed and consumed RESTful APIs to synchronize real-time data between front-end interfaces and back-end services. Explored AR/VR integrations for immersive web visualizations, extending 3D content into interactive environments using Unity.
Software Engineer at 4Geeks Academy
August 1, 2024 - October 10, 2025Led classroom sessions, ensured timely completion of curricula, and achieved learning objectives. Enforced deadlines, enhancing student performance and adherence to schedules. Crafted and delivered detailed lesson plans, boosting comprehension and application of JavaScript, React, Python, Flask, and Bootstrap.
Software Engineer at Nike
July 1, 2023 - October 10, 2025Developed in-house Python plugins for Adobe Substance Painter, streamlining asset pipelines. Generated CAD and BOM document templates, improving resource tracking. Developed UI widgets using Qt/PyQt, enhancing front-end interactions with integrated tooling. Engineered a rendering pipeline with Unity HDRP for visually rich experiences.
Software Engineer at Beastcode
June 1, 2022 - October 10, 2025Developed and maintained a full-stack web application for AIFRL, simulating flight missions in a microservice environment, using C++ and WebGL with features of a proprietary 3D graphics engine. Used Vue.js for UIs and C# to connect engine features with back-end. Designed APIs to receive and process data (raw text, video, and WebRTC). Built a real-time digital twin to simulate and monitor military assets by integrating sensor data and CAD models within Unity. Created interactive 3D mapping with Cesium.js and Vue.js for mission planning and route visualization.
Front-end Engineer at Techstars
April 1, 2021 - October 10, 2025Designed and implemented responsive, user-centric interfaces using HTML5, CSS3, and JavaScript (ES6+), ensuring cross-browser compatibility and accessibility. Engineered robust data integration between front-end applications and RESTful APIs, GraphQL, and back-end databases, enabling real-time data synchronization and dynamic user experiences. Leveraged React.js and Vue.js to build interactive and maintainable web applications.
Software Engineer at Tangible Design
November 1, 2019 - October 10, 2025Programmed and enhanced features in AR/VR interior design apps, implementing interactive elements and refining user workflows for intuitive spatial visualization. Maintained AR/VR applications by upgrading frameworks/SDKs, resolving integration and compatibility issues, and preserving stable performance across target devices. Produced and organized clear technical documentation, including architecture overviews, integration guides, and onboarding procedures.
Project Manager at Hexocoin
September 1, 2019 - October 10, 2025Oversaw deployment, tuning, and maintenance of ASIC/GPU rigs, managing cooling, power, uptime, firmware updates, and physical/network security. Negotiated and managed power procurement and usage, implemented load balancing and efficiency improvements, and forecasted capacity to maximize hash rate per watt and ROI. Advised clients on blockchain architecture, protocol selection, smart contracts, tokenomics, and governance, conducting due diligence to align implementations with regulatory and business objectives.
Game Developer / Animator at Linea de Conexión
December 1, 2017 - October 10, 2025Programmed and enhanced features in AR/VR interior design apps, implementing interactive elements and refining user workflows for more intuitive spatial visualization. Maintained AR/VR applications by upgrading frameworks/SDKs, resolving integration and compatibility issues, and preserving stable performance across target devices. Produced and organized clear technical documentation, including architecture overviews, integration guides, and onboarding procedures for developers and stakeholders. Developed 3D models, textures, animations, and visual effects for games and interactive media using Blender, 3D Studio Max, and Maya. Collaborated with designers to integrate assets into Unity and Unreal Engine, optimized performance, and created 2D animations and motion graphics for promotional materials.
Animation instructor at Academia Superior de Artes
June 1, 2017 - October 10, 2025Developed and delivered curriculum for 2D/3D animation and digital media using Photoshop, Illustrator, Flash, After Effects, Premiere, and Maya. Mentored and evaluated student work, maintaining lab environments and supporting career preparation through showcases and cross-disciplinary projects.
3D Animator & Motion Designer at Moviola
April 1, 2014 - October 10, 2025Developed and delivered curriculum for 2D/3D animation and digital media. Mentored and evaluated student work, maintaining lab environments and software installations. Coordinated student showcases and cross-disciplinary projects to simulate real-world production workflows and support career preparation.
Front-End Engineer (Freelance) at Freelance
August 1, 2024 - PresentDeveloped interactive dashboards and customer-facing interfaces for web platforms using React and TypeScript; built and optimized 2D/3D data visualizations with Three.js and Babylon.js; designed and consumed RESTful APIs for real-time data synchronization; explored AR/VR integrations extending 3D content into immersive environments with Unity.
Software Engineer at Nike
July 1, 2023 - October 10, 2025Developed in-house Python plugins for Adobe Substance Painter; generated CAD and BOM document templates; developed UI widgets using Qt/PyQt; engineered a custom rendering pipeline with Unity HDRP delivering visually rich experiences.
Software Engineer at Beastcode
June 1, 2022 - October 10, 2025Developed and maintained a full-stack web application for AIFRL, simulating flight missions in a microservices environment using C++ and WebGL; used Vue.js for UI and C# to connect a proprietary 3D graphics engine to back-end; designed APIs to receive and process data including raw text or WebRTC; built a real-time digital twin in Unity and interactive 3D mapping with Cesium.js.
Front-end Engineer at Techstars
April 1, 2021 - October 10, 2025Designed and implemented responsive, user-centric interfaces using HTML5, CSS3, and JavaScript; ensured cross-browser compatibility and accessibility; integrated front-end with RESTful APIs, GraphQL, and back-end databases enabling real-time data synchronization; leveraged React and Vue to build interactive web applications.
Software Engineer at Tangible Design
November 1, 2019 - October 10, 2025Programmed AR/VR interior design apps, implementing interactive elements and refining user workflows; maintained and updated frameworks/SDKs; produced clear technical documentation including architecture overviews and onboarding guides for developers and stakeholders.
Project Manager at Hexocoin
September 1, 2019 - October 10, 2025Oversee ASIC/GPU rig deployment and maintenance; manage cooling, power, uptime, firmware updates, and security; advise clients on blockchain architecture, tokenomics, and governance; conduct due diligence to align implementations with regulatory and business objectives.
Game Developer / Animator at Linea de Conexión
December 1, 2017 - October 10, 2025Programmed AR/VR features; developed 3D models, textures, animations using Blender, 3D Studio Max, and Maya; integrated assets into Unity and Unreal Engine; created 2D animations and motion graphics for UI and promotional materials; collaborated on game mechanics and user experiences.
Animation Instructor at Academia Superior de Artes
June 1, 2017 - October 10, 2025Developed and delivered curriculum for 2D/3D animation and digital media; mentored and evaluated student work; maintained lab environments; coordinated student showcases and cross-disciplinary projects to simulate real-world production workflows.
3D Animator & Motion Designer at Moviola
April 1, 2014 - October 10, 2025Developed curriculum for 2D/3D animation and digital media; mentored and evaluated student work; maintained labs and taught 3D asset creation; produced 3D assets and motion graphics for games and interactive media.
Freelance Front-End Engineer at Freelance
August 1, 2024 - PresentDeveloped interactive dashboards and customer-facing interfaces for web platforms, leveraging React, TypeScript, and modern state management. Built and optimized 2D/3D data visualizations using Three.js, Babylon.js and WebGL, including rendering of meshes and geospatial layers. Designed and consumed RESTful APIs to manage real-time data synchronization between front-end interfaces and back-end services. Explored AR/VR integrations for immersive web-based visualization projects, extending 3D content into interactive environments using Unity.
Software Engineer at 4Geeks Academy
August 1, 2024 - October 10, 2025Led classroom sessions, ensuring timely completion of curricula and achievement of learning objectives. Enforced academic deadlines, enhancing student performance and adherence to schedules. Crafted and delivered detailed lesson plans, boosting comprehension and application of JavaScript, React, Python, Flask, Bootstrap.
Software Engineer at Nike
July 1, 2023 - October 10, 2025Developed in-house Python plugins for Adobe Substance Painter, streamlining asset pipelines. Generated CAD and BOM document templates integrating materials, colors, and footwear parts, improving resource tracking. Developed UI widgets using Qt / PyQt, enhancing front-end interactions with integrated tooling. Engineered a custom rendering pipeline with Unity HDRP, resulting in a visually stunning and contextually relevant experience.
Software Engineer at Beastcode
June 1, 2022 - October 10, 2025Developed and maintained a full-stack web application for AIFRL, simulating flight missions in a micro service environment, using C++ and WebGL creating features of proprietary 3D graphics engine. Utilized Vue.js for the user interfaces and C# to connect a proprietary 3D graphics engine features with back-end. Designed APIs to receive and process a variety of data such as raw text or video/audio (WebRTC). Engineered a real-time digital twin to simulate and monitor military assets by integrating sensor data and CAD models within the Unity engine. Developed interactive 3D mapping systems with real-time overlays for mission planning, route visualization, and operational area displays using Cesium.js and Vue.js.
Front-end Engineer at Techstars
April 1, 2021 - October 10, 2025Designed and implemented responsive, user-centric interfaces using HTML5, CSS3, and JavaScript (ES6+), ensuring seamless cross-browser compatibility and accessibility. Engineered robust data integration between front-end applications and RESTful APIs, GraphQL, and back-end databases, enabling real-time data synchronization and dynamic user experiences. Leveraged modern frameworks such as React.js and Vue.js to build interactive and maintainable web applications.
Software Engineer at Tangible Design
November 1, 2019 - October 10, 2025Programmed and enhanced features in existing AR/VR interior design apps, implementing interactive elements and refining user workflows for more intuitive spatial visualization. Maintained AR/VR apps by upgrading frameworks/SDKs, resolving integration and compatibility issues, and preserving stable performance across target devices. Produced and organized clear technical documentation, including architecture overviews, integration guides, and update/onboarding procedures for developers and stakeholder.
Project Manager at Hexocoin
September 1, 2019 - October 10, 2025Oversaw deployment, tuning, and maintenance of ASIC/GPU rigs, managing cooling, power, uptime, firmware updates, and physical/network security. Negotiated and managed power procurement and usage, implemented load balancing and efficiency improvements, and forecasted capacity to maximize hash rate per watt and ROI. Advised clients on blockchain architecture, protocol selection, smart contracts, tokenomics, and governance, conducting due diligence to align implementations with regulatory and business objectives.
Game Developer / Animator at Linea de Conexión
December 1, 2017 - October 10, 2025Programmed and enhanced features in existing AR/VR interior design apps, implementing interactive elements and refining user workflows for more intuitive spatial visualization. Maintained AR/VR applications by upgrading frameworks/SDKs, resolving integration and compatibility issues, and preserving stable performance across target devices. Produced and organized clear technical documentation, including architecture overviews, integration guides, and update/onboarding procedures for developers and stakeholder. Developed 3D models, textures, animations, and visual effects for games and interactive media using Blender, 3D Studio Max, and Maya. Collaborated with designers and developers to integrate assets into Unity and Unreal Engine, optimizing performance and ensuring visual fidelity across platforms. Created 2D animations and motion graphics for promotional materials, UI elements, and in-game effects.
Animation Instructor at Academia Superior de Artes
June 1, 2017 - October 10, 2025Developed and delivered curriculum for 2D/3D animation and digital media using Photoshop, Illustrator, Flash, After Effects, Premiere, and Maya, blending theory with hands-on projects. Mentored and evaluated student work, giving actionable feedback to improve technical execution, storytelling, and portfolio readiness. Maintained and configured lab environments and software installations to ensure reliable access to animation tools during instruction. Coordinated student showcases and cross-disciplinary projects to simulate real-world production workflows and support career preparation.
3D Animator & Motion Designer at Moviola
April 1, 2014 - October 10, 2025Developed and delivered curriculum for 2D/3D animation and digital media using Photoshop, Illustrator, Flash, After Effects, Premiere, and Maya, blending theory with hands-on projects. Mentored and evaluated student work, giving actionable feedback to improve technical execution, storytelling, and portfolio readiness. Maintained and configured lab environments and software installations to ensure reliable access to animation tools during instruction. Coordinated student showcases and cross-disciplinary projects to simulate real-world production workflows and support career preparation.
Education
BSc at The Art Institute of Fort Lauderdale
January 11, 2030 - October 10, 2025BSc in Media Arts & Animation at The Art Institute of Fort Lauderdale
January 11, 2030 - October 10, 2025BSc in Media Arts & Animation at The Art Institute of Fort Lauderdale
January 11, 2030 - October 10, 2025Qualifications
Industry Experience
Software & Internet, Media & Entertainment, Professional Services, Gaming, Education, Other
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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