3D Animator with over 5 years of experience, specializing in stylized and cartoony animation, as well as Keyframe Animation & Motion Capture (Mocap) cleaning animation, with a strong understanding of the video game 3D pipeline. I focus primarily on character and creature animation but am also proficient in animating objects, props, and various other assets. Highly skilled in Maya, collaborating across departments to bring characters to life. Adept at working in remote environments, I excel at self-management, meeting deadlines, and maintaining high-quality animation standards.
The Previous years I worked in the Graphic Design discipline.
Software Skills:
For Animation — Maya, Unreal Engine, Blender (Basics), After Effects, Asprite, Photoshop
Others — Word, Excel, PowerPoint, Miro, Basecamp, Monday, Jira, Confluence, Illustrator, Indesign
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