I am a 3D Character Animator and Rigger passionate about bringing digital characters to life through expressive movement and emotion. With a strong blend of artistic vision and technical expertise, I specialize in crafting believable, engaging animations that enhance storytelling and connect with audiences. Proficient in Maya, 3ds Max, Blender, Unreal Engine, and Xsens, I have experience across the entire animation pipeline—from capturing and processing motion capture data to refining facial and body animations for polished, realistic results. My solid understanding of character rigging and skinning in 3ds Max and Maya enables me to build efficient, flexible rigs that support fluid, lifelike performances. I’m always eager to take on new challenges that push the limits of creativity and technology. As a collaborative and adaptable team player, I strive to continuously refine my skills and contribute to innovative projects in the fields of games, film, and interactive media. 🎬 Key strengths: • Creating expressive, lifelike character animation • Capturing, processing, and refining motion capture data using Xsens • Skilled in operating Xsens motion capture system — from recording sessions to data cleanup and retargeting on rigs • Facial animation and lip-sync for emotional impact • Rigging and skinning for animation-ready characters (3ds Max, Maya) • Strong storytelling and visual communication • Detail-oriented with a passion for quality and continuous improvement • Collaborative mindset and openness to feedback Let’s connect and bring ideas to life through the art of animation.

Martina Masaryková

I am a 3D Character Animator and Rigger passionate about bringing digital characters to life through expressive movement and emotion. With a strong blend of artistic vision and technical expertise, I specialize in crafting believable, engaging animations that enhance storytelling and connect with audiences. Proficient in Maya, 3ds Max, Blender, Unreal Engine, and Xsens, I have experience across the entire animation pipeline—from capturing and processing motion capture data to refining facial and body animations for polished, realistic results. My solid understanding of character rigging and skinning in 3ds Max and Maya enables me to build efficient, flexible rigs that support fluid, lifelike performances. I’m always eager to take on new challenges that push the limits of creativity and technology. As a collaborative and adaptable team player, I strive to continuously refine my skills and contribute to innovative projects in the fields of games, film, and interactive media. 🎬 Key strengths: • Creating expressive, lifelike character animation • Capturing, processing, and refining motion capture data using Xsens • Skilled in operating Xsens motion capture system — from recording sessions to data cleanup and retargeting on rigs • Facial animation and lip-sync for emotional impact • Rigging and skinning for animation-ready characters (3ds Max, Maya) • Strong storytelling and visual communication • Detail-oriented with a passion for quality and continuous improvement • Collaborative mindset and openness to feedback Let’s connect and bring ideas to life through the art of animation.

Available to hire

I am a 3D Character Animator and Rigger passionate about bringing digital characters to life through expressive movement and emotion. With a strong blend of artistic vision and technical expertise, I specialize in crafting believable, engaging animations that enhance storytelling and connect with audiences.

Proficient in Maya, 3ds Max, Blender, Unreal Engine, and Xsens, I have experience across the entire animation pipeline—from capturing and processing motion capture data to refining facial and body animations for polished, realistic results. My solid understanding of character rigging and skinning in 3ds Max and Maya enables me to build efficient, flexible rigs that support fluid, lifelike performances.

I’m always eager to take on new challenges that push the limits of creativity and technology. As a collaborative and adaptable team player, I strive to continuously refine my skills and contribute to innovative projects in the fields of games, film, and interactive media.

🎬 Key strengths:
• Creating expressive, lifelike character animation
• Capturing, processing, and refining motion capture data using Xsens
• Skilled in operating Xsens motion capture system — from recording sessions to data cleanup and retargeting on rigs
• Facial animation and lip-sync for emotional impact
• Rigging and skinning for animation-ready characters (3ds Max, Maya)
• Strong storytelling and visual communication
• Detail-oriented with a passion for quality and continuous improvement
• Collaborative mindset and openness to feedback

Let’s connect and bring ideas to life through the art of animation.

See more

Language

Slovak
Fluent
Czech
Fluent
English
Advanced

Work Experience

3D Junior Character Animator at INGAME STUDIOS, s.r.o., Bratislava
January 1, 2022 - August 12, 2025
Worked as a 3D Junior Character Animator contributing to the development and animation of characters for various projects. Assisted with rigging, animation, and motion capture integration while collaborating closely with the animation team.
3D Character Animator at Alien studio, s.r.o., Bratislava
January 1, 2023 - Present
Performed 3D character animation tasks including rigging, keyframing, and motion capture cleanup for projects within the studio. Focused on creating realistic and engaging character animations.
Freelance 3D Character Animator at Aklim – projekt, s.r.o., Šaľa
January 1, 2025 - August 12, 2025
Provided freelance 3D character animation services to clients. Managed projects independently from concept to delivery, specializing in character animation and rigging.

Education

Master's degree at Faculty of Management, Comenius University in Bratislava
January 1, 2017 - January 1, 2022
Bachelor's degree at Faculty of Management, Comenius University in Bratislava
January 1, 2017 - January 1, 2022
Erasmus study at Instituto Superior de Contabilidade e Administração do Porto
January 1, 2020 - January 1, 2021
Erasmus study at Instituto Politécnico de Setúbal
January 1, 2018 - January 1, 2019
Animation Mentor School at Animation Mentor School
January 1, 2020 - January 1, 2023

Qualifications

Maya Workshop: Animation Basics (Associated with Animation Mentor)
January 11, 2030 - August 12, 2025
3D Rigging in 3ds Max – The Ultimate Guide for Everyone
January 11, 2030 - August 12, 2025
Rigging in Maya – Quick Start Part One
January 11, 2030 - August 12, 2025

Industry Experience

Media & Entertainment, Education, Software & Internet, Travel & Hospitality, Professional Services
    uniE608 3D Lizards at the train station
    A short 3D animation featuring two curious lizards waiting at a train station. I was responsible for the full character animation process in 3ds Max, focusing on movement, timing, and personality. The environment, lighting, and post-production were handled by Alien Studio. The project was created for Pixel Federation. 3DAnimation CharacterAnimation 3dsMax 3DArtist CGI DigitalArt AnimationPortfolio animator lizards

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