I am a 3D Character Animator and Rigger passionate about bringing digital characters to life through expressive movement and emotion. With a strong blend of artistic vision and technical expertise, I specialize in crafting believable, engaging animations that enhance storytelling and connect with audiences.
Proficient in Maya, 3ds Max, Blender, Unreal Engine, and Xsens, I have experience across the entire animation pipeline—from capturing and processing motion capture data to refining facial and body animations for polished, realistic results. My solid understanding of character rigging and skinning in 3ds Max and Maya enables me to build efficient, flexible rigs that support fluid, lifelike performances.
I’m always eager to take on new challenges that push the limits of creativity and technology. As a collaborative and adaptable team player, I strive to continuously refine my skills and contribute to innovative projects in the fields of games, film, and interactive media.
🎬 Key strengths:
• Creating expressive, lifelike character animation
• Capturing, processing, and refining motion capture data using Xsens
• Skilled in operating Xsens motion capture system — from recording sessions to data cleanup and retargeting on rigs
• Facial animation and lip-sync for emotional impact
• Rigging and skinning for animation-ready characters (3ds Max, Maya)
• Strong storytelling and visual communication
• Detail-oriented with a passion for quality and continuous improvement
• Collaborative mindset and openness to feedback
Let’s connect and bring ideas to life through the art of animation.
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