3D generalist specializing in environment art modeling, with extensive experience in 3D modeling, texturing, and game-level design. Completed both stylized and realistic environment projects, showcasing a strong ability to create immersive worlds. A collaborative team player eager to leverage my skills and creativity in an environment artist role.

Maciej Sienkiewicz

3D generalist specializing in environment art modeling, with extensive experience in 3D modeling, texturing, and game-level design. Completed both stylized and realistic environment projects, showcasing a strong ability to create immersive worlds. A collaborative team player eager to leverage my skills and creativity in an environment artist role.

Available to hire

3D generalist specializing in environment art modeling, with extensive experience in 3D modeling, texturing, and game-level design. Completed both stylized and realistic environment projects, showcasing a strong ability to create immersive worlds. A collaborative team player eager to leverage my skills and creativity in an environment artist role.

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Language

English
Fluent

Work Experience

3D Artist at JB Communications LTD
April 1, 2025 - November 14, 2025
Modeling large 3D environmental props using a mid-poly workflow aligned with the client's vision; Implementing models into Unreal Engine 5 while utilizing Perforce for effective source control management; Developing PBR textures for props and the environment using Substance Painter and ZBrush to achieve high-quality realism and detail
Art Director at Nomad's Rest
April 1, 2025 - November 14, 2025
Leading the design team as Art Director, providing creative direction and fostering collaboration to ensure the successful execution of the project; Managing Level Design, Blockout during early-stage development, and Set Dressing to create immersive environments that set the foundation for gameplay experiences and visual storytelling; Creating a versatile stylized modular environment kit and 3D props to enhance gameplay dynamics and enrich the visual landscape; Developing tiling textures using the PBR workflow while integrating the Overwatch 2 art style into the game design to achieve a visually cohesive and engaging aesthetic

Education

BA(Hons) The Art of Video Games at Escape Studios
January 1, 2021 - December 31, 2024
Character Design at Escape Studios
January 1, 2020 - November 14, 2025

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet