I’m a Sound Designer and Audio Editor with experience working on AAA productions at Formosa Interactive.
I specialise in crafting immersive sound design and implementing audio within game engines, combining creative design with technical workflows. My work spans cinematic sequences and in-game systems, with a focus on environmental storytelling, player-driven audio, and detailed interaction sounds.
I’m proficient in tools such as Reaper, Wwise, and Unreal Engine, and comfortable working within structured production pipelines using Perforce.
What differentiates me is my ability to bridge creative sound design with implementation — ensuring that audio not only sounds great, but works effectively in context.
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