I'm Mauro Deryckere, a game development student with hands-on experience in modern C++ and Vulkan. I constantly explore new GPU programming techniques, multi-threaded systems, and the architecture of game engines. I've worked with various tools and frameworks—SDL2/3, Vulkan, DirectX, and Unreal Engine 5—on rendering pipelines, debugging rendering, and cross-platform UI. I also have experience with Unreal Engine source control via Perforce and GitHub, and I've completed an internship at PradoDeveloping to render across platforms and control an in-house smart home technology.

Mauro Deryckere

I'm Mauro Deryckere, a game development student with hands-on experience in modern C++ and Vulkan. I constantly explore new GPU programming techniques, multi-threaded systems, and the architecture of game engines. I've worked with various tools and frameworks—SDL2/3, Vulkan, DirectX, and Unreal Engine 5—on rendering pipelines, debugging rendering, and cross-platform UI. I also have experience with Unreal Engine source control via Perforce and GitHub, and I've completed an internship at PradoDeveloping to render across platforms and control an in-house smart home technology.

Available to hire

I’m Mauro Deryckere, a game development student with hands-on experience in modern C++ and Vulkan. I constantly explore new GPU programming techniques, multi-threaded systems, and the architecture of game engines.

I’ve worked with various tools and frameworks—SDL2/3, Vulkan, DirectX, and Unreal Engine 5—on rendering pipelines, debugging rendering, and cross-platform UI. I also have experience with Unreal Engine source control via Perforce and GitHub, and I’ve completed an internship at PradoDeveloping to render across platforms and control an in-house smart home technology.

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Language

Dutch
Fluent
English
Fluent
French
Intermediate

Work Experience

3D Engine Programmer & Graphics Programmer at Prado
February 15, 2026 - Present
Internship - Rendering pipeline & cross-platform development at PradoDeveloping
January 1, 2023 - January 1, 2024
Worked on cross‑platform rendering across Web, Android, iOS, macOS, Windows and Linux; built a robust CI/CD setup; developed a cross‑platform UI; created a runtime configuration system to tweak and load/save settings.
Game Engineer Developer & Graphics Programmer at PradoDeveloping
January 1, 2024 - January 1, 2025
Developed rendering pipelines and Vulkan-based graphics features; prototyped a 3D engine; set up CI/CD for multiple platforms; contributed to open-source tooling on GitHub; implemented cross-platform UI and runtime configurability.
3D Engine Programmer & Graphics Programmer
January 1, 2026 - Present
Continuing work on a 3D engine, rendering pipeline using Vulkan, Vulkan-based rendering, cross-platform UI, and runtime settings tweaks.
Game Engineer & Graphics Programmer at NES - Maze Crusade
January 1, 2024 - Present
Developing game engine components and graphics programming for NES Maze Crusade; rendering pipeline with Vulkan and SDL2/3; Unreal Engine integration and source control via GitHub and Perforce. Included rendering/shapes, event system, input system with binding actions, and low-level memory management.

Education

Bachelor's degree in Game Development at Howest Kortrijk
January 1, 2022 - January 1, 2026
Bachelor's Degree in Game Development at Howest Kortrijk
January 1, 2022 - January 1, 2026
High School Degree at Sint-Rembert Torhout
January 1, 2020 - January 1, 2022
High School Diploma at Sint-Rembert, Torhout
January 1, 2020 - January 1, 2022
Bachelor's degree at Howest Kortrijk
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Professional Services, Other, Computers & Electronics, Media & Entertainment