Available to hire
I’m Mauro, a game development student with experience in modern C++ and Vulkan, focusing on 3D engine prototyping and cross-platform development. I enjoy building game engines, rendering pipelines, and debugging tools, and I have collaborated on Unity and Unreal projects.
I constantly explore new techniques in GPU programming, multi-threaded systems, memory management, and engine architecture, and I’ve contributed to source control workflows and CI/CD pipelines.
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Language
Dutch
Fluent
English
Fluent
Work Experience
3D Engine Programmer & Graphics Programmer at Prado
February 15, 2026 - PresentEducation
Bachelor's degree in Game Development at Howest Kortrijk
January 1, 2022 - January 1, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Education, Professional Services, Other, Computers & Electronics
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