Available to hire
I’m Mauro Deryckere, a game development student with hands-on experience in modern C++ and Vulkan. I constantly explore new GPU programming techniques, multi-threaded systems, and the architecture of game engines.
I’ve worked with various tools and frameworks—SDL2/3, Vulkan, DirectX, and Unreal Engine 5—on rendering pipelines, debugging rendering, and cross-platform UI. I also have experience with Unreal Engine source control via Perforce and GitHub, and I’ve completed an internship at PradoDeveloping to render across platforms and control an in-house smart home technology.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
Dutch
Fluent
English
Fluent
French
Intermediate
Work Experience
3D Engine Programmer & Graphics Programmer at Prado
February 15, 2026 - PresentInternship - Rendering pipeline & cross-platform development at PradoDeveloping
January 1, 2023 - January 1, 2024Worked on cross‑platform rendering across Web, Android, iOS, macOS, Windows and Linux; built a robust CI/CD setup; developed a cross‑platform UI; created a runtime configuration system to tweak and load/save settings.
Game Engineer Developer & Graphics Programmer at PradoDeveloping
January 1, 2024 - January 1, 2025Developed rendering pipelines and Vulkan-based graphics features; prototyped a 3D engine; set up CI/CD for multiple platforms; contributed to open-source tooling on GitHub; implemented cross-platform UI and runtime configurability.
3D Engine Programmer & Graphics Programmer
January 1, 2026 - PresentContinuing work on a 3D engine, rendering pipeline using Vulkan, Vulkan-based rendering, cross-platform UI, and runtime settings tweaks.
Game Engineer & Graphics Programmer at NES - Maze Crusade
January 1, 2024 - PresentDeveloping game engine components and graphics programming for NES Maze Crusade; rendering pipeline with Vulkan and SDL2/3; Unreal Engine integration and source control via GitHub and Perforce. Included rendering/shapes, event system, input system with binding actions, and low-level memory management.
Education
Bachelor's degree in Game Development at Howest Kortrijk
January 1, 2022 - January 1, 2026Bachelor's Degree in Game Development at Howest Kortrijk
January 1, 2022 - January 1, 2026High School Degree at Sint-Rembert Torhout
January 1, 2020 - January 1, 2022High School Diploma at Sint-Rembert, Torhout
January 1, 2020 - January 1, 2022Bachelor's degree at Howest Kortrijk
January 1, 2022 - January 1, 2026Qualifications
Industry Experience
Gaming, Software & Internet, Education, Professional Services, Other, Computers & Electronics, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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