I am a Game Designer with over four years of experience. I excel at creating engaging player experiences. I design intuitive game mechanics and compelling narratives that drive player retention. My scripting skills bring these designs to life. I have a proven track record of exceeding sales targets, consistently achieving and surpassing goals. I am adept at customer service and ensuring satisfaction.

Maxim Callaghan

I am a Game Designer with over four years of experience. I excel at creating engaging player experiences. I design intuitive game mechanics and compelling narratives that drive player retention. My scripting skills bring these designs to life. I have a proven track record of exceeding sales targets, consistently achieving and surpassing goals. I am adept at customer service and ensuring satisfaction.

Available to hire

I am a Game Designer with over four years of experience. I excel at creating engaging player experiences. I design intuitive game mechanics and compelling narratives that drive player retention. My scripting skills bring these designs to life. I have a proven track record of exceeding sales targets, consistently achieving and surpassing goals. I am adept at customer service and ensuring satisfaction.

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Work Experience

Project Lead at Max Effort Studios
May 1, 2024 - May 1, 2025
Led a 23-member team across design, art, and tech disciplines to deliver a racing prototype, demonstrating strong leadership and collaboration skills. Conducted agile stand-ups and sprint planning to ensure milestones were met, enhancing project efficiency. Analyzed game design feasibility, ensuring alignment with technical and time constraints. Oversaw UI design and maintained the Game Wiki via Notion for clear documentation, ensuring effective communication. Strengthened cross-discipline collaboration, ensuring alignment on vision and execution, contributing to a cohesive player experience.
Narrative Designer at The Captain’s Pyre
January 1, 2024 - December 31, 2025
Designed and developed a horror narrative prototype with a strong focus on storytelling and atmosphere, leveraging psychology to enhance player immersion. Built core gameplay mechanics and narrative progression systems, ensuring a compelling user experience. Implemented version control with SourceTree for efficient iteration and data analysis of design changes.
Content/Systems Designer at Sohvanii (Duo Game Jam)
January 1, 2024 - January 31, 2024
Focused on system and content game design under tight deadlines, showcasing ability to manage multiple tasks. Delivered a polished prototype demonstrating puzzle and survival mechanics, with a keen eye for user interfaces and user experience.
Content Design Lead at Eco Island (Unreal Engine)
January 1, 2024 - December 31, 2024
Managed a 7-person multidisciplinary team, fostering effective communication and collaboration skills. Contributed to the game development process by creating detailed design documents and prototypes for core game systems. Oversaw source control, ensuring smooth collaboration and enabling data analysis of design iterations.
Content/Systems Designer at Fishout Jim (Duo Game Jam)
January 1, 2023 - December 31, 2023
Designed core gameplay loops and content mechanics, focusing on engaging user experience. Oversaw version control and contributed to rapid prototyping, demonstrating strong problem-solving skills.
Game Designer at Unearthed (Unreal Engine)
January 1, 2023 - December 31, 2023
Collaborated in a team of 4 (artist, programmer, technologist), utilizing communication and collaboration skills. Designed and iterated on core gameplay systems and levels, applying analytical skills to refine gameplay. Produced structured GDD updates to track iteration and progress, ensuring clear documentation and data analysis of design choices.

Education

Bachelor of Arts with Honours Computer Games Design at Anglia Ruskin University, Cambridge
September 1, 2022 - July 1, 2025

Qualifications

Duke of Edinburgh Award: Silver
January 1, 2019 - December 31, 2019
Jack Petchey Award - Peer nominated
January 1, 2019 - December 31, 2019
CVQO ILM Level 2 Award in Leadership
January 1, 2019 - December 31, 2019

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services