Maybeth Jiménez

Available to hire

I’m Maybeth Jiménez, a concept artist and illustrator with 4+ years of professional experience in video game development and consumer products.

About

I’m Maybeth Jiménez, a concept artist and illustrator with 4+ years of professional experience in video game development and consumer products. I focus on character and environment design, creature concepts, props and weapons, and visual development—always aiming for production-ready artwork that connects style, clarity, and gameplay or product needs.

  • Joined October 2026

Industry experience

  • Gaming
  • Consumer Goods
  • Media & Entertainment
  • Education

Projects · 3

As a Concept Artist and Illustrator at Beast Burst Entertainment, I have contributed to the visual development of Scars of Honor, working across a wide range of areas including character design, environments, creatures, weapons, props, UI elements, and illustrations.

My work involves exploring and developing designs that align with the game’s artistic direction while adapting to the evolving needs of production. One of my key contributions has been leading the redesign of the game’s spell icons in close collaboration with the Art Director, helping establish a more cohesive and consistent visual language.

Throughout the project, I’ve focused on creating clear, functional, and production-ready concepts that support the artistic vision of the game and facilitate a smooth workflow between departments.

Link to Steam: https://www.twine.net/signin

  • Artist
  • Character Designer
  • Concept Artist
  • +1

Twin Stones: The Journey of Bukka was my final project at ESAT, where I was involved in multiple stages of the game’s artistic development. My work included concept art, character design, and environment design, as well as 3D modeling, texturing, rigging, and animation, allowing me to contribute to both the visual direction and the production of the game.

Link to Steam: https://www.twine.net/signin

  • Character Designer
  • Concept Artist
  • Illustrator

During my time at Media Boostr Ltd, I worked as a 2D Art Generalist on BLOOM.xyz, contributing to the project from its early stages. I helped establish its visual style and artistic direction while creating a variety of 2D props and assets to support the game’s development and production.

  • Character Designer
  • Concept Artist
  • Illustrator

Work experience· 4 roles

Concept Artist & Illustrator · Beast Burst EntertainmentApr 2023 – Present · 3 yrs 8 mos

Developed concept art for Scars of Honor across multiple disciplines, including character design, environment concept art, illustration, and additional production needs such as UI elements, props, icons, creatures, and weapons. Partnered closely with the Art Director to spearhead a redesign of spell icons, refining their visual language, style, and consistency. Produced production-ready designs and adapted deliverables to support smooth transitions between departments.

2D Artist · Media Boostr LtdSep 2022 – Nov 2022 · 3 mos

Worked as a 2D Art Generalist for BLOOM.xyz, supporting the project from early stages by helping establish its visual style and artistic direction. Created a variety of 2D props and production assets to meet development needs.

Concept Artist & Illustrator · Tiger Head Toys LtdDec 2021 – Mar 2023 · 1 yr 4 mos

Contributed to the creative development of toy brands including Pinky Promise Gemmy Friends through concept exploration, character design, illustrations, and 3D rendering. Helped establish and develop the Royal category for Baby Gemmy Winged Buddies, and supported additional products such as Super Cute, Crakin' Eggs, and Pearly Podds. Delivered concept and visual assets to support product design, marketing, and presentations.

Concept Artist/3D Artist/Animator · Oasis BalloonSep 2020 – Jul 2021 · 11 mos

Education

HND in Computer Game Animation · ESAT2018 – 2021
Artistic Studies · Paco Moyà2016 – 2018
Artistic Studies · Bellas Artes Castaño2012 – 2015

Certifications and awards

HND in Computer Game Animation2018 – 2021

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