Available to hire
Hi, I’m Mayuri Wankhare, a 3D lighting and rendering artist with a BE in Computer Science and a Master’s in Animation and Visual Effects. I collaborate with studios to deliver production-ready assets and high-quality visuals for diverse media.
Currently I’m focused on building production-ready 3D assets, lighting, shading, and real-time environments. I use Maya, Substance Painter, Unreal Engine 5, XGen, Nuke, Adobe suite, and Houdini to translate concepts into polished visuals, coordinating with clients and teams to ensure on-time delivery and artistic consistency.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Beginner
Beginner
Language
English
Advanced
Hindi
Advanced
Work Experience
Lighting & Texturing Artist at Studio X
September 1, 2024 - PresentCollaborated in a professional studio workflow on multiple active projects, ensuring assets meet production standards. Executed look development, created shaders and materials, and managed lighting & rendering pipelines to enhance mood and visual consistency across environments. Participated in technical and artistic problem-solving during reviews and team discussions. Produced production-ready 3D assets using Maya and Substance Painter, focusing on efficient UV layouts and PBR texturing. Contributed to real-time environments and asset optimization in Unreal Engine, with a focus on visuals for diverse media platforms.
Education
Master of Arts in Animation and Visual Effects at Academy of Art University
September 4, 2024 - May 19, 2026Master of Design in Animation and Visual Effects at INSD, Pune
August 1, 2021 - June 15, 2023Bachelor of Engineering in Computer Science at Savitribai Phule Pune University (JSCOE, Pune)
August 1, 2017 - May 1, 2021Qualifications
Industry Experience
Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Beginner
Beginner
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