Meadow Strauss
A foundation of working for small and independent teams oriented me to always be adaptable, agile, and efficient; focusing on iterative development and finding the best player experience.
About
A foundation of working for small and independent teams oriented me to always be adaptable, agile, and efficient; focusing on iterative development and finding the best player experience. However it was my transition to AAA studios where I evolved my nimble skill set to push character performance beyond the status quo. After 16 years of player-focused development, I have the utmost confidence and proven experience to exceed expectations creating, contributing, and collaborating along the entire game development pipeline.
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- 9 years' experience
- Joined March 2025
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
Work experience· 5 roles
Led animation production for ASHES OF CREATION starting with geometry for models and creating all assets required for implementation into Unreal Engine 5. Delivered fully functional and playable NPCs and player character mounts. Collaborated closely with the NPC team to meet design documentation and behavior goals, polishing a large library of hand-keyed and motion capture animations for timely public Alpha release. Utilized Event Graphs and AnimBP logic systems for unique character behavior and player experiences. Created MEL scripts to improve the export and rigging processes.
Collaborated daily with a remote creative team focused on security, advising on implementation techniques and planning for highly scrutinized deliverables for the Tokyo Olympics HoloLens Experience Booth. Created sequences that blended cinematic and interactive experiences using mock-ups, animatics, and transcripts.
Onboarded during pre-production to brainstorm, design, and create unique ideas for open-world combat animation concepts for Halo Infinite. Acted as a hybrid concept artist and animator, contributing to the evolution of gameplay design.
Education
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