A foundation of working for small and independent teams oriented me to always be adaptable, agile, and efficient; focusing on iterative development and finding the best player experience. However it was my transition to AAA studios where I evolved my nimble skill set to push character performance beyond the status quo. After 16 years of player-focused development, I have the utmost confidence and proven experience to exceed expectations creating, contributing, and collaborating along the entire game development pipeline. Demo reel - _Website not available. Sign in: https://www.twine.net/signup_/goldenposes Email- _Email not available. Sign in: https://www.twine.net/signup_

Meadow Strauss

PRO

A foundation of working for small and independent teams oriented me to always be adaptable, agile, and efficient; focusing on iterative development and finding the best player experience. However it was my transition to AAA studios where I evolved my nimble skill set to push character performance beyond the status quo. After 16 years of player-focused development, I have the utmost confidence and proven experience to exceed expectations creating, contributing, and collaborating along the entire game development pipeline. Demo reel - _Website not available. Sign in: https://www.twine.net/signup_/goldenposes Email- _Email not available. Sign in: https://www.twine.net/signup_

Available to hire

A foundation of working for small and independent teams oriented me to always be adaptable, agile, and efficient; focusing on iterative development and finding the best player experience. However it was my transition to AAA studios where I evolved my nimble skill set to push character performance beyond the status quo. After 16 years of player-focused development, I have the utmost confidence and proven experience to exceed expectations creating, contributing, and collaborating along the entire game development pipeline.

Demo reel - Website not available. Sign in: https://www.twine.net/signup/goldenposes

Email- Email not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent

Work Experience

Senior Animator at Intrepid Studios
January 1, 2025 - July 28, 2025
Led animation production for ASHES OF CREATION starting with geometry for models and creating all assets required for implementation into Unreal Engine 5. Delivered fully functional and playable NPCs and player character mounts. Collaborated closely with the NPC team to meet design documentation and behavior goals, polishing a large library of hand-keyed and motion capture animations for timely public Alpha release. Utilized Event Graphs and AnimBP logic systems for unique character behavior and player experiences. Created MEL scripts to improve the export and rigging processes.
Senior Animator at Microsoft HoloLens
January 1, 2020 - July 28, 2025
Collaborated daily with a remote creative team focused on security, advising on implementation techniques and planning for highly scrutinized deliverables for the Tokyo Olympics HoloLens Experience Booth. Created sequences that blended cinematic and interactive experiences using mock-ups, animatics, and transcripts.
Gameplay Animator at Halo Studios
January 1, 2019 - July 28, 2025
Onboarded during pre-production to brainstorm, design, and create unique ideas for open-world combat animation concepts for Halo Infinite. Acted as a hybrid concept artist and animator, contributing to the evolution of gameplay design.
Senior Animator at Presence Labs
January 1, 2018 - July 28, 2025
Collaborated heavily with a small team to create compelling experiences under tight deadlines, implementing and optimizing animation assets for the Unity Game Engine. Worked on GROOVR with a strong emphasis on creativity and rapid turnaround.
Animator at Signal Studios
December 31, 2015 - July 27, 2025
Worked on Toy Soldiers: War Chest and a vast array of mobile games for ios and Kinect games for Xbox. Studio closed

Education

Advanced Character Animation at AnimationMentor.com
January 1, 2007 - December 31, 2009
Production Animation at DigiPen Institute of Technology
January 1, 2005 - December 31, 2007
Communication at Skagit Valley College
January 1, 2003 - December 31, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services