Senior Music Composer/Sound Designer/Technical Sound Designer Versatile Audio Lead with over 8 years of experience delivering immersive, release-quality audio for AAA and AA titles, including Atari’s Lunar Lander Beyond and Bye Sweet Carole. Expert in designing adaptive music systems and high-fidelity soundscapes using Wwise, FMOD, Unity, and Unreal Engine. Proven track record of aligning creative vision with technical constraints for global brands like Microsoft, Logitech, and Gore-Tex. Dedicated to optimizing development pipelines and enhancing player immersion through sample-accurate sync and sophisticated spatial audio.

Andrés Felipe Merchán Loza

PRO

Senior Music Composer/Sound Designer/Technical Sound Designer Versatile Audio Lead with over 8 years of experience delivering immersive, release-quality audio for AAA and AA titles, including Atari’s Lunar Lander Beyond and Bye Sweet Carole. Expert in designing adaptive music systems and high-fidelity soundscapes using Wwise, FMOD, Unity, and Unreal Engine. Proven track record of aligning creative vision with technical constraints for global brands like Microsoft, Logitech, and Gore-Tex. Dedicated to optimizing development pipelines and enhancing player immersion through sample-accurate sync and sophisticated spatial audio.

Available to hire

Senior Music Composer/Sound Designer/Technical Sound Designer

Versatile Audio Lead with over 8 years of experience delivering immersive, release-quality audio for AAA and AA titles, including Atari’s Lunar Lander Beyond and Bye Sweet Carole. Expert in designing adaptive music systems and high-fidelity soundscapes using Wwise, FMOD, Unity, and Unreal Engine. Proven track record of aligning creative vision with technical constraints for global brands like Microsoft, Logitech, and Gore-Tex. Dedicated to optimizing development pipelines and enhancing player immersion through sample-accurate sync and sophisticated spatial audio.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent
Japanese
Intermediate

Work Experience

Senior Music Composer & Sound Designer at Bye Sweet Caroline / Dreams Uncorporated / Little Sewing Machine
July 1, 2025 - October 1, 2025
Led creative direction and execution of the 'Bye Sweet Caroline' soundtrack, aligning 100% with the project’s creative vision and milestone approvals. Oversaw the selection and seamless integration of all production-ready audio elements, including thematic motifs and adaptive audio cues, while coordinating with design and engineering teams to ensure playback across platforms. Drove cinematic sound design to enhance tone and player immersion.
Audio Producer Assistant at Dreams Uncorporated / Little Sewing Machine
June 30, 2025 - October 8, 2025
Supervision, identification, and integration of existing audio elements; supervision of sound effects design; supervision and mixing process (leveling, tuning, balancing, equalization and other related tasks); supervision and categorization of audio elements according to industry-standards; evaluation and feedback of audio components
Music Composer at Ground Control Studios
May 1, 2024 - October 31, 2024
Created, designed, recorded and arranged music. Collaborated across disciplines to enhance overall gameplay experience.
Senior Music Composer & Sound Designer at Lunar Lander Beyond — Atari (Global) / Dreams Uncorporated
October 1, 2022 - April 1, 2024
Elevated narrative impact and player immersion across dynamic game states by composing the official soundtrack and engineering adaptive audio systems. Ensured assets met strict platform memory budgets and managed end-to-end audio integration into the production pipeline, coordinating with engineering and production teams to deliver scalable audio across consoles and PC.
Music Composer at Dreams Uncorporated / Atari
September 30, 2022 - June 30, 2025
Created, designed, recorded and arranged music. Worked alongside other disciplines to enhance overall gameplay experience. Collaborated with the Lead Sound Designer and Lead Game Designer to execute the overall audio vision.
Music Composer/Sound Designer at Augmented Island Studios
April 1, 2022 - February 28, 2023
Created, designed, recorded, arranged and edited audio assets and music. Collaborated with multiple disciplines to enhance the overall gameplay experience. Helped create audio vision and audio design goals as well as music.
Technical Sound Designer at Interactive Media & AR Campaigns
January 1, 2017 - January 1, 2024
Technical sound designer for AR campaigns including Microsoft x Logitech AR Campaign and Gore-Tex AR Campaign, elevating brand engagement with spatial audio. Led cross-platform development, recording and integration workflows, and ensured compliance with platform standards while maintaining an efficient audio production pipeline.

Education

Maestro En Música at Universidad el Bosque
January 1, 2017 - September 17, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    Bye Sweet Carole

    Bye Sweet Carole is a narrative-horror adventure game completely hand-drawn in the style of classic animated films. Follow the trail of missing Carole Simmons and uncover the dark secrets hidden behind her disappearance from Bunny Hall orphanage.

    https://www.twine.net/signin

    Dessert Race Adventures

    Start your engines for a rally adventure across Europe and Africa! Manage your team, vehicle, and supplies as you navigate treacherous terrains. Each challenge on the road forces tough decisions that impact your journey. Ride to glory in this retro-inspired adventure with a roguelike twist!

    https://www.twine.net/signin

    Lunar Lander Beyond

    Redy to Launch

    Guide a roster of colorful pilots, eclectic advisors and state-of-the-art landers through a taxing series of missions. Deliver cargo, retrieve resources, and rescue stranded pilots as you navigate a mysterious universe of moons and planets.
    Lunar Lander Beyond’s music was a mix of old school Electronic music (such as Tangerine Dream) and retro Videogame music with a more modern sensitivity. The OST tries to play with nostalgia while creating something new and fresh. Due to the lack of music in the original game, the most challenging part was creating that sense/feeling of nostalgia. Finally games such as Metroid Prime, DOOM, Metal Gear, among many others were the more direct videogame musical reference we tried to focused on to help the game’s music accomplish everything we wanted and were asked to.

    https://www.twine.net/signin

    Augmented Reality at Augmente Island Studios

    We are an augmented and virtual reality creative development studio from Portland, Oregon, with over 90 years of combined real-time development experience. We serve a multitude of clients in a myriad of industries, who want to and now, need to, take advantage of the new and interesting ways in which AR and VR can help their businesses evolve.

    From global AR/VR marketing campaigns to complex 3D training simulations, we are able to set you apart from your competition and deliver your project on time.

    https://www.twine.net/signin