Senior Music Composer/Sound Designer/Technical Sound Designer Audio Lead & Sound Designer with 8+ years of experience crafting immersive, release-quality audio and adaptive soundtracks for PC, console, and interactive media. Proven track record of delivering end-to-end audio on projects like Atari’s Lunar Lander Beyond and Bye Sweet Carole, as well as global AR campaigns for Microsoft, Logitech, and Gore-Tex. Adept at bridging creative vision with strict engine performance limits using Wwise, FMOD, Unity, Unreal Engine 5, and C# scripting.…

Andrés Felipe Merchán Loza

Pro

Senior Music Composer/Sound Designer/Technical Sound Designer Audio Lead & Sound Designer with 8+ years of experience crafting immersive, release-quality audio and adaptive soundtracks for PC, console, and interactive media. Proven track record of delivering end-to-end audio on projects like Atari’s Lunar Lander Beyond and Bye Sweet Carole, as well as global AR campaigns for Microsoft, Logitech, and Gore-Tex. Adept at bridging creative vision with strict engine performance limits using Wwise, FMOD, Unity, Unreal Engine 5, and C# scripting.…

Available to hire

Senior Music Composer/Sound Designer/Technical Sound Designer

Audio Lead & Sound Designer with 8+ years of experience crafting immersive,
release-quality audio and adaptive soundtracks for PC, console, and interactive media.
Proven track record of delivering end-to-end audio on projects like Atari’s Lunar Lander Beyond and Bye Sweet Carole, as well as global AR campaigns for Microsoft, Logitech, and Gore-Tex. Adept at bridging creative vision with strict engine performance limits using Wwise, FMOD, Unity, Unreal Engine 5, and C# scripting.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Beginner

Language

Spanish; Castilian
Fluent
English
Fluent
Japanese
Intermediate

Work Experience

Senior Sound Designer & Audio Mixer at Dreams Uncorporated — Little Sewing Machine
July 1, 2025 - October 31, 2025
• Guided the audio direction for Bye Sweet Carole to hit every creative milestone on the first pass, managing all music and sound integration. • Mixed and mastered final cinematic audio to release standards, using precision EQ, leveling, and spectral cleanup to ensure a pristine final output. • Organized the studio’s audio library from the ground up, significantly reducing asset retrieval time for the entire development team. • Bridged the gap between sound and engineering by establishing clear feedback loops and delivering drop-in-ready stems ahead of deadlines.
Lead Music Composer & Sound Designer at Ground Control Studios
May 1, 2024 - October 31, 2024
• Crafted adaptive music and thematic motifs that heightened storytelling and provided clear gameplay feedback, earning full approval from creative leads. • Produced, mixed, and mastered all MIDI and virtual instrument sessions to meet broadcast quality and pass strict technical compliance checks on the first pass. • Balanced creative vision with technical constraints by collaborating directly with engineering to integrate interactive audio within strict memory budgets. • Streamlined engine integration for the team by standardizing asset naming and delivering complete technical documentation.
Senior Music Composer & Sound Designer at Dreams Uncorporated / Atari
October 1, 2022 - April 30, 2024
• Heightened player immersion and narrative impact by composing the official soundtrack and building dynamic, adaptive audio systems that reacted fluidly to gameplay. • Guaranteed technical stability and performance, delivering all audio assets on schedule while strictly adhering to Atari’s platform memory budgets and technical specs. • Drove cross-team alignment across art, code, and production, leading collaborative feedback loops to hit every major development milestone smoothly.
Technical Sound Designer at Augmented Island Studios - Interactive Media & AR Campaigns (2017 - 2024)
January 1, 2017 - December 31, 2024
● Microsoft x Logitech: Designed spatial audio assets and managed the end-to-end technical pipeline for a high-profile global AR campaign that reached millions. ● Gore-Tex: Built hyper-realistic, interactive environmental soundscapes for an augmented reality experience under an accelerated project timeline. ● Travel Portland: Created atmospheric musical beds and location-specific sound design for a cross-platform AR experience focused on boosting user engagement.

Education

Maestro En Música at Universidad el Bosque
January 1, 2017 - September 17, 2017

Qualifications

Unity Learn & Udemy | Game Development & C# Programming
June 1, 2026 - December 31, 2026
● Unity Junior Programmer Pathway – Completed formal coursework covering C# object-oriented programming, gameplay mechanics, event systems, and debugging. ● Unity Essentials Pathway – Foundational engine architecture, scene setup, 2D/3D workflows, and project deployment. ● Complete C# Unity Game Developer (Udemy) – Practical application of C# logic, physics, and gameplay systems across multiple playable game prototypes.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    Bye Sweet Carole

    Bye Sweet Carole is a narrative-horror adventure game completely hand-drawn in the style of classic animated films. Follow the trail of missing Carole Simmons and uncover the dark secrets hidden behind her disappearance from Bunny Hall orphanage.

    https://www.twine.net/signin

    Dessert Race Adventures

    Start your engines for a rally adventure across Europe and Africa! Manage your team, vehicle, and supplies as you navigate treacherous terrains. Each challenge on the road forces tough decisions that impact your journey. Ride to glory in this retro-inspired adventure with a roguelike twist!

    https://www.twine.net/signin

    Lunar Lander Beyond

    Redy to Launch

    Guide a roster of colorful pilots, eclectic advisors and state-of-the-art landers through a taxing series of missions. Deliver cargo, retrieve resources, and rescue stranded pilots as you navigate a mysterious universe of moons and planets.
    Lunar Lander Beyond’s music was a mix of old school Electronic music (such as Tangerine Dream) and retro Videogame music with a more modern sensitivity. The OST tries to play with nostalgia while creating something new and fresh. Due to the lack of music in the original game, the most challenging part was creating that sense/feeling of nostalgia. Finally games such as Metroid Prime, DOOM, Metal Gear, among many others were the more direct videogame musical reference we tried to focused on to help the game’s music accomplish everything we wanted and were asked to.

    https://www.twine.net/signin

    Augmented Reality at Augmente Island Studios

    We are an augmented and virtual reality creative development studio from Portland, Oregon, with over 90 years of combined real-time development experience. We serve a multitude of clients in a myriad of industries, who want to and now, need to, take advantage of the new and interesting ways in which AR and VR can help their businesses evolve.

    From global AR/VR marketing campaigns to complex 3D training simulations, we are able to set you apart from your competition and deliver your project on time.

    https://www.twine.net/signin