Music Composer & Sound Designer with strong experience in the Video Game industry and Augmented Reality (AR). Skilled in creating, designing, and producing high-quality audio and collaborating across multiple disciplines to enhance user experience. Proven ability to lead and manage audio vision and adapt to diverse creative environments.

Andrés Felipe Merchán Loza

Music Composer & Sound Designer with strong experience in the Video Game industry and Augmented Reality (AR). Skilled in creating, designing, and producing high-quality audio and collaborating across multiple disciplines to enhance user experience. Proven ability to lead and manage audio vision and adapt to diverse creative environments.

Available to hire

Music Composer & Sound Designer with strong experience in the Video Game industry and Augmented Reality (AR).
Skilled in creating, designing, and producing high-quality audio and collaborating across multiple disciplines to enhance user experience.
Proven ability to lead and manage audio vision and adapt to diverse creative environments.

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Language

Spanish; Castilian
Fluent
English
Fluent
Japanese
Intermediate

Work Experience

Music Composer at Ground Control Studios
May 1, 2024 - October 31, 2024
Created, designed, recorded and arranged music. Collaborated across disciplines to enhance overall gameplay experience.
Music Composer at Dreams Uncorporated / Atari
September 30, 2022 - June 30, 2025
Created, designed, recorded and arranged music. Worked alongside other disciplines to enhance overall gameplay experience. Collaborated with the Lead Sound Designer and Lead Game Designer to execute the overall audio vision.
Music Composer/Sound Designer at Augmented Island Studios
April 1, 2022 - February 28, 2023
Created, designed, recorded, arranged and edited audio assets and music. Collaborated with multiple disciplines to enhance the overall gameplay experience. Helped create audio vision and audio design goals as well as music.
Audio Producer Assistant at Dreams Uncorporated / Little Sewing Machine
June 30, 2025 - October 8, 2025
Supervision, identification, and integration of existing audio elements; supervision of sound effects design; supervision and mixing process (leveling, tuning, balancing, equalization and other related tasks); supervision and categorization of audio elements according to industry-standards; evaluation and feedback of audio components

Education

Maestro En Música at Universidad el Bosque
January 1, 2017 - September 17, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Bye Sweet Carole

    Bye Sweet Carole is a narrative-horror adventure game completely hand-drawn in the style of classic animated films. Follow the trail of missing Carole Simmons and uncover the dark secrets hidden behind her disappearance from Bunny Hall orphanage.

    https://www.twine.net/signin

    paper Dessert Race Adventures

    Start your engines for a rally adventure across Europe and Africa! Manage your team, vehicle, and supplies as you navigate treacherous terrains. Each challenge on the road forces tough decisions that impact your journey. Ride to glory in this retro-inspired adventure with a roguelike twist!

    https://www.twine.net/signin

    paper Lunar Lander Beyond

    Redy to Launch

    Guide a roster of colorful pilots, eclectic advisors and state-of-the-art landers through a taxing series of missions. Deliver cargo, retrieve resources, and rescue stranded pilots as you navigate a mysterious universe of moons and planets.
    Lunar Lander Beyond’s music was a mix of old school Electronic music (such as Tangerine Dream) and retro Videogame music with a more modern sensitivity. The OST tries to play with nostalgia while creating something new and fresh. Due to the lack of music in the original game, the most challenging part was creating that sense/feeling of nostalgia. Finally games such as Metroid Prime, DOOM, Metal Gear, among many others were the more direct videogame musical reference we tried to focused on to help the game’s music accomplish everything we wanted and were asked to.

    https://www.twine.net/signin

    paper Augmented Reality at Augmente Island Studios

    We are an augmented and virtual reality creative development studio from Portland, Oregon, with over 90 years of combined real-time development experience. We serve a multitude of clients in a myriad of industries, who want to and now, need to, take advantage of the new and interesting ways in which AR and VR can help their businesses evolve.

    From global AR/VR marketing campaigns to complex 3D training simulations, we are able to set you apart from your competition and deliver your project on time.

    https://www.twine.net/signin