I’m a 3D artist and animator with 20 years of experience creating 3D assets for games. My specialty is animation and rigs, but I understand all aspects of 3D creation as it relates to characters, because an animator benefits from a holistic view of the process. I’ve always been drawn to virtual worlds and was an active creator in Second Life. Over the last six years I’ve focused almost exclusively on Unreal Engine, and I also sell realistic animated characters on Epic’s FAB marketplace.
I’m passionate about building immersive virtual experiences and bringing characters to life. My work spans gameplay integration, character customization, and avatar systems, with a strong emphasis on believable animation pipelines and robust rigs.
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