I'm a 3D artist and animator with 20 years of experience creating 3D assets for games. My specialty is animation and rigs, but I understand all aspects of 3D creation as it relates to characters, because an animator benefits from a holistic view of the process. I’ve always been drawn to virtual worlds and was an active creator in Second Life. Over the last six years I’ve focused almost exclusively on Unreal Engine, and I also sell realistic animated characters on Epic’s FAB marketplace. I’m passionate about building immersive virtual experiences and bringing characters to life. My work spans gameplay integration, character customization, and avatar systems, with a strong emphasis on believable animation pipelines and robust rigs.

Robert Lopp

I'm a 3D artist and animator with 20 years of experience creating 3D assets for games. My specialty is animation and rigs, but I understand all aspects of 3D creation as it relates to characters, because an animator benefits from a holistic view of the process. I’ve always been drawn to virtual worlds and was an active creator in Second Life. Over the last six years I’ve focused almost exclusively on Unreal Engine, and I also sell realistic animated characters on Epic’s FAB marketplace. I’m passionate about building immersive virtual experiences and bringing characters to life. My work spans gameplay integration, character customization, and avatar systems, with a strong emphasis on believable animation pipelines and robust rigs.

Available to hire

I’m a 3D artist and animator with 20 years of experience creating 3D assets for games. My specialty is animation and rigs, but I understand all aspects of 3D creation as it relates to characters, because an animator benefits from a holistic view of the process. I’ve always been drawn to virtual worlds and was an active creator in Second Life. Over the last six years I’ve focused almost exclusively on Unreal Engine, and I also sell realistic animated characters on Epic’s FAB marketplace.

I’m passionate about building immersive virtual experiences and bringing characters to life. My work spans gameplay integration, character customization, and avatar systems, with a strong emphasis on believable animation pipelines and robust rigs.

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Language

English
Fluent

Work Experience

Lead 3D Artist at WILD DIVINE, INC.
November 1, 2020 - November 21, 2025
We created a meditation game using Unreal Engine 5. The game used a heart monitor to allow you to interact with items and progress through the game. We also created a character customizer for the game using the Metahuman avatars.
Director of Avatar Development at Sansar
October 1, 2022 - October 1, 2022
I was in charge of developing and maintaining the player avatar system. Hired and worked with 3rd party developers to create a Blender Addon to support our avatars, and give customers options. I also handled all animation production for the company.
Character Animator at Zooby's
October 1, 2021 - October 1, 2021
We created realistic virtual pets that could be trained and live inside of virtual worlds. Our most popular product was a baby you could care for and it would grow over time to the age of a toddler.
Character Designer at Linden Lab
October 1, 2016 - October 1, 2016
San Francisco Bay Area Linden Lab, the creators of Second Life, asked me to help them develop their new Bento skeleton for Second Life. I needed to try and make any kind of avatar using the limited skeleton that we created. I created animals like snakes, wolves, and elephants, fully animated, for users to embody, and test the system.
Character Rigger at Ivey Poker
June 1, 2015 - June 1, 2015
Ivey Poker wanted to make a Facebook poker game, and wanted to use Daz Studio to render all the scenes. I was brought in to get their pro player models to work in Daz Studio, and help the team with general 3D stuff in Daz.

Education

Art at Eastern Michigan University
January 1, 1990 - January 1, 1993

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet