I’m Metin Batuhan Özücan, a game developer skilled in both Unity (C#) and Unreal Engine (Blueprints). I specialize in bridging the gap between creative concepts and technical execution, focusing on game mechanics, level design, and visual effects.
My experience isn’t just academic; I have a portfolio of finished projects, including a game shipped on Steam (‘Build Up’) and an award-winning game jam title (‘Leave Me Alone Neuron’). What differentiates me is my ability to handle the full pipeline: I’ve designed entire isometric game worlds (‘Esport Manager’), optimized performance in Unreal (contributing to a 15% FPS boost on ‘Champion Simulator’) , and managed art assets (Blender, Photoshop, Premiere Pro). I’ve worked with startups, bootcamps, and as a freelancer, delivering polished and engaging experiences.
Employment and project experience
Level Designer Chronokrit Game Studio
September 2025 – Present
Freelancer Bionluk
May 2025 - November2025
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As a freelance Level Designer, I create immersive and functional game worlds for PC, mobile, and VR projects using both Unity and Unreal Engine. My expertise ranges from designing entire isometric, low-poly environments for mobile games like “Esport Manager”—including the main city hub and complex, progression-based (upgraded) rooms—to building large-scale, optimized levels for PC titles. I am proficient in modern workflows, using Unreal Engine 5’s PCG tools for procedural generation and performance optimization, and I excel at delivering everything from initial concept blockouts to polished, player-focused experiences.
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