I'm Metin Batuhan Özücan, a game developer skilled in both Unity (C#) and Unreal Engine (Blueprints). I specialize in bridging the gap between creative concepts and technical execution, focusing on game mechanics, level design, and visual effects. My experience isn't just academic; I have a portfolio of finished projects, including a game shipped on Steam ('Build Up') and an award-winning game jam title ('Leave Me Alone Neuron'). What differentiates me is my ability to handle the full pipeline: I've designed entire isometric game worlds ('Esport Manager'), optimized performance in Unreal (contributing to a 15% FPS boost on 'Champion Simulator') , and managed art assets (Blender, Photoshop, Premiere Pro). I've worked with startups, bootcamps, and as a freelancer, delivering polished and engaging experiences. --- **Employment and project experience** **Level Designer** Chronokrit Game Studio _September 2025 – Present_ **Freelancer** Bionluk _May 2025 - November2025_

Metin Batuhan Özucan

I'm Metin Batuhan Özücan, a game developer skilled in both Unity (C#) and Unreal Engine (Blueprints). I specialize in bridging the gap between creative concepts and technical execution, focusing on game mechanics, level design, and visual effects. My experience isn't just academic; I have a portfolio of finished projects, including a game shipped on Steam ('Build Up') and an award-winning game jam title ('Leave Me Alone Neuron'). What differentiates me is my ability to handle the full pipeline: I've designed entire isometric game worlds ('Esport Manager'), optimized performance in Unreal (contributing to a 15% FPS boost on 'Champion Simulator') , and managed art assets (Blender, Photoshop, Premiere Pro). I've worked with startups, bootcamps, and as a freelancer, delivering polished and engaging experiences. --- **Employment and project experience** **Level Designer** Chronokrit Game Studio _September 2025 – Present_ **Freelancer** Bionluk _May 2025 - November2025_

Available to hire

I’m Metin Batuhan Özücan, a game developer skilled in both Unity (C#) and Unreal Engine (Blueprints). I specialize in bridging the gap between creative concepts and technical execution, focusing on game mechanics, level design, and visual effects.

My experience isn’t just academic; I have a portfolio of finished projects, including a game shipped on Steam (‘Build Up’) and an award-winning game jam title (‘Leave Me Alone Neuron’). What differentiates me is my ability to handle the full pipeline: I’ve designed entire isometric game worlds (‘Esport Manager’), optimized performance in Unreal (contributing to a 15% FPS boost on ‘Champion Simulator’) , and managed art assets (Blender, Photoshop, Premiere Pro). I’ve worked with startups, bootcamps, and as a freelancer, delivering polished and engaging experiences.


Employment and project experience

Level Designer Chronokrit Game Studio
September 2025 – Present

Freelancer Bionluk
May 2025 - November2025

See more

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Turkish
Fluent
English
Advanced

Work Experience

Freelance Game Developer at Bionluk
May 20, 2025 - Present
build games and interactive media. I'm a developer with deep experience in both Unity and Unreal Engine, specializing in Level Design and cinematic scenes.

Education

International Trade at Gazi University
January 11, 2030 - November 6, 2025
Bachelor's Degree in International Trade at Gazi University
January 11, 2030 - November 6, 2025

Qualifications

Electronic Arts Product Management Job Simulation
January 1, 2025 - November 6, 2025
Google Project Management Course
July 1, 2023 - November 6, 2025
Google Game and App Academy Graduation
July 1, 2023 - November 6, 2025
Yetkin Gencler Youth Pass Training Program
February 1, 2020 - November 6, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    paper Freelance Level Design Work

    As a freelance Level Designer, I create immersive and functional game worlds for PC, mobile, and VR projects using both Unity and Unreal Engine. My expertise ranges from designing entire isometric, low-poly environments for mobile games like “Esport Manager”—including the main city hub and complex, progression-based (upgraded) rooms—to building large-scale, optimized levels for PC titles. I am proficient in modern workflows, using Unreal Engine 5’s PCG tools for procedural generation and performance optimization, and I excel at delivering everything from initial concept blockouts to polished, player-focused experiences.