I’m Mian Hassan Sohail, an experienced Unity Developer with over 8 years of expertise in designing and developing high-quality games and immersive experiences across mobile, VR, AR, and metaverse platforms. I’ve worked on a wide range of genres including action, shooting, RPG, simulation, and hyper-casual games, showcasing versatility and strong technical skills.
Currently, I serve as a Senior Unity Developer at Noborderz Innovation, where I play a key role in the XANA Metaverse project—building complex multiplayer systems, wallet and Web3 integrations, dynamic NFTs, social features, and immersive real-time environments. My dedication and leadership earned me the Employee of the Year 2022 award.
In my previous roles at Raven Interactive, ICAW, and Texlab, I developed multiple successful titles for the Google Play Store, including Car Dealer Job Simulator, Idle Donut Factory, Epic Battle: World of War, and Crypto Mining Simulator. My portfolio also includes VR and AR projects such as LeapDrive VR and Arc Vision, combining creativity with advanced technology.
Beyond development, I’ve authored a research publication titled “Challenges and Limitations in Implementation of Swarm Intelligence for Robotics” and earned several fully funded scholarships, along with a 1st-place award in a research poster competition.
Driven by innovation and technical excellence, I focus on crafting seamless user experiences, optimizing performance, and leading teams to deliver engaging, scalable, and future-ready projects.
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A large-scale metaverse project combining social networking, NFTs, and immersive 3D worlds. Users can explore virtual spaces, interact socially, attend live events, and showcase NFTs in a dynamic museum environment.
Key Contributions:
Developed and optimized multiplayer systems using Photon PUN 2.
Integrated wallet and Web3 authentication for blockchain connectivity.
Built dynamic NFT museums with real-time asset loading and display.
Implemented friends, posts, emote, and chat systems for social engagement.
Created character controller, in-game store, and avatar customization systems.
Worked on stereo/mono sound systems for live concert environments.
Collaborated with backend and QA teams to ensure stability and scalability.
Achievement: Received the Employee of the Year 2022 award for outstanding performance.
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