I’m Mian Hassan Sohail, an experienced Unity Developer with over 8 years of expertise in designing and developing high-quality games and immersive experiences across mobile, VR, AR, and metaverse platforms. I’ve worked on a wide range of genres including action, shooting, RPG, simulation, and hyper-casual games, showcasing versatility and strong technical skills. Currently, I serve as a Senior Unity Developer at Noborderz Innovation, where I play a key role in the XANA Metaverse project—building complex multiplayer systems, wallet and Web3 integrations, dynamic NFTs, social features, and immersive real-time environments. My dedication and leadership earned me the Employee of the Year 2022 award. In my previous roles at Raven Interactive, ICAW, and Texlab, I developed multiple successful titles for the Google Play Store, including Car Dealer Job Simulator, Idle Donut Factory, Epic Battle: World of War, and Crypto Mining Simulator. My portfolio also includes VR and AR projects such as LeapDrive VR and Arc Vision, combining creativity with advanced technology. Beyond development, I’ve authored a research publication titled “Challenges and Limitations in Implementation of Swarm Intelligence for Robotics” and earned several fully funded scholarships, along with a 1st-place award in a research poster competition. Driven by innovation and technical excellence, I focus on crafting seamless user experiences, optimizing performance, and leading teams to deliver engaging, scalable, and future-ready projects.

Mian Hassan Sohail

I’m Mian Hassan Sohail, an experienced Unity Developer with over 8 years of expertise in designing and developing high-quality games and immersive experiences across mobile, VR, AR, and metaverse platforms. I’ve worked on a wide range of genres including action, shooting, RPG, simulation, and hyper-casual games, showcasing versatility and strong technical skills. Currently, I serve as a Senior Unity Developer at Noborderz Innovation, where I play a key role in the XANA Metaverse project—building complex multiplayer systems, wallet and Web3 integrations, dynamic NFTs, social features, and immersive real-time environments. My dedication and leadership earned me the Employee of the Year 2022 award. In my previous roles at Raven Interactive, ICAW, and Texlab, I developed multiple successful titles for the Google Play Store, including Car Dealer Job Simulator, Idle Donut Factory, Epic Battle: World of War, and Crypto Mining Simulator. My portfolio also includes VR and AR projects such as LeapDrive VR and Arc Vision, combining creativity with advanced technology. Beyond development, I’ve authored a research publication titled “Challenges and Limitations in Implementation of Swarm Intelligence for Robotics” and earned several fully funded scholarships, along with a 1st-place award in a research poster competition. Driven by innovation and technical excellence, I focus on crafting seamless user experiences, optimizing performance, and leading teams to deliver engaging, scalable, and future-ready projects.

Available to hire

I’m Mian Hassan Sohail, an experienced Unity Developer with over 8 years of expertise in designing and developing high-quality games and immersive experiences across mobile, VR, AR, and metaverse platforms. I’ve worked on a wide range of genres including action, shooting, RPG, simulation, and hyper-casual games, showcasing versatility and strong technical skills.

Currently, I serve as a Senior Unity Developer at Noborderz Innovation, where I play a key role in the XANA Metaverse project—building complex multiplayer systems, wallet and Web3 integrations, dynamic NFTs, social features, and immersive real-time environments. My dedication and leadership earned me the Employee of the Year 2022 award.

In my previous roles at Raven Interactive, ICAW, and Texlab, I developed multiple successful titles for the Google Play Store, including Car Dealer Job Simulator, Idle Donut Factory, Epic Battle: World of War, and Crypto Mining Simulator. My portfolio also includes VR and AR projects such as LeapDrive VR and Arc Vision, combining creativity with advanced technology.

Beyond development, I’ve authored a research publication titled “Challenges and Limitations in Implementation of Swarm Intelligence for Robotics” and earned several fully funded scholarships, along with a 1st-place award in a research poster competition.

Driven by innovation and technical excellence, I focus on crafting seamless user experiences, optimizing performance, and leading teams to deliver engaging, scalable, and future-ready projects.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
See more

Language

English
Advanced
Urdu
Fluent

Work Experience

UNITY DEVELOPER at ArcVision
April 1, 2017 - June 30, 2022
Led a cross-functional team of 10+ developers, overseeing end-to-end development across multiple projects; delivered high-quality games on time and within scope.
UNITY DEVELOPER at ICAW
July 1, 2018 - February 1, 2019
Designed and developed a diverse portfolio of 2D games across multiple genres, including physics-based, puzzle, board, merge, cooking, fashion and hyper-casual games, contributing to a highly engaging user experience. Handled full-cycle game development , from concept and gameplay mechanics to coding, optimization, and deployment across platforms. Integrated ad monetization frameworks (e.g., AdMob, Unity Ads), boosting revenue performance while maintaining a seamless player experience. Focused on crafting visually appealing UI/UX , improving retention and player satisfaction across all titles. Gained hands-on experience in building games for high-volume, casual mobile audiences , balancing fun gameplay with performance and monetization goals.
Team Lead, Formerly Game Developer at RAVEN INTERACTIVE
April 1, 2019 - June 1, 2022
Team Lead Jan 2022 – June 2022: Led a cross-functional team of 10+ developers , overseeing end-to-end development across multiple projects and consistently delivering high-quality games on time and within scope . Directed ad integration strategies , resulting in a measurable boost in in-app monetization and revenue streams across published titles. Implemented analytics tools (e.g., Unity Analytics, Firebase) to enable data-driven decision-making , leading to improved user retention and feature optimization. Collaborated with multiple international publishers to align game features with market needs, ensuring successful launches across platforms. Championed agile workflows and sprint planning, improving team productivity and project velocity by over 25%. Senior Game Developer Jan 2020 – Dec 2021 : Developed and launched diverse game titles across action, RPG, simulation, hyper-casual, and arcade genres, contributing to the studio's growing portfolio. Built an immersive VR shooting game for HTC Vive , implementing ultra-realistic visual and audio effects to heighten player immersion and engagement. Contributed to full lifecycle game development — from prototyping and gameplay mechanics to optimization and deployment — accelerating release timelines
SENIOR UNITY DEVELOPER at NOBORDERZ INNOVATIONS LTD
July 1, 2022 - January 31, 2018
Developed and deployed scalable Multiplayer Systems and real-life mechanics, increasing user session time by creating engaging, interactive virtual experiences. Integrated Web3 wallet and Blockchain authentication , resulting in a 40% improvement in secure user onboarding and retention. Built a dynamic NFT and Digital art museum , boosting community engagement and NFT exposure by providing creators and collectors a real-time showcase space. Engineered robust Social Interaction features (friends, posts, emotes, chat), which led to a measurable increase in user interaction and daily active users. Optimized performance using Unity's Addressable Asset System , reducing scene load times by 30% and improving user experience on low-end devices. Created precise and responsive Character controllers and launched a competitive multiplayer party game , driving user engagement and contributing to a 25% spike in gameplay time. Designed immersive stereo/mono audio systems for virtual concerts, enhancing event realism and attracting over thousand of concurrent viewers during live shows. Built a customizable in-game store , increasing avatar personalization options and creating a new monetization channel that boosted in-app purchases. Launched an AI-powered avatar creation system that converted selfies into metaverse-ready characters, improving onboarding personalization and reducing avatar setup time by 50%

Education

Bachelor's in Computer Science at University of South Asia
January 11, 2030 - October 29, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment
    paper Senior Unity Developer

    A large-scale metaverse project combining social networking, NFTs, and immersive 3D worlds. Users can explore virtual spaces, interact socially, attend live events, and showcase NFTs in a dynamic museum environment.

    Key Contributions:

    Developed and optimized multiplayer systems using Photon PUN 2.

    Integrated wallet and Web3 authentication for blockchain connectivity.

    Built dynamic NFT museums with real-time asset loading and display.

    Implemented friends, posts, emote, and chat systems for social engagement.

    Created character controller, in-game store, and avatar customization systems.

    Worked on stereo/mono sound systems for live concert environments.

    Collaborated with backend and QA teams to ensure stability and scalability.
    Achievement: Received the Employee of the Year 2022 award for outstanding performance.