Micah Williams

ProAvailable to hire

Languages

  • EnglishFluent

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Software & Internet

Projects · 4

While at the Virginia Serious Game Institute (VSGI), I worked as a Unity VR Programmer- implementing features in a custom VR application developed to support a funded research project. -Implemented mechanics and features for a kinesiology-based research project- used to aid with physical trauma -Implemented a pacesetter so participants could maintain a specific speed throughout the trial -Implemented adjustable, walkable planks so that gaps of varying sizes could be simulated and walked over by participants. Integrated elevator functionality within the walkable plank's behavior so that participants could be raised and lowered within the game-world https://www.twine.net/signin

  • Game Developer
  • Programmer

Rumble Royale is a local multiplayer FPS game, inspired by the Call of Duty local multiplayer mode. I made this project to become more familiar with C++ in Unreal. I implemented the entirety of the character and weapon classes in C++ and implemented the UI elements and general game flow in Blueprints. The game is also dual-controller supported. https://www.twine.net/signin https://www.twine.net/signin

  • Game Developer
  • Programmer

To boldly brew what no one’s brewed before! Join us and become a Mocha Way Cafe remote-work ASSOCIATE, controlling a barista-bot located in orbit of Saturn! Using a "cutting-edge" Meta Quest 2, you will: serve drinks, take orders, clean the workspace with a Kitchen Gun, and prevent everything from floating away! For this project, I was hired as an outside source and tasked with creating the tutorial system for the game. I was in charge of: Creating the general flow of the tutorial Handling when certain values have been triggered in order to continue Displaying the correct text on the screen Implementing the audio prompts in their correct places. I also assisted with other features and programming mechanics, such as the respawning objects and the chef's black hole effect. https://www.twine.net/signin

  • Game Developer
  • Programmer

Pokémon Boss Rush is a 2D, challenge-run game where you are put into a fan-made, more difficult, version of end-game Pokémon games (where you fight the Elite Four and Champion). In order to overcome this challenge, the player must carefully craft their team and make best use of the game's unique battle mechanics. I was the sole creator of this game. I have created many personal projects over my game programming/design path. Out of those, this is the one I have spent the most time developing and most proud of. I created this game to further improve my programming abilities through the use of Unity Events, game states, save states, and many other useful tools and features. While I was the sole developer, I did pull all of my art, music, and sound effects from other sources and have correctly credited them. https://www.twine.net/signin portfolio resume

  • Game Developer
  • Programmer

Work experience· 7 roles

Freelance Game Developer · Independent ContractMar 2026 – Present · 9 mos

Implemented multiplayer replication and gameplay systems in Unreal Engine; integrated third-party APIs, SDKs, and plugins to extend engine functionality for target platforms; developed AI behavior, pathfinding, NPC logic using behavior trees and state machines; built and maintained UI/UX systems including HUDs, menus, and in-game interfaces using engine-native and custom frameworks.

Freelance Game Programmer · FreelancerMar 2026 – Present · 9 mos

Develop and implement gameplay features using Unity and Unreal Engine. Write clean, optimized, and well-documented code. Integrate third-party APIs, SDKs, and plugins. Implement AI behavior, pathfinding, and NPC logic. Build and maintain UI/UX systems and menus.

VR Quality Assurance Technician · TestronicAug 2025 – Jan 2026 · 6 mos

Playtested VR and Mobile builds to identify bugs, performance issues, and gameplay inconsistencies. Documented and reported issues using detailed repro steps and screenshots/video captures. Verified bug fixes and performed regression testing on new builds.

Game Programmer · Universal Phoenix Group LLCDec 2024 – Oct 2025 · 11 mos
Assistant Game Development Instructor · Black Rocket ProductionsMay 2024 – Aug 2024 · 4 mos
VR Game Programmer · Virginia Serious Game InstituteSep 2023 – Aug 2024 · 1 yr
VR Programmer · Virginia Serious Game InstituteSep 2023 – Aug 2024 · 1 yr

Education

Bachelors of Fine Arts · George Mason University2020 – 2025

Major in Computer Game Design, Minor in Computer Science

Bachelor's in Computer Game Design (Minor in Computer Science) · George Mason University2020 – 2025
Bachelor of Science in Computer Game Design · George Mason University2020 – 2025
Bachelor's in Computer Game Development · George Mason University2020 – 2025

Testimonials · 5.0 from 1 review

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