Micah Williams

PRO
5.0 (1 review)

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Freelance Game Programmer at Freelancer
March 1, 2026 - Present
Develop and implement gameplay features using Unity and Unreal Engine. Write clean, optimized, and well-documented code. Integrate third-party APIs, SDKs, and plugins. Implement AI behavior, pathfinding, and NPC logic. Build and maintain UI/UX systems and menus.
VR Quality Assurance Technician at Testronic
August 1, 2025 - January 1, 2026
Playtested VR and Mobile builds to identify bugs, performance issues, and gameplay inconsistencies. Documented and reported issues using detailed repro steps and screenshots/video captures. Verified bug fixes and performed regression testing on new builds.
Game Programmer at Universal Phoenix Group LLC
December 1, 2024 - October 1, 2025
Integrated scent-based technology into a VR game to allow players to smell while playing. Implemented core systems such as inventory, player interactions, enemy AI, and general gameplay flow. Optimized game performance with occlusion culling, lighting setting refinements, and modular, clean coding standards.
Assistant Game Development Instructor at Black Rocket Productions
May 1, 2024 - August 1, 2024
Used Roblox Studio, Lua, and Scratch to teach basic game development and programming principles to children.
VR Programmer at Virginia Serious Game Institute
September 1, 2023 - August 1, 2024
Implemented mechanics and features for a kinesthetic-psychology-based research project to aid physical trauma rehabilitation. Implemented a space setter so participants could maintain a specific speed throughout the trial.

Education

Bachelors of Fine Arts at George Mason University
August 27, 2020 - May 15, 2025
Major in Computer Game Design, Minor in Computer Science
Bachelor's in Computer Game Design (Minor in Computer Science) at George Mason University
August 1, 2020 - May 1, 2025
Bachelor of Science in Computer Game Design at George Mason University
August 1, 2020 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet
    uniE621 VR Programmer (Internship), Virginia Serious Game Institute
    While at the Virginia Serious Game Institute (VSGI), I worked as a Unity VR Programmer- implementing features in a custom VR application developed to support a funded research project. -Implemented mechanics and features for a kinesiology-based research project- used to aid with physical trauma -Implemented a pacesetter so participants could maintain a specific speed throughout the trial -Implemented adjustable, walkable planks so that gaps of varying sizes could be simulated and walked over by participants. Integrated elevator functionality within the walkable plank's behavior so that participants could be raised and lowered within the game-world https://www.twine.net/signin
    uniE621 Rumble Royale
    Rumble Royale is a local multiplayer FPS game, inspired by the Call of Duty local multiplayer mode. I made this project to become more familiar with C++ in Unreal. I implemented the entirety of the character and weapon classes in C++ and implemented the UI elements and general game flow in Blueprints. The game is also dual-controller supported. https://www.twine.net/signin https://www.twine.net/signin
    uniE621 Mocha Way Cafe
    To boldly brew what no one’s brewed before! Join us and become a Mocha Way Cafe remote-work ASSOCIATE, controlling a barista-bot located in orbit of Saturn! Using a "cutting-edge" Meta Quest 2, you will: serve drinks, take orders, clean the workspace with a Kitchen Gun, and prevent everything from floating away! For this project, I was hired as an outside source and tasked with creating the tutorial system for the game. I was in charge of: Creating the general flow of the tutorial Handling when certain values have been triggered in order to continue Displaying the correct text on the screen Implementing the audio prompts in their correct places. I also assisted with other features and programming mechanics, such as the respawning objects and the chef's black hole effect. https://www.twine.net/signin
    paper Pokemon Boss Rush (C#, Unity)
    Pokémon Boss Rush is a 2D, challenge-run game where you are put into a fan-made, more difficult, version of end-game Pokémon games (where you fight the Elite Four and Champion). In order to overcome this challenge, the player must carefully craft their team and make best use of the game's unique battle mechanics. I was the sole creator of this game. I have created many personal projects over my game programming/design path. Out of those, this is the one I have spent the most time developing and most proud of. I created this game to further improve my programming abilities through the use of Unity Events, game states, save states, and many other useful tools and features. While I was the sole developer, I did pull all of my art, music, and sound effects from other sources and have correctly credited them. https://www.twine.net/signin portfolio resume