Hi, I'm Michael Desena, a game developer with a B.S. in Computer Science (Game Development Track) from Adelphi University. I enjoy building immersive 2D and 3D experiences using Unity and Unreal, with a strong foundation in Java, C#, C++, and JavaScript. I'm passionate about AR, Blender 3D, and crafting polished gameplay systems. I will someday become a technical artist! I thrive in collaborative teams and enjoy turning ideas into playable prototypes, from concept to release. My experience spans Unity projects, AR work, React-based interfaces, and software engineering roles that emphasize communication, time management, and leadership. I have multiple years of IT support experience, managing various applications across multiple teams.

Michael Desena

Hi, I'm Michael Desena, a game developer with a B.S. in Computer Science (Game Development Track) from Adelphi University. I enjoy building immersive 2D and 3D experiences using Unity and Unreal, with a strong foundation in Java, C#, C++, and JavaScript. I'm passionate about AR, Blender 3D, and crafting polished gameplay systems. I will someday become a technical artist! I thrive in collaborative teams and enjoy turning ideas into playable prototypes, from concept to release. My experience spans Unity projects, AR work, React-based interfaces, and software engineering roles that emphasize communication, time management, and leadership. I have multiple years of IT support experience, managing various applications across multiple teams.

Available to hire

Hi, I’m Michael Desena, a game developer with a B.S. in Computer Science (Game Development Track) from Adelphi University. I enjoy building immersive 2D and 3D experiences using Unity and Unreal, with a strong foundation in Java, C#, C++, and JavaScript. I’m passionate about AR, Blender 3D, and crafting polished gameplay systems. I will someday become a technical artist!

I thrive in collaborative teams and enjoy turning ideas into playable prototypes, from concept to release. My experience spans Unity projects, AR work, React-based interfaces, and software engineering roles that emphasize communication, time management, and leadership. I have multiple years of IT support experience, managing various applications across multiple teams.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Software Engineer at Tata Consultancy Services
August 1, 2022 - Present
As a software engineer, I am trained in interpersonal skills, communication, time management, and group leadership. Throughout my time, I have gained competence with Unity, Unreal, Core Java, Augmented Reality, React JS, JSP/Servlet/JDBC, Python, SQL, Web Design, and JavaScript.
IT Support Engineer/ Software Engineer at Honeywell
August 31, 2023 - Present
Provided daily user support for multiple data applications. Assisted users with login issues, application access, hardware parts, ECNs, and data sets. Also performed application management and administration.
Student Ambassador at Adelphi University
September 30, 2018 - October 1, 2019
Tasked with multiple weekly tours to students interested in attending Adelphi University. Additionally, I participated in college-wide events, such as open house and orientation, among others.

Education

B.S Computer Science - Game Development Track at Adelphi University
August 1, 2018 - May 1, 2022
During my studies at Adelphi, I participated in every research conference held. Each event show cased a new type of game I've never developed. During my final research project, my project was voted the most impressive capstone project in my class of computer science. I am very committed to learning new skills and expanding my knowledge.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Professional Services, Media & Entertainment, Education, Computers & Electronics
    paper Cleansed

    Cleansed is an HD-2D Metroidvania-style game developed in Unity. Players begin with a limited toolset to explore and combat enemies, gradually unlocking new abilities that enable access to additional areas and more challenging encounters. The project was designed to integrate 2D and 3D elements into a cohesive, visually distinctive experience. Cleansed was showcased at Adelphi University’s Annual Research Conference in April 2021, held virtually during the COVID-19 pandemic.

    paper Space Fighter

    This space game takes inspiration from classic retro space shooter games. The player’s goal is to survive intense battles against alien fleets, dodging their laser fire while unleashing a series of your own devastating attacks, with a fully implemented retro soundtrack for increased nostalgia. Utilizing a wave-based system for dynamic difficulty scaling and unique enemies.

    paper Sentence Craft

    Sentence Craft is an educational word-based game designed to support younger students and English language learners in developing proper sentence syntax. Through interactive levels that introduce progressively varied sentence structures, players construct sentences in an engaging, accessible format that combines learning with play.

    paper Into The Depths

    Into the Depths is a third-person fantasy, souls-like game developed for Adelphi University’s Annual Research Conference in 2022. The project features combat inspired by the Dark Souls series, allowing players to dual-wield weapons and fuse them into more powerful variants. In the game, there is a procedurally generated dungeon system that ensures that each playthrough offers a unique experience, with layouts that change every time the player enters.