Hi, I’m Michael Desena, a game developer with a B.S. in Computer Science (Game Development Track) from Adelphi University. I enjoy building immersive 2D and 3D experiences using Unity and Unreal, with a strong foundation in Java, C#, C++, and JavaScript. I’m passionate about AR, Blender 3D, and crafting polished gameplay systems. I will someday become a technical artist!
I thrive in collaborative teams and enjoy turning ideas into playable prototypes, from concept to release. My experience spans Unity projects, AR work, React-based interfaces, and software engineering roles that emphasize communication, time management, and leadership. I have multiple years of IT support experience, managing various applications across multiple teams.
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Cleansed is an HD-2D Metroidvania-style game developed in Unity. Players begin with a limited toolset to explore and combat enemies, gradually unlocking new abilities that enable access to additional areas and more challenging encounters. The project was designed to integrate 2D and 3D elements into a cohesive, visually distinctive experience. Cleansed was showcased at Adelphi University’s Annual Research Conference in April 2021, held virtually during the COVID-19 pandemic.
This space game takes inspiration from classic retro space shooter games. The player’s goal is to survive intense battles against alien fleets, dodging their laser fire while unleashing a series of your own devastating attacks, with a fully implemented retro soundtrack for increased nostalgia. Utilizing a wave-based system for dynamic difficulty scaling and unique enemies.
Sentence Craft is an educational word-based game designed to support younger students and English language learners in developing proper sentence syntax. Through interactive levels that introduce progressively varied sentence structures, players construct sentences in an engaging, accessible format that combines learning with play.
Into the Depths is a third-person fantasy, souls-like game developed for Adelphi University’s Annual Research Conference in 2022. The project features combat inspired by the Dark Souls series, allowing players to dual-wield weapons and fuse them into more powerful variants. In the game, there is a procedurally generated dungeon system that ensures that each playthrough offers a unique experience, with layouts that change every time the player enters.
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