Available to hire
I am a highly motivated and dedicated game developer passionate about game development. I enjoy working alone and on a team and am seeking work in game development to gain hands-on experience and expand my knowledge for future careers and projects. I consistently work efficiently, focusing on precision and speed, while avoiding mistakes. I adapt to any situation and am always willing to learn new specialties to overcome challenges.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Research Assistant at University of Toronto
May 1, 2025 - PresentManaging a Slack server, creating and improving UI/UX elements, enhancing graphics with technical art, implementing performance metrics and real-time feedback, improving immersiveness, creating technical documentation, and developing tutorials and onboarding materials for the VR TTTS Simulator project.
Unity Developer / Research Technician at Ontario Tech University
September 1, 2025 - PresentImprove Unity apps for use in new studies; developing a system that converts images of a scene into a viewable experience in VR for dementia patients.
VR Developer / Research Assistant at University of Toronto
May 1, 2025 - September 1, 2025Project: VR Twin-Twin Transfusion Syndrome Simulator; improving mechanics/features; UI/UX; VFX; profiling and optimizing bottlenecks (Unity Profiler, Frame Debugger); implementing performance metrics and real-time feedback; enhancing immersion.
Technical Artist & Gameplay Programmer at Smolder's Smithery - Game Development Workshop VIII
February 1, 2025 - PresentWorked on a paper-style shader and other VFX using Unity’s shader graph; created various VR station systems (crystal grinding, ore smelting, etc.).
Project Manager & Technical Artist at Bacteriophage: Reinfected - Game Development Workshop VII
June 1, 2024 - February 1, 2025Created a variety of Unreal materials and post-processes to aid the artists.
Technical Artist & Programmer at OpenTK Engine/Shader Demo: Introduction to Computer Graphics
September 1, 2023 - December 1, 2023Developed an engine demo using C# and GLSL with features such as terrain generation, water simulation, models/textures, skyboxes, flipbooks, and more; implemented post-processing filters including pixelation, Kuwahara, cel shading, rain effects, and more.
Technical Artist & Gameplay Programmer at After Life Game Development Workshop III
September 1, 2022 - April 1, 2023Developed a sketch-style shader in Unity's shader graph; created various gameplay mechanics (blinking flashlight, level setup, puzzles, procedural monster animation).
Education
Bachelor of Information Technology in Game Development and Interactive Media at Ontario Tech University
September 1, 2021 - April 30, 2025Student Exchange Program at Shizuoka University
April 1, 2024 - August 31, 2024Bachelor of Information Technology in Game Development and Interactive Media at Ontario Tech University
September 1, 2021 - April 1, 2025Student Exchange Program at Shizuoka University
April 1, 2024 - August 1, 2024Qualifications
GameCon 2022 - Best First Year Award
April 1, 2022 - August 9, 2025GameCon 2025 - Best Fourth Year Award - Ubisoft’s Choice Award
April 1, 2025 - August 9, 2025Industry Experience
Gaming, Education, Software & Internet, Media & Entertainment
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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