I’m a freelancer who specializes in Arrangements/Composition from Sydney.
I have experience in different roles in the games industry and I enjoy the experience of working with others to make a project come to life. My skills are strong communication where I work closely with the team to accomplish the desired vision and an understanding of the different creative processes in media creation with experience as an arranger, composer, director, editor, logo designer, pixel artist, play tester, programmer, voice actor and writer.
As an arranger/composer, I have worked on different styles of music, depending on what is required and I have a strong understanding of making a soundtrack stand out that fits the team vision with experience in retro synth, orchestral and world music to name a few.
I don’t just work in the industry, but prioritise learning about it whether what is going on in it, but also the people who work in it. Understanding what has worked, what hasn’t and the potential of ideas are all important to not just short term success, but the long term as well.
Employment and Project Experience
Arranger: Bit Digital
2017 -
Composer: Bit Digital
2017 -
Arranger: Migrant Bird Studio
2021 -
Composer: Migrant Bird Studio
2021 -
Arranger/Composer: Playtime
2021
Arranger/Composer: Duality Buried Pain
2022
Arranger/Composer: Amanda’s Movie Night
2024
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Industry Experience
I went for a tense, haunting sound to showcase the isolation that Amanda was feeling being alone in the house and things growing more ominous and for the emotional scene, I wanted to keep that same haunting sound, but make it softer and dream like.
I worked on the music for Playtime where I went for a dark, ominous sound adding in bells that added to the thematic element of it being a game set in a toy manufacturing facility. For more subdued scenes, I went for a more reflective, personal sound.
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