I'm a game developer deeply drawn to the captivating universe of video games. I thrive on turning ideas into engaging gameplay and polished visuals. Proficient in C++ programming, I enjoy tackling complex math and coding challenges, optimizing code, and delivering exceptional visual and gameplay results.

Mika Dubé

I'm a game developer deeply drawn to the captivating universe of video games. I thrive on turning ideas into engaging gameplay and polished visuals. Proficient in C++ programming, I enjoy tackling complex math and coding challenges, optimizing code, and delivering exceptional visual and gameplay results.

Available to hire

I’m a game developer deeply drawn to the captivating universe of video games. I thrive on turning ideas into engaging gameplay and polished visuals. Proficient in C++ programming, I enjoy tackling complex math and coding challenges, optimizing code, and delivering exceptional visual and gameplay results.

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Experience Level

Expert
Intermediate
Intermediate
Beginner

Language

French
Fluent
English
Fluent
Japanese
Beginner

Work Experience

Unreal Software Developer (C#/C++) at CAE
September 1, 2022 - April 1, 2026
Collaborated with the visual effects team to integrate effects into the simulation. Analyzed existing codebases to troubleshoot issues and redesign features as needed. Used Unreal Insights to debug optimization issues and improve algorithm efficiency for simulation performance and stability. Implemented modifications to shader code to achieve desired visual features. Produced visual graphics to make complex information easier to understand.
Back End Software Developer Intern (C++) at CAE
May 1, 2022 - August 1, 2022
Designed and deployed an efficient application that generates synthetic population data within predefined constraints, significantly enhancing testing efficiency for the simulation environment.
Unity Game Developer Intern (C#) at Research Center on Aging
May 1, 2021 - May 1, 2022
Elevated the adaptability of an AVC readaptation game to cater to the unique needs of each user. Incorporated additional tools with the purpose of aiding and inspiring patients to attain their intended goals.
Game Jam Participant at Montréal Game Jam
March 1, 2025 - March 1, 2025
Developed the interaction, in-ventory and travel system for our narrative-driven point-and-click game centered around the theme 'Chain reaction'.
Winner, Game Jam Sherbrooke 2024 at Game Jam Sherbrooke
March 1, 2024 - March 1, 2024
Worked on the main NPC state transition mechanic for our game, inspired by Five Nights at Freddy's, centered on the theme 'Innocence'.
Winner, Game Jam Sherbrooke 2023 at Game Jam Sherbrooke
April 1, 2023 - April 1, 2023
Developed the sonority and contributed to other areas of our chilling survival horror game, centered on the theme 'Midnight'.

Education

Bachelor's in Video Games Sciences at Université de Sherbrooke
September 1, 2019 - December 1, 2022
DCS in Computer Science at Cégep de Granby
August 1, 2016 - June 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

Experience Level

Expert
Intermediate
Intermediate
Beginner