I’m a Unity game developer and QA tester with professional experience developing, publishing, and testing PC, web, mobile, and VR games. I build games from concept to release across independent, freelance, and commercial projects, with a strong focus on technical game design, quality assurance, and rapid prototyping. I specialize in Unity and C# workflows, debugging and bug reporting, multiplayer implementation, and localization support. I also develop custom tooling to improve gameplay balancing and iteration speed, and I’ve contributed to live multiplayer experiences and VR QA and staff training environments.

Mikael Barbaro

Twine

I’m a Unity game developer and QA tester with professional experience developing, publishing, and testing PC, web, mobile, and VR games. I build games from concept to release across independent, freelance, and commercial projects, with a strong focus on technical game design, quality assurance, and rapid prototyping. I specialize in Unity and C# workflows, debugging and bug reporting, multiplayer implementation, and localization support. I also develop custom tooling to improve gameplay balancing and iteration speed, and I’ve contributed to live multiplayer experiences and VR QA and staff training environments.

Available to hire

I’m a Unity game developer and QA tester with professional experience developing, publishing, and testing PC, web, mobile, and VR games. I build games from concept to release across independent, freelance, and commercial projects, with a strong focus on technical game design, quality assurance, and rapid prototyping.

I specialize in Unity and C# workflows, debugging and bug reporting, multiplayer implementation, and localization support. I also develop custom tooling to improve gameplay balancing and iteration speed, and I’ve contributed to live multiplayer experiences and VR QA and staff training environments.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Portuguese
Fluent
Spanish; Castilian
Intermediate

Work Experience

Unity Developer at Sage Mage
January 1, 2026 - Present
Developing Sorcery Mastery, a multiplayer arena solo project for Steam, from concept to release. Responsible for all aspects of development including localization, marketing, and publishing. Built custom tools to improve gameplay balancing and iteration speed. Selected for showcase at Supanova Sydney and Galaxy Games Fest.
Game Developer & QA Tester at Independent (Freelance)
January 1, 2025 - Present
Develop full games, prototypes, and gameplay features remotely for multiple freelance clients. Perform QA testing, debugging, technical support, and teach Unity. Work includes rapid iteration, gameplay feature implementation, and resolving technical issues.
Game Master at Escape Hunt & Quiz Room
August 1, 2020 - January 1, 2025
Operated live multiplayer experiences while troubleshooting technical issues and managing venue equipment. Ensured smooth operation for on-site gameplay and supported technical problem solving during live sessions.
Unity Developer at Sweaty Chair
May 1, 2019 - January 1, 2020
Designed and developed two mobile game prototypes while working primarily independently. Focused on implementing core gameplay ideas into playable prototypes and iterating toward game feature readiness.
QA Tester & Staff Trainer at Simosity Virtual Reality
June 1, 2018 - March 1, 2019
Performed QA testing and troubleshooting for a free-roaming multiplayer VR experience, and trained staff on venue/game operations. Supported reliability and issue resolution for VR gameplay and supervised staff readiness through training.
IT Support & Unity Workshop Assistant at Academy of Interactive Technology
December 1, 2017 - June 1, 2018
Provided IT support, hardware installation, and assisted Unity workshops for high school students. Supported workshop environments and helped students with Unity-related tasks and general technical needs.

Education

Diploma of Digital Media Technologies (Games) at Academy of Interactive Technology
July 1, 2015 - June 1, 2016
Bachelor of Interactive Media at Academy of Interactive Technology
July 1, 2015 - June 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education
    Sorcery Mastery (Unity Solo Project) [Steam/PC/Web]
    Sorcery Mastery is a top-down multiplayer arena game focused on elemental combat and roguelike build customization. Players fight monsters as the arena shrinks, drafting sorceries, items, and masteries to craft synergistic builds, adapt to their playstyle, and counter their opponent. The game features: · Local multiplayer in split-screen · Elemental combat with status effects and elemental reactions · Monster and player AI for solo play · Controller and keyboard/mouse support · Unified sorcery framework supporting skill shots, areas, cones, dashes, shields, traps, walls, and ground zones · Custom combat system handling damage, shields, crowd control, elemental reactions, and conditional mastery effects · ScriptableObject-based architecture for creating and balancing content without bespoke code for each asset · Custom balance telemetry and debugging tools · Localization and WebGL-specific rendering solutions
    Upgrade Protocol (Unity Solo Project) [PC/Web]
    A roguelite space shooter featuring unlockable skills and stat upgrades. Players fight increasingly difficult waves of enemies and experiment with different build combinations to survive for as long as possible. Solo Project.
    StarMatcher (Unity Project) [Mobile/WebGL]
    An educational mobile game about star signs, previously released on the App Store and Google Play. Players guess star signs and their compatible matches to earn coins, which can be used to unlock cosmetic items and additional information. Group project. I was the solo developer working with two artists.
    Endless Hunt (Unity Solo Project) [Mobile/PC/Web]
    An endless runner RPG mobile game where players can choose between fighting or avoiding enemies. Experience and gold earned through combat can be used to expand the skill tree and purchase items. Solo project.
    Epidemic (Unity Project) [VR/PC]
    A free-roaming VR FPS where players defend against zombie hordes, explore new areas, and search for resources and ways to progress. Gameplay focuses on physical immersion through room-scale movement and the use of gun controllers.
    TikTok Live Interactive Games (Unity Solo Projects) [PC]
    Marble Race, Weather Party, Treasure Run and Trivia RPG automatically react to viewers joining, messaging, liking, and gifting in a TikTok Livestream. Solo project.
    NightMary (Unity Solo Project) [PC/WebGL]
    A third-person zombie shooter where ammunition must be managed strategically. Players explore the city to gather ammo and health packs while facing increasingly dangerous encounters and preparing for a final boss battle. Solo project.
    No Ink (Unity Project) [Mobile/WebGL]
    A fast-paced arcade mobile game where players draw lines to dodge enemies while free-falling. Difficulty increases continuously as players progress through endless levels, requiring quick reactions and precision. Solo project.