Game Developer specialized in Unity and C# with hands-on experience developing Gameplay Systems, Features, and Tools for commercial browser, mobile, and PC games. Proven experience integrating third-party APIs and SDKs into Unity projects, ensuring stable builds, performance optimization, and cross-platform compatibility. Strong technical background combined with solid game design experience, enabling effective collaborative developing across disciplines. Familiar with Unreal Engine 5 and Blueprint scripting, with a continuous learning mindset in fast-paced creative production environments.

Miguel Molina

Game Developer specialized in Unity and C# with hands-on experience developing Gameplay Systems, Features, and Tools for commercial browser, mobile, and PC games. Proven experience integrating third-party APIs and SDKs into Unity projects, ensuring stable builds, performance optimization, and cross-platform compatibility. Strong technical background combined with solid game design experience, enabling effective collaborative developing across disciplines. Familiar with Unreal Engine 5 and Blueprint scripting, with a continuous learning mindset in fast-paced creative production environments.

Available to hire

Game Developer specialized in Unity and C# with hands-on experience developing Gameplay Systems, Features, and Tools for commercial browser, mobile, and PC games. Proven experience integrating third-party APIs and SDKs into Unity projects, ensuring stable builds, performance optimization, and cross-platform compatibility. Strong technical background combined with solid game design experience, enabling effective collaborative developing across disciplines. Familiar with Unreal Engine 5 and Blueprint scripting, with a continuous learning mindset in fast-paced creative production environments.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced
Catalan; Valencian
Fluent

Work Experience

Technical Level Designer, QA Tester, Environment Designer at FrameOver Maze Of Gods: Rage of Zeus
March 1, 2024 - May 31, 2024
Professional internship where I contributed as Technical Level Designer, QA Tester and Environment Designer for a PC game in development.
Gameplay Programmer, Technical Game Designer, QA Tester at Digital Monster Collective
February 1, 2025 - April 30, 2025
Professional internship working on an Educational Platformer and Puzzle video game for browser and mobile; roles included Gameplay Programmer, Technical Game Designer and QA Tester.
Lead Programmer, Technical Game Designer, Narrative Designer, QA Tester at Cost of Freedom (Legends of Learning commissioned project)
May 1, 2025 - November 30, 2025
Position where I worked on an Educational Narrative Platformer and Puzzle video game for browser and mobile; commissioned by Legends of Learning; roles included Lead Programmer, Technical Game Designer, Narrative Designer and QA Tester.

Education

Master's Degree in Game Design at Universidad Europea
October 1, 2024 - July 22, 2025
Degree in Design and Development of Video Games and Interactive Experiences at Florida Universitaria
October 1, 2020 - July 26, 2024

Qualifications

Master's Degree in Game Design
October 1, 2024 - July 22, 2025
Degree in Design and Development of Video Games and Interactive Experiences
October 1, 2020 - July 26, 2024

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services