Hello, I’m Michael Braverman, a Unity Developer and designer with over four years of professional game industry experience in both 2D and 3D. I’m self-motivated and enjoy creating robust gameplay experiences. I’m skilled at facilitating communication between disciplines on a development team.

Michael Braverman

Hello, I’m Michael Braverman, a Unity Developer and designer with over four years of professional game industry experience in both 2D and 3D. I’m self-motivated and enjoy creating robust gameplay experiences. I’m skilled at facilitating communication between disciplines on a development team.

Available to hire

Hello, I’m Michael Braverman, a Unity Developer and designer with over four years of professional game industry experience in both 2D and 3D. I’m self-motivated and enjoy creating robust gameplay experiences.

I’m skilled at facilitating communication between disciplines on a development team.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Developer at Freelance Game Development
February 1, 2019 - June 7, 2024
Developed ready-made visual effects and 3D models that continuously sell on the Unity Asset Store. Edited and built modular 3D assets ensuring clean textures, topology, and UV mapping using Photoshop and Maya. Built the lighting setup for a VR experience in Unity to sell an oppressive atmosphere aligning with the narrative.
Junior Technical Artist at Take Two Interactive
September 1, 2019 - April 30, 2023
Oversaw background art and saga map pipeline, ensuring all assets met standards and naming conventions for timely releases. Built and animated over 75 background maps with visual effects on a biweekly release schedule. Collaborated with Art Director and artists to maintain tone and style. Edited art for in-game rewards and teasers. Developed shaders, scripts, and materials to optimize animations and visual effects for mobile devices.
Solo Developer at Independent Game
July 1, 2016 - March 31, 2020
Developed a strategic narrative adventure game for mobile platforms over 3 years from concept to completion, publishing to the App Store and Google Play with continuous updates. Programmed, designed, and balanced enemy AI for engaging encounters across 12 levels. Designed and built levels, scripted special and narrative events, animated gameplay and over 65 cutscenes. Wrote shaders and effects using CG/HLSL and Shader Graph. Created over 300 sprites, 25 backgrounds and tile maps, and authored over 400 lines of dialogue. Composed and mixed music tracks and implemented extensive audio effects.
Programmer at Tubby Boy Studios
July 1, 2025 - Present
Created visual effects and shaders for a multiplayer horror-puzzle game to enhance the lo-fi analog horror atmosphere. Programmed enemy AI to create believable creature behavior that reacts to multiple players. Refactored code for better scalability and readability. Implemented UI and scripted coordination functionality for gameplay.
Solo Developer at Independent
July 1, 2016 - March 1, 2020
Developed a strategic narrative adventure game for mobile devices over three years from concept to completion, publishing to the App Store and Google Play and continuously updating the game after launch.
Junior Technical Artist at Take-Two Interactive
September 1, 2019 - April 1, 2023
Oversaw the background art pipeline ensuring all scenes and assets work properly and followed established standards and naming conventions in time for each release. Developed shaders, scripts, particle effects, and materials to enhance animations and visuals while optimizing performance on mobile devices. Built and animated overlays with visual effects across 75 background maps, releasing every two weeks. Collaborated with the Art Director and other artists to maintain tone and style. Integrated music and sound assets into level groups to match themes.
Technical Artist at Take Two Interactive
September 1, 2019 - April 1, 2023
Oversaw backdrop world and shader mapping pipeline, ensuring all scenes and assets worked properly and followed established standards and naming conventions in time for each release. Developed shaders, scripts, particle effects, and materials to enhance animations and visual effects while optimizing performance on mobile devices. Built and animated over 75 background maps with visual effects, releasing every two weeks. Collaborated with the Art Director and other artists to stay in line with tone and style.

Education

Bachelor of Science at Champlain College
August 1, 2012 - May 31, 2016
Bachelor of Science in Game Design at Champlain College
August 1, 2012 - May 1, 2016
Bachelor of Science in Game Design at Champlain College
August 1, 2012 - May 1, 2016
Bachelor of Science in Game Design at Champlain College
August 1, 2012 - May 1, 2016
Bachelor of Science in Game Design at Champlain College, Burlington, VT
August 1, 2012 - May 1, 2016
Bachelor of Science in Game Design at Champlain College
August 1, 2012 - May 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Computers & Electronics