Hi, I’m Michael, a passionate 3D environment artist with a strong love for MMORPG and competitive games. I specialize in creating production-ready modular assets and have experience both in organic and hard surface modeling. I enjoy working with Unreal Engine as a generalist, crafting game effects and mastering shaders for landscapes and props.
Apart from my work in game art, I’ve had the opportunity to work on feature-length films, rendering hundreds of shots and collaborating remotely with teams. I love solving problems creatively and optimizing assets for real-time applications. When I’m not designing, I like to explore different tools and push the boundaries of my craft.
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