Michael Lindner
Hi, I'm Michael, a passionate 3D environment artist with a strong love for MMORPG and competitive games.
About
Hi, I’m Michael, a passionate 3D environment artist with a strong love for MMORPG and competitive games. I specialize in creating production-ready modular assets and have experience both in organic and hard surface modeling. I enjoy working with Unreal Engine as a generalist, crafting game effects and mastering shaders for landscapes and props.
Apart from my work in game art, I’ve had the opportunity to work on feature-length films, rendering hundreds of shots and collaborating remotely with teams. I love solving problems creatively and optimizing assets for real-time applications. When I’m not designing, I like to explore different tools and push the boundaries of my craft.
- 2 years' experience
- Joined July 2025
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
Work experience· 6 roles
Efficiently identify and correct issues by annotating 2D imagery and analyzing 3D generated data. Optimize existing processes to meet client goals during a remote contract engagement.
Efficiently identifies and corrects issues by annotating 2D imagery and skillfully analyzes and remedies deficiencies by marking 3D generated data. Optimizes existing processes to meet client goals while working remotely via Mindlance.
Modeled, textured, lit, and laid out interior and exterior sets based on concept art. Processed models for asset library, worked with tracked cameras for shot setup, rendered shots, and utilized Clarisse for scene layout and asset management. Created and rendered over 300 shots for a feature-length film during remote contract.
Education
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