Available to hire
I’m Mikhael Theodoro, a motivated Sound Designer with a Master’s degree in Sound Design from Manchester Metropolitan University, specializing in immersive and interactive audio for games, film, and media. I design high-quality Foley, sound effects, and atmospheric audio using engineering techniques and professional tools like FMOD, Wwise, Pro Tools, and Reaper to elevate gameplay and storytelling.
I love collaborating across disciplines to create engaging audio experiences. My projects include VR, immersive installations, and game audio pipelines, and I’m always excited to tackle new challenges with curiosity and a friendly, collaborative approach.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
Language
Portuguese
Fluent
English
Fluent
Spanish; Castilian
Intermediate
Italian
Beginner
French
Beginner
Work Experience
Sound Designer at Boseman VR (Playable VR Archery Experience)
September 1, 2025 - December 31, 2025Designed and implemented the full soundscape for a playable VR archery experience using Unreal Engine 5, including bow mechanics, arrow release, target impacts, and environmental ambiance to enhance player feedback and immersion. Conducted field recordings and produced original SFX with Pro Tools for editing, processing, and asset preparation. Collaborated with developers to integrate audio into the gameplay pipeline and refine sounds to match game mechanics.
Sound Designer at The Mark of Cain
March 1, 2025 - July 31, 2025Designed and produced immersive audio for gameplay elements including footsteps, elemental magic spells, environmental interactions, and destructible objects. Created environmental and atmospheric audio assets supporting the game’s fantasy theme and overall player experience. Prepared and structured high-quality audio assets using FMOD for implementation in the Unity game engine. Collaborated with developers and designers to align sound design with gameplay mechanics and player interaction.
Sound Designer at Under the Same Sky – Immersive Audio Installation
September 1, 2024 - December 31, 2024Designed the soundscape for a 3-minute immersive audio-visual installation created using archival material from the Imperial War Museums collection. Produced and mixed the final audio composition in Pro Tools, focusing on spatial depth, atmosphere, and narrative impact. Collaborated with a multidisciplinary team to deliver the final installation for public screening at Imperial War Museum North.
Audio Post-Production Assistant at Hey Hey My My
January 1, 2020 - September 30, 2021Contributed to post-production of Not Too Late, a 3x international animated short produced with Cookie Studios London. Assisted sound designers and engineers on advertising and film post-production projects, applying professional audio engineering techniques. Performed editing, automation, mixing, and mastering tasks to deliver high-quality audio assets. Supported recording sessions, studio preparation, and session file management. Gained hands-on experience with microphones, Foley, recording, plug-ins, and audio workflows.
Meeting & Events Assistant at The Midland Hotel & Manchester Marriott Hotel Piccadilly
February 1, 2025 - December 31, 2025Supported over 100 events across conferences and large-scale functions, leveraging strong organizational skills to manage multiple tasks in a fast-paced environment. Set up and operated AV systems including projectors, presentation displays, and sound equipment. Troubleshooted technical issues in real time to ensure smooth event delivery. Worked on high-profile VIP operations for clients such as politicians and the Napoli football team.
Video Editor at Love the Sales (Freelance)
February 1, 2024 - April 30, 2024Produced video and motion graphics for a startup investor presentation, delivering the project with a strict one-month deadline. Secured over £500,000 in investment funding.
Video Editor at Bob Fernandes YouTube Channel
January 1, 2022 - January 31, 2023Gained hands-on experience in video editing and asset management for a creator's YouTube channel, including field and Foley recording, asset editing (DAW), and implementation (Wwise/FM OD) and integration (Unreal Engine).
Education
Master of Arts in Sound Design (Distinction) at Manchester Metropolitan University
January 1, 2024 - December 31, 2025Bachelor of Arts in Communication and Multimedia at State University of Maringá (UEM – Universidade Estadual de Maringá)
January 1, 2015 - December 31, 2019Fundamentals of Audio and Acoustics (FAA) at Institute of Audio and Video (IAV)
January 1, 2023 - December 31, 2023Mix in the Box at Institute of Audio and Video (IAV)
January 1, 2023 - December 31, 2023Sound for Cinema and TV at International Cinema Academy (AIC)
January 1, 2023 - December 31, 2023Brand Design, Strategy and Technology (Bootcamp 21) at Miami Ad School
January 1, 2021 - December 31, 2021Qualifications
Fundamentals of Audio and Acoustics (FAA)
January 1, 2023 - December 31, 2023Mix in the Box
January 1, 2023 - December 31, 2023Sound for Cinema and TV
January 1, 2023 - December 31, 2023Brand Design, Strategy and Technology (Bootcamp 21)
January 1, 2021 - December 31, 2021IELTS Academic
January 1, 2023 - December 31, 2023Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Beginner
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