Available to hire
I’m Mohammad Masoumi, a senior composer and sound designer with over 9 years of experience creating award-winning scores and immersive soundscapes for film, video games, and television. I collaborate with directors and teams to craft music that enhances mood, heightens emotion, and supports storytelling.
My work spans over 100 original compositions for films and games, with specialized orchestration and technical implementation in Unreal and Unity. I design realistic 3D soundscapes, implement adaptive audio in game engines, and craft UI, environmental, and vehicle sounds that bring virtual worlds to life.
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Expert
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Language
English
Fluent
Work Experience
Freelance Composer & Sound Designer at Freelance
January 1, 2015 - November 11, 2025Lead composer and sound designer on freelance projects for film and Android/iOS games. Produced main themes and in-game music; designed and implemented sound effects for actions, abilities, and UI; created and integrated UI, rewards, and environmental sounds in Unity; contributed adaptive music for Zipclash, Aqua Quest: Bubble Crush, Race Cars Merge, and other projects; collaborated with directors to craft dramatic scores and realistic 3D soundscapes.
Freelance Composer & Sound Designer at Self-employed / Freelance
January 1, 2015 - November 11, 2025Freelance composer and sound designer delivering adaptive music and sound effects for film, television, and Android games. Led composition for projects such as Zipclash, Aqua Quest: Bubble Crush, Race Cars Merge, and Rotate Gravity; created main themes, level music, and a variety of SFX. Implemented audio using Unity Audio Mixer and designed UI, reward, and environmental sound effects. Collaborated with directors to enhance emotional impact through orchestration and detailed sound design, totaling over 100 original compositions for games and films.
Freelance Composer & Sound Designer at Self-Employed
January 1, 2015 - November 11, 2025Freelance composer and sound designer creating original scores and sound effects for video games and film. I produced the main themes and in-game music for Zipclash, and composed six dynamic tracks for Aqua Quest: Bubble Crush. I authored the award-winning Submarine Beach track and helped design UI, rewards, and environmental sound effects using Unity Audio Mixer. For Race Cars Merge I wrote ten high-energy, adaptive tracks and designed vehicle and UI sounds in FL Studio and Adobe Audition. I also contributed to Rotate Gravity, Metaverse, Familo, and Caube. In film and TV, I served as lead composer and sound designer on Requiem for Palestine, created the full score for Unibrow, and provided sound design for The Network. I collaborate with directors to craft immersive soundscapes and implement audio in Unreal and Unity to enhance narrative and emotional impact.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services
Skills
Experience Level
Expert
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