Senior Composer and Sound Designer with 9+ years of experience creating award-winning scores and soundscapes for film, video games, and television. Collaborator with renowned directors and credited with 100+ original compositions across film and games, focusing on emotional impact through advanced orchestration and real-time audio implementation. Experienced in technical audio production for game engines such as Unreal and Unity, including adaptive audio, orchestration, mixing, and environmental 3D soundscapes. Delivering complete music and sound design solutions for high-budget short films and broadcast programs, with genre flexibility across cinematic, interactive, and ambient sound worlds.

Masoumi Original

Senior Composer and Sound Designer with 9+ years of experience creating award-winning scores and soundscapes for film, video games, and television. Collaborator with renowned directors and credited with 100+ original compositions across film and games, focusing on emotional impact through advanced orchestration and real-time audio implementation. Experienced in technical audio production for game engines such as Unreal and Unity, including adaptive audio, orchestration, mixing, and environmental 3D soundscapes. Delivering complete music and sound design solutions for high-budget short films and broadcast programs, with genre flexibility across cinematic, interactive, and ambient sound worlds.

Available to hire

Senior Composer and Sound Designer with 9+ years of experience creating award-winning scores and soundscapes for film, video games, and television. Collaborator with renowned directors and credited with 100+ original compositions across film and games, focusing on emotional impact through advanced orchestration and real-time audio implementation.

Experienced in technical audio production for game engines such as Unreal and Unity, including adaptive audio, orchestration, mixing, and environmental 3D soundscapes. Delivering complete music and sound design solutions for high-budget short films and broadcast programs, with genre flexibility across cinematic, interactive, and ambient sound worlds.

See more

Language

English
Fluent

Work Experience

Freelance Composer & Sound Designer
January 1, 2015 - Present
Created original music and sound design for video games and screen projects. For games, produced main themes and looped/dynamic music, implemented audio in Unreal Engine 5 (including player action/ability/UI SFX) and delivered adaptive/level-based music systems. For film/TV, served as lead composer and sound designer on feature and short productions, handling advanced orchestration, 3D environmental soundscapes, and full audio delivery including dialogue/foley/music coordination and mixing/mastering. Selected projects include Aneamate (Epic Games), Tamitos (Steam), Zipclash (Android), Rotate Gravity (Android), and multiple film/TV titles such as Requiem for Palestine (feature), Unibrow (award-winning short), and The Network (TV program).
Freelance Composer & Sound Designer at Self-Employed
January 1, 2015 - November 11, 2025
Freelance composer and sound designer creating original scores and sound effects for video games and film. I produced the main themes and in-game music for Zipclash, and composed six dynamic tracks for Aqua Quest: Bubble Crush. I authored the award-winning Submarine Beach track and helped design UI, rewards, and environmental sound effects using Unity Audio Mixer. For Race Cars Merge I wrote ten high-energy, adaptive tracks and designed vehicle and UI sounds in FL Studio and Adobe Audition. I also contributed to Rotate Gravity, Metaverse, Familo, and Caube. In film and TV, I served as lead composer and sound designer on Requiem for Palestine, created the full score for Unibrow, and provided sound design for The Network. I collaborate with directors to craft immersive soundscapes and implement audio in Unreal and Unity to enhance narrative and emotional impact.
Freelance Composer & Sound Designer at Self-employed / Freelance
January 1, 2015 - November 11, 2025
Freelance composer and sound designer delivering adaptive music and sound effects for film, television, and Android games. Led composition for projects such as Zipclash, Aqua Quest: Bubble Crush, Race Cars Merge, and Rotate Gravity; created main themes, level music, and a variety of SFX. Implemented audio using Unity Audio Mixer and designed UI, reward, and environmental sound effects. Collaborated with directors to enhance emotional impact through orchestration and detailed sound design, totaling over 100 original compositions for games and films.
Freelance Composer & Sound Designer at Freelance
January 1, 2015 - November 11, 2025
Lead composer and sound designer on freelance projects for film and Android/iOS games. Produced main themes and in-game music; designed and implemented sound effects for actions, abilities, and UI; created and integrated UI, rewards, and environmental sounds in Unity; contributed adaptive music for Zipclash, Aqua Quest: Bubble Crush, Race Cars Merge, and other projects; collaborated with directors to craft dramatic scores and realistic 3D soundscapes.

Education

Add your educational history here.

Qualifications

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services