I’m a passionate 3D Generalist and Environment Artist with nearly 10 years of experience in modeling, texturing, and world-building. I specialize in creating clean, optimized assets using Blender, Substance tools, and Unreal Engine 5.
I’ve worked with two interior design companies, contributing to realistic environment visualization and 3D asset production. I handle the full art pipeline—from sculpting and UV mapping to lighting and 8K rendering.
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I mead the alpha in Substance 3D Designer and use it in 3Dcoat after that I continue adding details in ZBrush and Uv the mesh in blender and make the masks in Substance planter and use the masks in Unreal Engine to render with megascans texture
U can see it in the artstation link
https://www.twine.net/signin
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