Unity/C# specialist with 5 years at Ubisoft shipping F2P mobile games with millions of players. Expert in gameplay systems, performance optimization, multiplayer networking, and custom tool development. Specialties: Mobile games (iOS/Android) • Multiplayer systems • Live operations • Performance optimization • Clean architecture • Custom editor tools Shipped: Captain LaserHawk, Clash of Beasts (Ubisoft), Shop Heroes Legends, Mafia Gangster Empires Fast, focused developer who makes games feel great. Available for freelance/contract work. Portfolio: mohsansaleem.portfoliobox.net | GitHub: github.com/mohsansaleem

Mohsan Saleem

Unity/C# specialist with 5 years at Ubisoft shipping F2P mobile games with millions of players. Expert in gameplay systems, performance optimization, multiplayer networking, and custom tool development. Specialties: Mobile games (iOS/Android) • Multiplayer systems • Live operations • Performance optimization • Clean architecture • Custom editor tools Shipped: Captain LaserHawk, Clash of Beasts (Ubisoft), Shop Heroes Legends, Mafia Gangster Empires Fast, focused developer who makes games feel great. Available for freelance/contract work. Portfolio: mohsansaleem.portfoliobox.net | GitHub: github.com/mohsansaleem

Available to hire

Unity/C# specialist with 5 years at Ubisoft shipping F2P mobile games with millions of players. Expert in gameplay systems, performance optimization, multiplayer networking, and custom tool development.
Specialties: Mobile games (iOS/Android) • Multiplayer systems • Live operations • Performance optimization • Clean architecture • Custom editor tools
Shipped: Captain LaserHawk, Clash of Beasts (Ubisoft), Shop Heroes Legends, Mafia Gangster Empires
Fast, focused developer who makes games feel great. Available for freelance/contract work.
Portfolio: mohsansaleem.portfoliobox.net | GitHub: github.com/mohsansaleem

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Senior Game Programmer at Ubisoft
December 1, 2020 - Present
Working on an unannounced title. Captain Laser Hawk project notes: The GAME is a web 3 multiplayer arena shooter. Contributed to gameplay systems: variables, events, friends system, localization.
Senior Game Engineer at Revolving Games
July 1, 2019 - December 1, 2020
Worked on a 4x game. Mafia Gangster Empires is a 4x strategy game (Take-Two subsidiary). Contributed to networking layer and custom serialization, map system (map entities like buildings, marches), world map, and tooling (destructibles, Kimbo) for developers and artists.
Senior Game Engineer at Frag Games
January 1, 2016 - November 1, 2017
Shop Heroes Legends is a simulation game. Led network layer, city system (Guilds), inventory system, and world map; shipped with tools and localization support.
Software Engineer at Sourcery CodeBench / Mentor Graphics
August 1, 2013 - August 1, 2014
Sourcery CodeBench — embedded C/C++ development environment for ARM, Power, ColdFire, MIPS and other architectures. Included compilers, run-time libraries, source- and assembly-level debugger; GUI in Java over Eclipse; contributed to GNU Debugger integration.
Game Programmer at Edge of Twilight
August 1, 2013 - August 1, 2014
Edge of Twilight is a 3rd-person action-adventure with a post-apocalyptic steampunk world. Contributions: AI, UI improvements and various gameplay systems.
Game Programmer at DNA Island
August 1, 2013 - August 1, 2014
DNA Island is a 2.5D isometric strategy game. Lead development on building systems, UI, and toolchains.

Education

ICS-Math, Physics & Computer Sciences at Punjab College, Rahim Yar Khan
January 1, 2009 - January 1, 2009
B.S. in Computer Science at PUCIT, University of the Punjab, Lahore, Pakistan
January 1, 2009 - January 1, 2013

Qualifications

Sourcery CodeBench: Embedded C/C++ Development
August 1, 2013 - January 14, 2026
ICS-Math, Physics & Computer Sciences
January 1, 2009 - January 1, 2009
B.S. in Computer Science
January 1, 2009 - January 1, 2013

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert