I’m Mohsen Sadeghi, a 42-year-old Unreal Engine and game development enthusiast. I love pushing the boundaries of interactive media and collaborating with teams to build immersive, meaningful experiences. I’m always looking for ways to grow and to share what I learn with others so we can achieve great results together. Over the years I’ve worn many hats—from senior Unreal Engine developer to programmer and animator. I thrive on solving complex technical challenges, refining performance and pipelines, and continually exploring new techniques to elevate player experiences. I’m driven by curiosity, teamwork, and a passion for craft.

Mohsen Sadeghi

I’m Mohsen Sadeghi, a 42-year-old Unreal Engine and game development enthusiast. I love pushing the boundaries of interactive media and collaborating with teams to build immersive, meaningful experiences. I’m always looking for ways to grow and to share what I learn with others so we can achieve great results together. Over the years I’ve worn many hats—from senior Unreal Engine developer to programmer and animator. I thrive on solving complex technical challenges, refining performance and pipelines, and continually exploring new techniques to elevate player experiences. I’m driven by curiosity, teamwork, and a passion for craft.

Available to hire

I’m Mohsen Sadeghi, a 42-year-old Unreal Engine and game development enthusiast. I love pushing the boundaries of interactive media and collaborating with teams to build immersive, meaningful experiences. I’m always looking for ways to grow and to share what I learn with others so we can achieve great results together.

Over the years I’ve worn many hats—from senior Unreal Engine developer to programmer and animator. I thrive on solving complex technical challenges, refining performance and pipelines, and continually exploring new techniques to elevate player experiences. I’m driven by curiosity, teamwork, and a passion for craft.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

English
Fluent

Work Experience

Senior Unreal Engine Developer at Salv Craft Studios
January 1, 2024 - Present
As a Senior Unreal Engine Developer, I craft immersive gaming experiences using Unreal Engine, including Lyra. I specialize in C++ programming, blueprint scripting, optimization, networking, and system-level programming. I’ve delivered robust interaction systems, inventory management solutions, and gameplay enhancements. I also work on camera systems, VFX editing, and animation workflows with Sequencer, Control Rig, and Animation Blueprints. I enjoy solving complex problems in collaborative environments and continuously exploring techniques to elevate player experiences.
Unreal Engine Programmer at ER-Studios
January 1, 2024 - October 22, 2025
Focused on C++ development, set up and extended the Gameplay Ability System (GAS), debugged features, updated Narrative 3 code for additional functionality, and resolved Mercuna and engine-related crashes. Investigated core UE5 modules to address bugs, built designer tools in C++ and Blueprint, and created a Traversal System from scratch using Control Rig and AnimBP. Resolved a world partition streaming bug and emphasized game optimization using Unreal Insights and profiling tools. Managed packaging duties for several months.
Content Designer / Unreal Engine at 5 Th Cell
January 1, 2023 - October 22, 2025
UE Content Designer focusing on blueprint scripting and integration with in-house tools for Unreal Engine content. Worked on developing gameplay and tooling support; project eventually cancelled.
Gameplay Programmer and Structure Designer at Specpixel
January 1, 2022 - October 22, 2025
Contributed to a UE multiplayer title by implementing a server-side MySQL database, a spatial inventory system, bank system, and other core gameplay features.
Web Developer (Self-employed) at YouTube - Steam Self-employment
January 1, 2021 - October 22, 2025
Built an ecommerce site; learned Python, Django, and PostgreSQL; deployed on Ubuntu with Apache. Handled full-stack responsibilities including frontend, backend, server setup, database, SMS, and payment gateways.
Programmer at Qoo Studio
January 1, 2020 - October 22, 2025
Shipped around 15 products including a VR hospital interactive app for Kat-VR treadmill; designed a Sales Toolkit from scratch; contributed to landscaping, lighting, Traffic AI, Crowd AI, foliage, programming, real-time raytracing, optimizations and performance.
Head of R&D and Designer at Knowledge based 3D printer company
January 1, 2018 - October 22, 2025
Led R&D and design for a 3D printer project and founded the company to bring innovative printing capabilities to market.
Animator / Rigger / Production Lead at Animation Team
January 1, 2014 - October 22, 2025
Rigger, animator, and supervisor; assistant to director; programmer; production manager; technical manager; responsible for rendering and editing. Contributed to a 150-minute cut-out animation series, overseeing pipeline and production quality.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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