I'm an Unreal Engine developer passionate about C++ and gameplay programming. I love turning ideas into playable prototypes and thrive in fast-paced, collaborative environments where rapid iteration is the key to delivering great results. I'm fluent in English and a native Spanish speaker. I enjoy participating in game jams and am currently volunteering to develop a vertical slice for a startup. Outside of development, I stay active with sports like paddle tennis and bring the communication and problem-solving skills I honed as a lifeguard to my work as a programmer.

Rubén Molina

I'm an Unreal Engine developer passionate about C++ and gameplay programming. I love turning ideas into playable prototypes and thrive in fast-paced, collaborative environments where rapid iteration is the key to delivering great results. I'm fluent in English and a native Spanish speaker. I enjoy participating in game jams and am currently volunteering to develop a vertical slice for a startup. Outside of development, I stay active with sports like paddle tennis and bring the communication and problem-solving skills I honed as a lifeguard to my work as a programmer.

Available to hire

I’m an Unreal Engine developer passionate about C++ and gameplay programming. I love turning ideas into playable prototypes and thrive in fast-paced, collaborative environments where rapid iteration is the key to delivering great results.

I’m fluent in English and a native Spanish speaker. I enjoy participating in game jams and am currently volunteering to develop a vertical slice for a startup. Outside of development, I stay active with sports like paddle tennis and bring the communication and problem-solving skills I honed as a lifeguard to my work as a programmer.

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Experience Level

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Unreal Engine Gameplay Programmer (Exile's Redemption) at Exile's Redemption (Project)
February 28, 2025 - October 21, 2025
Developed a first-person character with core gameplay mechanics (interaction, shooting, and sliding) and implemented performance and scalability improvements. Used a mix of C++ and Blueprints to enable rapid prototyping and meet tight deadlines.
Unreal Engine 5 Core Mechanics Developer (Third-Person Shooter Prototype) at Third-Person Shooter Prototype (Project)
December 31, 2024 - October 21, 2025
Implemented core mechanics including character movement and shooting system. Developed enemy AI with behavior trees and integrated animations via blueprints to enable functional prototyping.

Education

Videogame development and design degree at Universidad internacional de la Rioja - UNIR
October 20, 2022 - October 20, 2026
Degree in Videogame Design and Development at Universidad Internacional de la Rioja
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

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