I’m Monu Kumavat, a freelance game developer focused on Unity and C#. Over 4+ years, I’ve built 2D/3D, hyper-casual, and AR/VR games, delivering 20+ client projects and contributing to titles with 10M+ downloads. I specialize in performance optimization, multiplayer, and engaging gameplay loops that hook players.
I own end-to-end delivery from prototype to publish for mobile, PC, and WebGL, collaborating closely with designers and producers. My stack includes Unity, Photon, Firebase, RESTful APIs, and UI/UX work from Figma to Unity, ensuring polished experiences and smooth releases across platforms.
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Revamped the overall game experience with an updated UI, improved win logic, and smoother animations to enhance player engagement. Integrated Remote Config for dynamic bonus and reward management, allowing admins to update bonuses and events in real time without redeploying the game. Implemented update enforcement so players are prompted to download the latest version from the Play Store or App Store when new builds are available. Added new game rooms with rebalanced mechanics, making gameplay more rewarding and accessible compared to the original version. Connected the game to a centralized database for efficient player support and analytics, streamlined in-app purchases (IAPs) for smoother transactions, and optimized server logic to ensure fair play and better retention across the player base.
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