Hi! I'm Amanda Stanley, a passionate 3D Generalist and Concept Artist with extensive experience in 3D modeling, environment design, and digital illustration. I enjoy creating captivating art for games and teaching the next generation of artists about interactive technology. Whether working on detailed environment assets or guiding students through their portfolios, I bring creativity and dedication to every project. With years of experience collaborating on game development and teaching industry software like Maya and Photoshop, I am excited to continue pushing the boundaries of visual storytelling. I love exploring new tools and techniques, striving to deliver high-quality work that supports immersive and engaging experiences.

Amanda N. Stanley

Hi! I'm Amanda Stanley, a passionate 3D Generalist and Concept Artist with extensive experience in 3D modeling, environment design, and digital illustration. I enjoy creating captivating art for games and teaching the next generation of artists about interactive technology. Whether working on detailed environment assets or guiding students through their portfolios, I bring creativity and dedication to every project. With years of experience collaborating on game development and teaching industry software like Maya and Photoshop, I am excited to continue pushing the boundaries of visual storytelling. I love exploring new tools and techniques, striving to deliver high-quality work that supports immersive and engaging experiences.

Available to hire

Hi! I’m Amanda Stanley, a passionate 3D Generalist and Concept Artist with extensive experience in 3D modeling, environment design, and digital illustration. I enjoy creating captivating art for games and teaching the next generation of artists about interactive technology. Whether working on detailed environment assets or guiding students through their portfolios, I bring creativity and dedication to every project.

With years of experience collaborating on game development and teaching industry software like Maya and Photoshop, I am excited to continue pushing the boundaries of visual storytelling. I love exploring new tools and techniques, striving to deliver high-quality work that supports immersive and engaging experiences.

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Language

English
Fluent

Work Experience

Data Imagery Editor (2D Environment Data) at Apple via Mindlance
January 1, 2024 - Present
Efficiently identify and correct issues by annotating 2D imagery. Optimize existing processes to meet client goals. Analyze and remedy deficiencies by marking 3D generated data. Communicate effectively in a team to increase productivity. Use comparative analysis to ensure project conformity. Perform self-quality assurance on assigned tasks prior to completion.
Adjunct Professor – Interactive Technology at Southern New Hampshire University
August 1, 2022 - Present
Taught classes in 3D modeling, digital sculpting, and game development. Oversaw student milestone projects and materials. Provided industry portfolio reviews. Taught industry-standard software including 3ds Max, Maya, Mudbox, and Adobe Photoshop.
Adjunct Professor/ Professor - Interactive Technology at Tarrant County College
December 31, 2021 - July 23, 2025
Taught game development courses: 3D modeling, 3D animation, sound, and Unreal 5. Created curriculum for new game development program. Led portfolio preparation including resume reviews and student websites. Oversaw deadlines and milestone project schedules.
Freelance Artist - Various Projects at Self-Employed
August 1, 2017 - Present
Illustrated 2D game art for 10,000 Goblins board game. Organized and taught art workshops at Animefest and Akon. Created RPG player character designs for third-party clients. Illustrated environments and creatures concept art for 3D digital sculpting. Presented art in Animefest auctions.
Lead Environment Artist at A Staircase Above Studios LLC
August 31, 2017 - July 23, 2025
Wrote Art Style Guide and organized a reference image repository for the art department. Conceptualized environments and characters for various game pitches during pre-production. Created 2D game levels and environment assets. Served as Scrum Lead and handled Unity setup.
Lead Artist – Some Assembly Required at A Staircase Above Studio
August 31, 2017 - July 23, 2025
Directed a team of 3 artists, facilitating communication between art teams, programmers, designers, and executive producers throughout production. Developed the art style guide and reference image repository for SAR, a 2D side-scroller platformer game. Created 2D game levels and environments.
Environment Artist - Inua at Betrayal Games (SMU Guildhall)
December 31, 2015 - July 23, 2025
Created environment game assets for Inua, an award-winning 3D first-person puzzler. Performed full pipeline tasks including organic 3D modeling, UV mapping, and texturing. Set up materials in Unreal Engine 4, created HUD icons, decals, marketing materials, particle effects, and play tested the game.
Environment Artist - Battle of the Banderas!, EscarGo! at Rogue Productions/Azul Studios (SMU Guildhall)
October 31, 2014 - July 23, 2025
Created environment assets for two 3D first-person shooters produced concurrently. Modeled prop and clutter assets, conceptualized art for characters and game flags. Worked with Scrum methodologies and Perforce version control. Participated in play testing during development.
Lead Game Artist - Supercrush at Saturday Morning Studios (SMU Guildhall)
May 31, 2014 - July 23, 2025
Lead game artist for a team of 4 on a 2D Twitch side-scroller game. Managed full art pipeline and conceptual design. Developed art style guide and reference image repository. Created modular 2D environment art with tiles and character animations using Unity. Created marketing materials including promotional posters and game manuals.
Concept Artist - Kai ‘Opua at Assisting Graduate Student, Collin Hover, Thesis project (UTA)
December 31, 2012 - July 23, 2025
Created concept art of characters, creatures, environments, and various game elements for Kai’ Opua, a WebGL explorer game. Storyboarded game concepts for level designs and animation sequences.

Education

Master Certificate of Interactive Technology in Game Design at SMU Guildhall, Plano TX
January 1, 2014 - December 31, 2015
Bachelor of Fine Arts at University of Texas at Arlington
January 1, 2012 - December 31, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Professional Services