Hi, I’m Morgan Morrell-Frewen, a 3D artist with 11 years of experience modeling, rigging, and texturing environments, characters, and assets for games and animation. I work well in collaboratively and independently, with a keen eye for detail and the ability to replicate source material and follow style guides across various styles. I’m proficient with Maya, ZBrush, Blender, Substance Painter, Unreal, Unity, Katana, and 3DS Max, and I specialize in modeling, rigging, texturing, rendering, and animation. I enjoy turning concept art into polished assets and environments and delivering high-quality work that I can be proud of.

Morgan Morrell-Frewen

Hi, I’m Morgan Morrell-Frewen, a 3D artist with 11 years of experience modeling, rigging, and texturing environments, characters, and assets for games and animation. I work well in collaboratively and independently, with a keen eye for detail and the ability to replicate source material and follow style guides across various styles. I’m proficient with Maya, ZBrush, Blender, Substance Painter, Unreal, Unity, Katana, and 3DS Max, and I specialize in modeling, rigging, texturing, rendering, and animation. I enjoy turning concept art into polished assets and environments and delivering high-quality work that I can be proud of.

Available to hire

Hi, I’m Morgan Morrell-Frewen, a 3D artist with 11 years of experience modeling, rigging, and texturing environments, characters, and assets for games and animation. I work well in collaboratively and independently, with a keen eye for detail and the ability to replicate source material and follow style guides across various styles.

I’m proficient with Maya, ZBrush, Blender, Substance Painter, Unreal, Unity, Katana, and 3DS Max, and I specialize in modeling, rigging, texturing, rendering, and animation. I enjoy turning concept art into polished assets and environments and delivering high-quality work that I can be proud of.

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Language

English
Fluent

Work Experience

Freelance Artist
June 1, 2025 - Present
Creating and modifying character avatars for content creators. Communicated with clients regularly to ensure satisfaction with character progress. Created and textured 3D models, rigged characters for detailed facial animation, and translated 2D concepts to 3D following references.
3D Environment Artist at Magmic
October 1, 2024 - September 3, 2025
Worked as a 3D artist on an unannounced project. Created 3D models, unwrapped model UVs, created textures, placed and prepared new assets into the project.
Jr. Surfacing Artist at Mainframe Studios
August 1, 2022 - September 3, 2025
Worked on the Unicorn Academy Netflix show. Surfaced props, environment assets, and characters. Unwrapped model UVs and assigned materials, textured models, created and assigned shaders, rendered assets and environments.
3D Generalist at Brinx Software
January 1, 2020 - September 3, 2025
Worked on VR content creation tools MasterpieceVR, Masterpiece Motion, and Masterpiece Studio. Created content using the VR tools, made environments, models, and marketing assets. Also performed quality assurance and served as community manager.
Freelance Artist at Self-employed
June 1, 2025 - Present
Creating and modifying character avatars for content creators. Communicate with clients regularly. Rig characters for detailed facial animation.
3D Artist at Squido Studio
November 1, 2025 - December 1, 2025
Modeled, textured, and rigged a character and related game assets.
3D Environment Artist at Magmic
March 1, 2023 - October 1, 2024
Crafted environment art for an unannounced project. Created models based on concept art. Unwrapped model UVs and created textures. Placed new assets into the project.
Jr. Surfacing Artist at Mainframe Studios
September 1, 2021 - August 1, 2022
Textured models for season 1 and 2 of the Unicorn Academy Netflix show. Unwrapped model UVs. Assigned materials and shaders. Rendered assets with Katana.
3D Generalist at Brinx Software
May 1, 2016 - January 1, 2020
Worked on the MasterpieceVR content creation tools. Created models using the VR tools. Created environments, avatars, and marketing materials. QA and community management.

Education

Post-Graduate Diploma at Seneca College
September 14, 2020 - April 30, 2021
Diploma/Certificate at Algonquin College
January 1, 2014 - January 1, 2016
Post-graduate program in 3D Animation at Seneca College
September 1, 2020 - April 1, 2021
Game Development at Algonquin College
January 1, 2014 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Unicorn Academy

    Unicorn Academy is a 3D animated series on Netflix. I was a surfacing artist on the project.