Available to hire
Hi there! I’m Mridul Sharma, a 3D Artist and Generalist based in Dundee, UK. I specialize in modeling, rigging, lighting, and animation for commercial and in-house projects, with hands-on experience in Maya, ZBrush, Substance Painter, and Unreal Engine. I’m passionate about creating visually compelling assets for games, animation, and cinematic storytelling, and I enjoy bringing ideas to life from concept through to rendering with attention to detail and collaboration.
Experience Level
Expert
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Intermediate
Language
English
Advanced
Work Experience
3D Generalist (Full-time) at Freak House Studios, India
July 31, 2025 - July 25, 2025Created 3D assets for commercial and in-house projects, handling modeling, texturing, lighting, and animation. Designed environments and props in Maya and textured using Substance Painter. Rigged and animated characters with Advanced Skeleton. Rendered real-time environments and assets in Unreal Engine for cinematic-quality results.
Freelance 3D Artist at Remote
January 1, 2022 - PresentDelivered product visualization and stylized art for marketing and branding. Created cookie product renders sculpted in ZBrush, textured in Substance Painter, and lit and rendered in Maya (Arnold) for photoreal marketing visuals. Worked on various projects including a post-apocalyptic short film, stylized comedy environments, and more, involving modeling, rigging, animation, and real-time rendering in Unreal Engine.
3D Generalist (Full-time) at Freak House Studios, India
July 1, 2023 - July 1, 2025Created 3D assets for commercial and in-house projects, handling modeling, texturing, lighting, and animation. Designed environments and props in Maya and textured using Substance Painter. Rigged and animated characters with Advanced Skeleton. Rendered real-time environments and assets in Unreal Engine for cinematic-quality results.
Freelance 3D Artist at Creature Project (Post-Apocalyptic Short Film)
January 1, 2022 - PresentRemote freelance work: modeled all assets in Maya, UV mapped in Maya, textured in Substance Painter, lit and rendered in Unreal Engine. Created a cohesive environment and props to support storytelling.
Education
MSc at University of Dundee, UK
January 1, 2024 - December 31, 2025BSc at Whistling Woods International, India
January 1, 2020 - December 31, 2023B Sc Animation at Whistling Woods International
January 1, 2020 - January 1, 2023Animation and VFX at University of Dundee
January 1, 2024 - January 1, 2025Qualifications
Animation Certification - University of Dundee (Animation and VFX)
January 1, 2024 - January 1, 2025B Sc Animation
January 1, 2020 - January 1, 2023Industry Experience
Media & Entertainment, Gaming, Consumer Goods, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
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Expert
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Intermediate
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