Available to hire
I am a detail-oriented 3D Asset Modeler and generalist with 5+ years of hands-on experience in hard-surface, game-ready environment props, 3D configurators, and high-fidelity product visualization. I work end-to-end in Blender—from low-poly structural modeling to high-poly detail, procedural texturing, and PBR baking.
I also teach online as a technical instructor/mentor, breaking down complex topics like topology, UV unwrapping, and PBR texturing into structured lab-style lessons. I have collaborated remotely with international teams and clients across the UK, US, Germany, Canada, Belgium, and the Netherlands.
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Language
Urdu
Fluent
English
Intermediate
Work Experience
Online 3D Modeling Instructor & Mentor at Remote / Independent Instruction
January 1, 2021 - PresentDelivered live online technical lectures and step-by-step Blender demonstrations for aspiring 3D artists and university-level students. Taught structured modules covering viewport navigation, poly modeling, non-destructive modifier stacks, UV unwrapping, and texture mapping. Conducted real-time mesh/topology reviews to address shading artifacts, non-manifold geometry, and UV errors. Mentored students on portfolio/reel structure and provided ongoing synchronous/asynchronous feedback through learning groups and channels.
3D Asset Modeler & Visualization Artist at Limiai.uk (UK) & Freelance International Clients
December 1, 2019 - PresentCollaborated with cross-functional teams to create optimized, lightweight 3D assets for web configurators and interactive pipelines. Produced precise hard-surface and interior prop/furniture models and commercial product visualizations with accurate real-world dimensions. Built high-to-low poly workflows in Blender, including high-poly reference modeling, clean UV unwrapping/packing, and texture baking (Normal, AO, Roughness, Metallic). Delivered scenes and modular prop kits while focusing on real-time optimization concepts such as polygon management and draw-call reduction.
3D Asset Modeler & Visualization Artist (3D Generalist, Hard-Surface & Game Asset Modeler) at Limiai.uk (UK) & Freelance International Clients
December 1, 2019 - PresentModeled hard-surface game assets, interior props/furniture, and high-fidelity product visualizations using Blender. Built complete high-to-low poly workflows: created detailed high-poly references, optimized low-poly engine-ready meshes, performed clean non-overlapping UV unwrapping and efficient UV packing, and generated texture bakes (Normal, AO, Roughness, Metallic). Produced real-world accurate indoor/interior scenes and modular prop kits for interactive use. Engineered optimized assets for 3D web configurators and real-time applications with lightweight topology, efficient memory usage, and performance considerations such as polygon/draw-call optimization and LOD readiness. Collaborated remotely with web, game, app, product visualization, and animation stakeholders across teams in the UK, US, Germany, Canada, Belgium, and the Netherlands to integrate assets into interactive pipelines.
3D Asset Modeler & Visualization Artist (3D Generalist) at Limiai.uk (UK) & Freelance International Clients
December 1, 2019 - PresentCollaborated with Limiai.uk and remote international clients across the UK, United States, Germany, Canada, Belgium, and the Netherlands. Modeled precise hard-surface assets, interior environment props, and commercial product models in Blender using high-to-low poly game asset workflows. Delivered game-ready meshes with clean, non-overlapping UV unwrapping and efficient texture baking (Normal, Ambient Occlusion, Roughness, Metallic). Developed realistic interior/architectural scenes while maintaining accurate real-world dimensions. Engineered optimized assets for 3D web configurators and interactive pipelines, ensuring lightweight topology and efficient memory usage. Worked closely with cross-functional teams including web developers, game/app developers, animators, and product visualizers to integrate assets into real-time and web-ready applications.
Education
Qualifications
Bachelor of Arts (BA) in Psychology
January 11, 2030 - August 20, 2026Diploma in Animation & Multimedia
January 11, 2030 - August 20, 2026Advanced Coursework in 3D Unwrapping & Procedural Texturing
January 11, 2030 - August 20, 2026Diploma in Animation & Multimedia
January 11, 2030 - August 20, 2026Bachelor of Arts (BA) in Psychology
January 11, 2030 - August 20, 2026Diploma in Animation & Multimedia
January 11, 2030 - August 20, 2026Advanced Coursework in 3D Unwrapping & Procedural Texturing
January 11, 2030 - August 20, 2026BS in Psychology (In Progress — 4 Semesters Completed)
January 11, 2030 - August 20, 2026Diploma in Animation & Multimedia (Advanced coursework in 3D Unwrapping & Procedural Texturing)
January 11, 2030 - August 20, 2026Industry Experience
Gaming, Media & Entertainment, Computers & Electronics, Software & Internet, Real Estate & Construction, Consumer Goods, Education, Other
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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