I’m a versatile 3D generalist and real-time content creator focused on VR-ready assets, environmental design, and cohesive storytelling across interactive platforms. I build and refine hard-surface models, textures, and stylized assets in Maya, Blender, and ZBrush, ensuring my work aligns with established art directions.
My pipelines span Substance Painter, Unreal Engine, and Unity, enabling a smooth transition from concept to production-ready implementation. I’ve worked in commercial and immersive media—from in-house production management at Curallux to asset standardization, environmental prop design, and community-driven VR experiences with PSI VR and Helldivers VR—and I freelance to deliver custom assets and style-matched content for diverse clients. I hold a Bachelor of Science in Game Art from Full Sail University and have hands-on experience with motion capture and real-time animation pipelines.
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